White and dark tiles craftable 2: Electric Boogalo! (#6837)
* Uncommented the white and dark tile recipe. * Added a crafting recipe for white and dark tiles. * smol fix * another fix, 6 days late, I wish I wasn't blind * I can't read, thanks Peptide * Added construction graphs for white and dark tiles, pascalcased wood and steel tiles * minor fixes and pascalcase * Pascalcased wood and steel IDs * Pascalcase and stuff, also I think fixes?
This commit is contained in:
@@ -32,7 +32,7 @@
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- type: Stack
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- type: Stack
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stackType: FloorTileSteel
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stackType: FloorTileSteel
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- type: Construction
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- type: Construction
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graph: tileSteel
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graph: TileSteel
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node: steeltile
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node: steeltile
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- type: entity
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- type: entity
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@@ -51,7 +51,7 @@
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- type: Stack
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- type: Stack
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stackType: FloorTileWood
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stackType: FloorTileWood
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- type: Construction
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- type: Construction
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graph: tileWood
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graph: TileWood
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node: woodtile
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node: woodtile
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- type: entity
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- type: entity
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@@ -69,6 +69,9 @@
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- floor_white
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- floor_white
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- type: Stack
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- type: Stack
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stackType: FloorTileWhite
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stackType: FloorTileWhite
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- type: Construction
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graph: TileWhite
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node: whitetile
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- type: entity
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- type: entity
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name: dark tile
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name: dark tile
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@@ -85,6 +88,9 @@
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- floor_dark
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- floor_dark
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- type: Stack
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- type: Stack
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stackType: FloorTileDark
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stackType: FloorTileDark
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- type: Construction
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graph: TileDark
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node: darktile
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- type: entity
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- type: entity
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name: techmaint floor
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name: techmaint floor
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@@ -1,5 +1,5 @@
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- type: constructionGraph
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- type: constructionGraph
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id: tileSteel
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id: TileSteel
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start: start
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start: start
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graph:
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graph:
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- node: start
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- node: start
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@@ -15,7 +15,7 @@
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entity: FloorTileItemSteel
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entity: FloorTileItemSteel
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- type: constructionGraph
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- type: constructionGraph
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id: tileWood
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id: TileWood
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start: start
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start: start
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graph:
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graph:
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- node: start
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- node: start
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@@ -30,3 +30,35 @@
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amount: 1
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amount: 1
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- node: woodtile
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- node: woodtile
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entity: FloorTileItemWood
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entity: FloorTileItemWood
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- type: constructionGraph
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id: TileWhite
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start: start
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graph:
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- node: start
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edges:
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- to: whitetile
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completed:
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- !type:SetStackCount
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amount: 4
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steps:
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- material: Steel
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amount: 1
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- node: whitetile
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entity: FloorTileItemWhite
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- type: constructionGraph
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id: TileDark
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start: start
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graph:
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- node: start
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edges:
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- to: darktile
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completed:
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- !type:SetStackCount
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amount: 4
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steps:
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- material: Steel
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amount: 1
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- node: darktile
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entity: FloorTileItemDark
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@@ -2,8 +2,8 @@
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- type: construction
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- type: construction
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name: steel tile
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name: steel tile
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id: tileSteel
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id: TileSteel
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graph: tileSteel
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graph: TileSteel
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startNode: start
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startNode: start
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targetNode: steeltile
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targetNode: steeltile
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category: Tiles
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category: Tiles
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@@ -13,8 +13,8 @@
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- type: construction
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- type: construction
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name: wood floor
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name: wood floor
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id: tileWood
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id: TileWood
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graph: tileWood
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graph: TileWood
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startNode: start
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startNode: start
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targetNode: woodtile
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targetNode: woodtile
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category: Tiles
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category: Tiles
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@@ -22,28 +22,28 @@
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icon: Objects/Tiles/tile.rsi/wood.png
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icon: Objects/Tiles/tile.rsi/wood.png
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objectType: Item
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objectType: Item
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# - type: construction
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- type: construction
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# name: white tile
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name: white tile
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# id: tileWhite
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id: TileWhite
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# graph: tileWhite
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graph: TileWhite
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# startNode: start
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startNode: start
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# targetNode: whitetile
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targetNode: whitetile
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# category: Tiles
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category: Tiles
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# description: "A white station tile."
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description: "Four white station tiles."
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# icon: Objects/Tiles/tile.rsi/white.png
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icon: Objects/Tiles/tile.rsi/white.png
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# objectType: Item
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objectType: Item
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#
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# - type: construction
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- type: construction
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# name: dark tile
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name: dark tile
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# id: tileDark
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id: TileDark
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# graph: tile
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graph: TileDark
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# startNode: start
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startNode: start
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# targetNode: darktile
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targetNode: darktile
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# category: Tiles
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category: Tiles
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# description: "A dark station tile."
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description: "Four dark station tiles."
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# icon: Objects/Tiles/tile.rsi/dark.png
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icon: Objects/Tiles/tile.rsi/dark.png
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# objectType: Item
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objectType: Item
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#
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# - type: construction
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# - type: construction
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# name: techmaint floor
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# name: techmaint floor
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# id: tileTechmaint
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# id: tileTechmaint
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