13 Commits

Author SHA1 Message Date
Jabak
dbc492f3f3 Revert "Upstream (#148)"
This reverts commit 9f00d4b9aa.
2024-10-22 22:47:57 +03:00
Jabak
9f00d4b9aa Upstream (#148)
* Content changes for engine delta-state PR (#28134)

* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Poke dem tests

* Update engine to v223.0.0 (#28239)

* Update RobustToolbox

* Improve InteractionSystem range & BUI checks (#27999)

* Improve InteractionSystem range & BUI checks

* Ghost fixes

* AAA

* Fix test

* fix nullable

* revert to broadcast event

* Fixes for eengine PR

* Ah buckle code

* )

* Update engine to v223.0.0

* Update engine to v223.1.0

* Update engine to v223.1.1

* Hotfix for crashes from bad item names (#28256)

* Fix weapon error logs (#28264)

* Update engine to v223.1.2 (#28273)

* Update RobustToolbox

* Update RobustToolbox

* Fix dud modular grenade visuals (#28265)

* Fix not networking whitelist and blacklist in storage component (#28238)

* fix id card console not updating records (#28237)

* fix id card console not updating records

* test

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* Remove the network tab (#28231)

It is useless and bloat, if a user needs to change these settings they are free to modify their cvars manually via the clientconfig.toml file or via the cvar command.

* antag objective issuing refactor (#28216)

* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* move nukie profile loading into its own rule (#28208)

* move profile loading out of nukeops rule

* make BaseNukeopsRule and use AntagLoadProfileRule

* untroll

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>

* fix antagSelect

* Objects ordered through cargo system shouldn't start anchored (#28115)

* Order normal space heater instead of anchored variant

* Make sure ordered objects don't spawn anchored

* Order space heater flatpack instead of a regular space heater

* Remove obsolete TODO

* Remove unnecessary name

---------

Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>

* Move PendingZombieComponent to Shared (#28143)

* Move PendingZombieComponent to Shared

* network me boy

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Make it possible to hide full health bars below a total damage threshold (#28127)

* Make it possible to hide full health bars below a total damage threshold

* Fix not setting state

* Fix storage UI interactions (#28291)

* Fix storage UI interactions

* Add VV support

* Fix stripping not marking interactions as handled (#28292)

* Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293)

* Fix hypodarts not injecting with people that have ANY outerclothing (#28301)

Update darts.yml

* fix borg ui mispredict opening (#28305)

move borg ui junk to shared

* Add loadout group check (#28311)

Forgot to add it back in one of the rewrites.

* fix mirror server crashes (#28318)

* Remove bogus C# finalizers (#28315)

Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.

* Cleans up some entity-related spawnmenu stuff (#28234)

* cleans up a lot of stuff in the spawnmenu

* skibidi dode

* spawners update

* Revert "spawners update"

This reverts commit bc27d9f556b29f6fb1f89cebbe0ac37e28319fd0.

* fix antag selection being evil (#28197)

* fix antag selection being evil

* fix test

* untroll the other tests

* remove role timer troll

* Allow tests to modify antag preferences

* Fix antag selection

* Misc test fixes

* Add AntagPreferenceTest

* Fix lazy mistakes

* Test cleanup

* Try stop players in lobbies from being assigned mid-round antags

* ranting

* I am going insane

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>

* Revert "fix mirror server crashes (#28318)"

This reverts commit bcb0e555b058a4049d0cdb32d64eaf86c35a67be.

* fix

* Update engine to 223.2.0 (#28329)

* Update RobustToolbox

* Update RobustToolbox

---------

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Vasilis <vasilis@pikachu.systems>
Co-authored-by: eoineoineoin <github@eoinrul.es>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: Ady4ik <141335742+Ady4ik@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-10-22 20:47:03 +03:00
Leon Friedrich
18a35e7e83 Partial atmos refactor (#22521)
* Reduce atmos component queries

* Remove method events

* Cache airtight data

* Make MolesArchived nullable

* Fix airtight cache

* only get tile def once

* Immutable mixtures

* firelock queries

* misc

* misc cleanup

* Trim disconnected tiles

* Fix merge issues and bugs

* Why does the PR keep increasing in scope

* debug overlay

* Fix bugs

* Fix test, remove unused events

* Add setmapatmos command

* Fix overlays

* Add map check

* A

* Resolve conflicts with #26102

* Remove some obsolete methods
2024-03-24 03:34:56 +11:00
metalgearsloth
5a0fc68be2 Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Leon Friedrich
a36a64e6c5 Implicit gas tile & decal states (#15146) 2023-04-05 17:43:12 -06:00
Leon Friedrich
2759ef009e Gas tile overlay state handling changes (#12691) 2022-12-19 06:25:27 +11:00
DrSmugleaf
f92f288047 Remove byte[] allocations for GasTileOverlaySystem.UpdateChunkTile (#12617) 2022-11-16 08:27:49 +01:00
Leon Friedrich
ed068b166f Gas tile overlay rejig (#9619) 2022-07-24 19:10:18 -07:00
Acruid
4f9be42f40 Remove Explicit GridId References (#8315)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 11:54:41 +10:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Vera Aguilera Puerto
26c77a0d0b GasTileOverlay now uses a struct enumerator for enumerating overlays for a given tile. (#4844) 2021-10-12 17:20:32 +02:00
Visne
b7dc3c81ae Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Vera Aguilera Puerto
a2b737d945 Atmos pipe rework (#3833)
* Initial

* Cleanup a bunch of things

* some changes dunno

* RequireAnchored

* a

* stuff

* more work

* Lots of progress

* delete pipe visualizer

* a

* b

* pipenet and pipenode cleanup

* Fixes

* Adds GasValve

* Adds GasMiner

* Fix stuff, maybe?

* More fixes

* Ignored components on the client

* Adds thermomachine behavior, change a bunch of stuff

* Remove Anchored

* some work, but it's shitcode

* significantly more ECS

* ECS AtmosDevices

* Cleanup

* fix appearance

* when the pipe direction is sus

* Gas tanks and canisters

* pipe anchoring and stuff

* coding is my passion

* Unsafe pipes take longer to unanchor

* turns out we're no longer using eris canisters

* Gas canister inserted tank appearance, improvements

* Work on a bunch of appearances

* Scrubber appearance

* Reorganize AtmosphereSystem.Piping into a bunch of different systems

* Appearance for vent/scrubber/pump turns off when leaving atmosphere

* ThermoMachine appearance

* Cleanup gas tanks

* Remove passive gate unused imports

* remove old canister UI functionality

* PipeNode environment air, make everything use AssumeAir instead of merging manually

* a

* Reorganize atmos to follow new structure

* ?????

* Canister UI, restructure client

* Restructure shared

* Fix build tho

* listen, at least the canister UI works entirely...

* fix build : )

* Atmos device prototypes have names and descriptions

* gas canister ui slider doesn't jitter

* trinary prototypes

* sprite for miners

* ignore components

* fix YAML

* Fix port system doing useless thing

* Fix build

* fix thinking moment

* fix build again because

* canister direction

* pipenode is a word

* GasTank Air will throw on invalid states

* fix build....

* Unhardcode volume pump thresholds

* Volume pump and filter take time into account

* Rename Join/Leave atmosphere events to AtmosDeviceEnabled/Disabled Event

* Gas tank node volume is set by initial mixtuer

* I love node container
2021-06-19 13:25:05 +02:00