Jackboots and clown shoes produce different footsteps again.
This commit is contained in:
@@ -154,19 +154,6 @@
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- type: Clothing
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sprite: Clothing/Shoes/chef.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesClown
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name: Clown shoes
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description: The prankster's standard-issue clowning shoes. Damn they're huge!
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components:
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- type: Sprite
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sprite: Clothing/Shoes/clown.rsi
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- type: Icon
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sprite: Clothing/Shoes/clown.rsi
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- type: Clothing
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sprite: Clothing/Shoes/clown.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesCowboy
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@@ -518,19 +505,6 @@
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- type: Clothing
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sprite: Clothing/Shoes/ihs_rig_sealed_old.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesJackboots
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name: Jackboots
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description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Icon
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/jackboots.rsi
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- type: entity
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parent: ShoesBase
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id: ShoesLeather
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15
Resources/Prototypes/Entities/items/clothing/shoes/clown.yml
Normal file
15
Resources/Prototypes/Entities/items/clothing/shoes/clown.yml
Normal file
@@ -0,0 +1,15 @@
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- type: entity
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parent: ShoesBase
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id: ShoesClown
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name: Clown shoes
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description: The prankster's standard-issue clowning shoes. Damn they're huge!
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components:
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- type: Sprite
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sprite: Clothing/Shoes/clown.rsi
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- type: Icon
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sprite: Clothing/Shoes/clown.rsi
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- type: Clothing
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sprite: Clothing/Shoes/clown.rsi
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- type: Sound
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- type: FootstepModifier
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footstepSoundCollection: footstep_clown
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@@ -0,0 +1,16 @@
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- type: entity
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parent: ShoesBase
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id: ShoesJackboots
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name: Jackboots
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description: Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time.
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components:
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- type: Sprite
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Icon
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Clothing
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sprite: Clothing/Shoes/jackboots.rsi
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- type: Sound
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- type: FootstepModifier
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footstepSoundCollection: footstep_heavy
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