Aviu00
4fde7aedee
Маг ( #336 )
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* GameRule, a lot of prototypes and FTL pending
* some protos
* - add: Magic additions, tweaks and bugfixes.
* - add: Wizard gamerule.
* - tweak: Do not call shuttle.
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Co-authored-by: melano <92106367+melanoTurbo@users.noreply.github.com >
2024-06-07 16:02:23 +00:00
keronshb
046c874dae
Moves muted to shared ( #25374 )
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* moves muted to shared
* fixes usings
* Update MutedComponent.cs
funny webedit
* Update MutedComponent.cs
oops using statement webedit
2024-02-21 15:53:46 -05:00
metalgearsloth
1f3a29c092
Entitylookup method renames ( #23519 )
2024-01-14 19:10:38 +11:00
DrSmugleaf
09bce85f19
Fix actions not being usable, ordering, and containers ( #19964 )
2023-09-09 16:14:17 -07:00
DrSmugleaf
c71f97e3a2
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
metalgearsloth
d3aece12cb
Lookup changes ( #18416 )
2023-08-06 12:44:05 +10:00
Leon Friedrich
126f5d6dae
Fix mime wall & turf/tile helper issues. ( #17844 )
2023-07-06 14:43:49 +10:00
Ben
c858c76341
Anchorable shared ( #17422 )
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Co-authored-by: BenOwnby <ownbyb@appstate.edu >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2023-06-29 22:35:54 +10:00
themias
cd7213243e
Fix mime wall intersecting with adjacent wall ( #16701 )
2023-05-22 15:58:04 -06:00
TemporalOroboros
e349712f70
Fixes warnings in Abilities module ( #16573 )
2023-05-19 09:47:29 +10:00
Scribbles0
e6bd21e184
A few trait fixes ( #16062 )
2023-05-04 12:02:30 -07:00
themias
c3f4f0b132
Stop mimes from screaming or laughing ( #16052 )
2023-05-03 10:24:00 -07:00
metalgearsloth
ae01618874
Revert "Revert "Replace ResourcePath with ResPath ( #15308 )" (#155… ( #15566 )
2023-04-20 20:16:01 +10:00
metalgearsloth
acf79a8209
Revert "Replace ResourcePath with ResPath ( #15308 )" ( #15551 )
2023-04-20 11:43:54 +10:00
Ygg01
71f358a027
Replace ResourcePath with ResPath ( #15308 )
2023-04-19 23:39:17 +10:00
Leon Friedrich
29ad3e50ac
Fix weapon cooldown serialization while mapping ( #15123 )
2023-04-05 17:37:50 -06:00
Visne
c6d3e4f3bd
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com >
2023-01-13 16:57:10 -08:00
metalgearsloth
ab07944af8
Remove IPhysBody ( #13297 )
2023-01-03 17:45:18 +11:00
Leon Friedrich
881a2b2ece
PopupSystem public methods rejig ( #12830 )
2022-12-19 08:41:47 +11:00
DrSmugleaf
7fbc2608e8
Remove redundant read-only VV from datafields ( #12626 )
2022-11-16 20:22:11 +01:00
rolfero
1151ca42e5
changing accumulators to timespan targets ( #12407 )
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* changing accumulators to timespan targets
* Update Content.Server/Abilities/Mime/MimePowersSystem.cs
Co-authored-by: 0x6273 <0x40@keemail.me >
* Update MimePowersSystem.cs
* serializing timespans and adding pausetime where applicable
* remove nullable
Co-authored-by: CommieFlowers <rasmus.cedergren@hotmail.com >
Co-authored-by: 0x6273 <0x40@keemail.me >
2022-11-08 13:59:34 -06:00
wrexbe
b3f75f9ffe
More minor UI refactor changes ( #11213 )
2022-09-11 21:30:11 -07:00
wrexbe
c55a015b77
Small UI refactor pieces ( #11026 )
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* ActionType rename Name to DisplayName
* Gameplay State rename+move
2022-09-04 17:21:14 -07:00
metalgearsloth
495a65bc6d
Mime cleanup ( #8433 )
2022-05-25 00:43:48 -07:00
wrexbe
bc68ac96dd
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9
Fixing warnings ( #8131 )
2022-05-13 15:35:13 +10:00
Rane
ce186e6cc1
Mime Powers (Vow + Invisible Wall) ( #7653 )
2022-04-28 20:41:03 -07:00