Why did I write sbyte there..?
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using SS14.Client.Interfaces.GameObjects.Components;
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using SS14.Shared.GameObjects;
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using SS14.Shared.GameObjects.Components.Transform;
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@@ -220,7 +220,7 @@ namespace Content.Client.GameObjects.Components.SmoothWalling
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}
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[Flags]
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enum CornerFill : sbyte
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enum CornerFill : byte
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{
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// These values are pulled from Baystation12.
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// I'm too lazy to convert the state names.
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