Why did I write sbyte there..?

This commit is contained in:
PJB3005
2018-08-12 12:01:44 +02:00
parent 7b3fcb1d54
commit fe1252cca7

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@@ -1,4 +1,4 @@
using System; using System;
using SS14.Client.Interfaces.GameObjects.Components; using SS14.Client.Interfaces.GameObjects.Components;
using SS14.Shared.GameObjects; using SS14.Shared.GameObjects;
using SS14.Shared.GameObjects.Components.Transform; using SS14.Shared.GameObjects.Components.Transform;
@@ -220,7 +220,7 @@ namespace Content.Client.GameObjects.Components.SmoothWalling
} }
[Flags] [Flags]
enum CornerFill : sbyte enum CornerFill : byte
{ {
// These values are pulled from Baystation12. // These values are pulled from Baystation12.
// I'm too lazy to convert the state names. // I'm too lazy to convert the state names.