Fix verbs in-hand.
Properly this time.
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@@ -12,21 +12,8 @@ namespace Content.Shared.GameObjects.Verbs
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/// and mark it with <see cref="VerbAttribute"/>
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/// </remarks>
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[UsedImplicitly]
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public abstract class Verb
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public abstract class Verb : VerbBase
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{
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/// <summary>
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/// If true, this verb requires the user to be inside within
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/// <see cref="VerbUtility.InteractionRange"/> meters from the entity on which this verb resides.
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/// </summary>
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public virtual bool RequireInteractionRange => true;
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/// <summary>
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/// If true, this verb requires both the user and the entity on which
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/// this verb resides to be in the same container or no container.
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/// OR the user can be the entity's container
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/// </summary>
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public virtual bool BlockedByContainers => true;
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/// <summary>
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/// Gets the visible verb data for the user.
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/// </summary>
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