Pieter-Jan Briers
6893541f9c
Add R&D and medbay to the map.
2019-10-13 01:20:33 +02:00
metalgearsloth
bd5a4e33ab
Port outerclothing from discordia ( #382 )
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Inhand sprites are half-scaled of the sprite
2019-10-11 18:09:34 +02:00
DamianX
de141c49c5
Fixed computers and vending machines collision ( #350 )
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* Fixed computers and vending machines collision
* Also fixed mapped entities
2019-09-20 19:42:01 +02:00
moneyl
ed1271c30b
Add construction room and airlock to west side of station ( #344 )
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Adds a room with some construction materials and an airlock to the west side of the station. Connects to the maintenance tunnel and a hallway.
2019-09-18 22:13:55 +02:00
metalgearsloth
ecd77d6c48
Add more hats ( #318 )
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Removed existing ones for simplicity.
Will need to add toggles later.
2019-08-29 19:26:30 +02:00
metalgearsloth
9431011ba5
Add more dakka ( #307 )
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* Add more dakka
Some slight codebase changes to facilitate more robust behaviour.
* Update Content.Server/GameObjects/Components/Projectiles/ProjectileComponent.cs
Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com >
* Remix last stereo to mono
hpistol + ltrifle
2019-08-22 11:08:32 +02:00
Pieter-Jan Briers
f116e887ea
Make light positioning not look as stupid.
2019-08-13 12:05:33 +02:00
Pieter-Jan Briers
3a25395ff9
Chairs.
2019-08-12 19:16:25 +02:00
Pieter-Jan Briers
d4384aef73
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
metalgearsloth
4b30c7e710
Add more tiles and walls ( #289 )
2019-08-10 14:17:49 +02:00
Pieter-Jan Briers
e35d5390db
Storage system refactor & map init.
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* Demonstrated map init working with guns, toolboxes, tool lockers.
* Refactored EntityStorage and ServerStorage to have a common interface.
* EntityStorage no longer uses ServerStorage PURELY for visuals.
Use an appearance visualizer instead.
2019-05-05 18:52:06 +02:00
Pieter-Jan Briers
030f1f2a57
Commit new map file.
2019-05-05 15:45:16 +02:00
Silver
95c44d2a35
Fix explicit paths to types in stationstation.yml
2019-04-15 21:33:53 -06:00
PrPleGoo
77753debeb
Leather gloves and an LED tube light. ( #187 )
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Added BurnTemperature to bulbs.
Added HeatResistance to clothing and species.
Added HeatResistanceComponent which resolves armor vs skin.
Made the hand burn on lamps only happen when heat resistance is too poor.
2019-04-06 17:11:51 +02:00
Pieter-Jan Briers
bd5f920151
Content changes for tile ID refactor.
2019-04-03 21:20:26 +02:00
Pieter-Jan Briers
b152832bf6
Fix directions of walls on the map.
2019-03-27 22:50:40 +01:00
Pieter-Jan Briers
842cb44cd2
New station station and new floors.
2019-03-26 22:21:20 +01:00
Injazz
4a5168f14c
Destructible component rework ( #157 )
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* Walls are destructible now
* Added girders that spawn after wall’s destruction
* Girders drop metal sheet on destruction
2019-03-25 22:27:03 +01:00
Víctor Aguilera Puerto
9a224398d3
Fixes some bugs relating to having manually edited the map. ( #161 )
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Resolves #159
2019-03-25 14:20:21 +01:00
Víctor Aguilera Puerto
d9ff72c907
Adds small lights and small light bulbs. ( #156 )
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In the future, someone might want to edit the sprites so the bulb is white and not yellow.
Here's some screenshots:


2019-03-24 18:05:32 +01:00
Pieter-Jan Briers
0882435293
Fancy guns. ( #152 )
2019-03-23 15:04:14 +01:00
Víctor Aguilera Puerto
62eb7db0c7
Adds Ointment and Brutepack. ( #150 )
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* Add Ointment and Brutepack to StackType
* Add Ointment and Brutepack sprites
* HealingComponent now works correctly with StackComponent
* Adds Ointment and Brutepack prototypes
* Adds Ointment and Brutepack to stationstation
2019-03-22 15:03:29 +01:00
Injazz
3b40b4aafa
Healing component and Medkit ( #143 )
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Medkit to heal yourself and your buddy
known issues:
- [ ] it doesn't restore screen effects that happens when health status go into crit and dead
2019-03-21 16:55:16 +01:00
Pieter-Jan Briers
c182ea944f
Add spawn points to stationstation.
2019-03-17 16:01:56 +01:00
Pieter-Jan Briers
0e686285f8
Engineering and external airlocks.
2019-03-16 21:25:42 +01:00
Pieter-Jan Briers
23975c100c
Add airlocks on stationstation.
2019-03-16 20:50:41 +01:00
Pieter-Jan Briers
84aa369809
Airlocks rewritten to use appearances, use less ugly sprite from Eris.
2019-03-16 20:40:07 +01:00
Pieter-Jan Briers
49ea084336
Fix map light rotation.
2018-09-20 19:42:06 +02:00
Pieter-Jan Briers
73712b4e39
Update submodule.
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Guns work again.
2018-09-17 12:36:09 +02:00
Pieter-Jan Briers
2dd3f24fb2
Make Y+ up. ( #109 )
2018-09-17 10:46:38 +02:00
Pieter-Jan Briers
73f4442410
Engine Culling ( #104 )
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* Move groups.yml to content.
* Add unpowered light prototype from engine.
* Move prototypes and textures over.
* Update submodule
2018-08-24 13:14:38 +02:00
Pieter-Jan Briers
fa594fb3e9
Smoothwalling. ( #91 )
2018-08-09 20:22:54 +02:00
Pieter-Jan Briers
b34591ab59
Data Rework Content Edition ( #82 )
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* WiP Data Rework.
* Convert stationstation to new map format.
* stationstation.yml v2
* Update submodule
2018-07-26 23:38:16 +02:00
Pieter-Jan Briers
ad5c82fec9
APC & SMES appearances. ( #78 )
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* CEV-Eris SMES sprite as RSI.
Has been modified so that the light overlay states use alpha blending.
* Add tiny glow to SMES display sprite.
* Appearances work v2
* More WiP
* RoundToLevels works correctly on even level counts now.
* SMES -> Smes because MS guidelines.
* CEV-Eris APC sprite.
* APC visuals.
* Reduce SMES scale again to normal levels.
* Update submodule
2018-07-17 11:39:55 +02:00
Pieter-Jan Briers
77222824c3
New map!
2018-05-27 23:27:32 +02:00