22 Commits

Author SHA1 Message Date
Pieter-Jan Briers
89db4409a4 Remove CRLF, enforce with workflow (#26401)
* Check for CRLF in actions workflow

Make emisse weep

* Copy paste bottom text

* I would like to thank StackOverflow for this spite PR.

* Mention file name in message because the workflow tab doesn't display it.

* dos2unix everything
2024-03-24 22:06:17 +01:00
metalgearsloth
480ac18172 Resave salvage maps (#24519)
Removes metadata merge alongside
2024-01-25 17:56:10 +11:00
Emisse
e0e4d769ae Salvage wrecks (#23733)
* help

* Update SalvageMagnetDataComponent.cs

* Update SalvageSystem.Magnet.cs

* my eyes
2024-01-08 14:49:50 -07:00
Kara
f9355c6151 Remove ambient sound from lv/mv/pipes + up default ambience volume (#22536)
* Remove remaining ambientsound enabled overrides on maps

* Disable LV and MV ambience altogether

* hv enable default

* not necessary bc subfloor

* up default volume

* no pipe ambience

* pepis
2023-12-31 23:57:33 -08:00
Leon Friedrich
5172188a48 Migrate machine linking and resave all maps (#18243) 2023-07-24 10:35:09 +10:00
Emisse
2488dd4ecd salvage updatety (#17705) 2023-06-28 03:10:14 -06:00
metalgearsloth
7dba130454 Remove mapfile name + authors (#16264) 2023-05-09 18:09:57 +10:00
metalgearsloth
dcb10d4061 Fixture updates (#15254) 2023-05-06 16:26:15 +10:00
metalgearsloth
ac9970a50f Resave every map (#15964) 2023-05-02 11:38:01 +10:00
Dawid Bla
449689e6ae [fix] ammo typo(#15954) 2023-04-30 21:44:58 -06:00
metalgearsloth
c4b7e64c9e Update submodule to 0.68.0.0 (#12761) 2022-11-26 16:45:37 +11:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
metalgearsloth
b09b7da92f Cleanup map files some more (#12375)
- Removed redundant prototype stuff for lights
- Removed forensics
2022-11-04 14:13:47 -05:00
metalgearsloth
a549a85e81 Update tiles to modern standards (#10436) 2022-08-10 17:05:40 +10:00
Peptide90
28e96be2e9 Adds new APC types (#8763)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 15:34:16 +10:00
metalgearsloth
01d70fbab7 Fix master + prototypes (#8772) 2022-06-12 13:50:07 +10:00
metalgearsloth
a983b5e2f5 More container pruning (#8576) 2022-06-12 13:29:03 +10:00
Peptide90
500430a82a Fully remove Saltern Power prototypes / file (#8545)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-12 13:03:29 +10:00
metalgearsloth
fb943a61dc Gun refactor (#8301)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: T-Stalker <le0nel_1van@hotmail.com>
Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-06-01 19:59:58 +10:00
20kdc
9a8135e8be Broadly eliminate underplating tiles in various maps (#8268) 2022-05-21 00:46:07 -07:00
Leon Friedrich
8101e01629 Move random artifact trigger adding to mapinit (#7267) 2022-03-26 01:08:56 +11:00
retequizzle
9ea8553828 New Salvages to explore (#7117) 2022-03-24 21:01:25 -07:00