Fix verbs in-hand.
Properly this time.
This commit is contained in:
@@ -12,20 +12,8 @@ namespace Content.Shared.GameObjects.Verbs
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/// To add a global verb to all entities,
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/// define it and mark it with <see cref="GlobalVerbAttribute"/>
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/// </remarks>
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public abstract class GlobalVerb
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public abstract class GlobalVerb : VerbBase
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{
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/// <summary>
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/// If true, this verb requires the user to be within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// If true, this verb requires both the user and the entity on which
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/// this verb resides to be in the same container or no container.
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/// </summary>
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public virtual bool BlockedByContainers => true;
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/// <summary>
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/// Gets the visible verb data for the user.
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/// </summary>
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@@ -12,21 +12,8 @@ namespace Content.Shared.GameObjects.Verbs
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/// and mark it with <see cref="VerbAttribute"/>
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/// </remarks>
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[UsedImplicitly]
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public abstract class Verb
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public abstract class Verb : VerbBase
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{
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/// <summary>
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/// If true, this verb requires the user to be inside within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// If true, this verb requires both the user and the entity on which
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/// this verb resides to be in the same container or no container.
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/// OR the user can be the entity's container
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/// </summary>
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public virtual bool BlockedByContainers => true;
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/// <summary>
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/// Gets the visible verb data for the user.
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/// </summary>
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18
Content.Shared/GameObjects/Verbs/VerbBase.cs
Normal file
18
Content.Shared/GameObjects/Verbs/VerbBase.cs
Normal file
@@ -0,0 +1,18 @@
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namespace Content.Shared.GameObjects.Verbs
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{
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public abstract class VerbBase
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{
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/// <summary>
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/// If true, this verb requires the user to be inside within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// If true, this verb requires both the user and the entity on which
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/// this verb resides to be in the same container or no container.
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/// OR the user can be the entity's container
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/// </summary>
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public virtual bool BlockedByContainers => true;
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Robust.Shared.Containers;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Utility;
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@@ -50,6 +51,21 @@ namespace Content.Shared.GameObjects.Verbs
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}
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}
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public static bool VerbAccessChecks(IEntity user, IEntity target, VerbBase verb)
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{
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if (verb.RequireInteractionRange && !InVerbUseRange(user, target))
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{
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return false;
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}
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if (verb.BlockedByContainers && !VerbContainerCheck(user, target))
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{
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return false;
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}
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return true;
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}
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public static bool InVerbUseRange(IEntity user, IEntity target)
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{
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var distanceSquared = (user.Transform.WorldPosition - target.Transform.WorldPosition)
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@@ -60,5 +76,19 @@ namespace Content.Shared.GameObjects.Verbs
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}
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return true;
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}
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public static bool VerbContainerCheck(IEntity user, IEntity target)
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{
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if (!user.IsInSameOrNoContainer(target))
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{
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if (!ContainerHelpers.TryGetContainer(target, out var container) ||
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container.Owner != user)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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