Remuchi
d2d501dbc0
Merge remote-tracking branch 'upstream/master' into upstream
...
# Conflicts:
# Content.Client/Access/AccessOverlay.cs
# Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
# Content.Client/Access/UI/IdCardConsoleWindow.xaml
# Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/AGhost.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Shared/Access/Components/IdCardConsoleComponent.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/RCD/Systems/RCDSystem.cs
# Content.Shared/Roles/JobPrototype.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/rcd/components/rcd-component.ftl
# Resources/Maps/reach.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/DeviceLinking/sink_ports.yml
# Resources/Prototypes/Entities/Clothing/Back/duffel.yml
# Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml
# Resources/Prototypes/Entities/Clothing/Neck/misc.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
# Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml
# Resources/Prototypes/Entities/Objects/Magic/books.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Misc/tiles.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
# Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Decals/bricktile.rsi/white_box.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/migration.yml
2024-04-13 11:29:33 +07:00
IProduceWidgets
da69b0ab49
Add ERT Chaplain ( #25956 )
...
* ERT Chaplain
* Make BibleUser
* It was not intended
* reword my poor words
* 1984 a comment that I decided was unnecessary.
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-04-01 17:48:49 +11:00
Remuchi
5e74f6ae53
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
...
# Conflicts:
# Content.Client/Administration/Managers/ClientAdminManager.cs
# Content.Client/Administration/Systems/BwoinkSystem.cs
# Content.Client/Alerts/ClientAlertsSystem.cs
# Content.Client/Audio/BackgroundAudioSystem.cs
# Content.Client/CardboardBox/CardboardBoxSystem.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
# Content.Client/Decals/Overlays/DecalOverlay.cs
# Content.Client/DoAfter/DoAfterOverlay.cs
# Content.Client/Doors/AirlockSystem.cs
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Launcher/LauncherConnectingGui.xaml.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/MainMenu/UI/MainMenuControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
# Content.Client/Options/UI/Tabs/MiscTab.xaml
# Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
# Content.Client/Outline/InteractionOutlineSystem.cs
# Content.Client/Overlays/ShowSecurityIconsSystem.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Client/Popups/PopupOverlay.cs
# Content.Client/Popups/PopupSystem.cs
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/BanCommand.cs
# Content.Server/Administration/Notes/AdminMessageEui.cs
# Content.Server/Administration/Notes/AdminNotesSystem.cs
# Content.Server/Administration/Notes/IAdminNotesManager.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Administration/UI/PermissionsEui.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
# Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
# Content.Server/Database/DatabaseRecords.cs
# Content.Server/Database/ServerDbBase.cs
# Content.Server/Database/ServerDbManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/Execution/ExecutionSystem.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
# Content.Server/GameTicking/GameTicker.Replays.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
# Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
# Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Info/InfoSystem.cs
# Content.Server/Kitchen/EntitySystems/SharpSystem.cs
# Content.Server/Magic/MagicSystem.cs
# Content.Server/MagicMirror/MagicMirrorSystem.cs
# Content.Server/Mapping/MappingSystem.cs
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Content.Server/Medical/Components/HealthAnalyzerComponent.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
# Content.Server/Medical/CryoPodSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
# Content.Server/Species/Systems/NymphSystem.cs
# Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
# Content.Server/StationEvents/EventManagerSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/Strip/StrippableSystem.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Administration/AdminFlags.cs
# Content.Shared/Administration/SharedBwoinkSystem.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
# Content.Shared/Chat/ChatChannel.cs
# Content.Shared/Chemistry/Components/InjectorComponent.cs
# Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
# Content.Shared/Chemistry/SharedReagentDispenser.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
# Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/SharedImplanterSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
# Content.Shared/Nutrition/Components/OpenableComponent.cs
# Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
# Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
# Content.Shared/Security/SecurityStatus.cs
# Content.Shared/Security/Systems/DeployableBarrierSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/Species/Systems/ReformSystem.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Store/ListingPrototype.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# README.md
# Resources/Audio/Ambience/Antag/pirate_start.ogg
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/en-US/criminal-records/criminal-records.ftl
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
# Resources/Locale/en-US/reagents/meta/biological.ftl
# Resources/Locale/en-US/reagents/meta/fun.ftl
# Resources/Locale/en-US/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/seeds/seeds.ftl
# Resources/Locale/en-US/wires/wire-names.ftl
# Resources/Maps/Shuttles/cargo_fland.yml
# Resources/Maps/core.yml
# Resources/Maps/europa.yml
# Resources/Maps/fland.yml
# Resources/Maps/origin.yml
# Resources/Maps/saltern.yml
# Resources/Maps/train.yml
# Resources/Prototypes/Actions/diona.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
# Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
# Resources/Prototypes/Catalog/Cargo/cargo_security.yml
# Resources/Prototypes/Catalog/Cargo/cargo_service.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Boxes/general.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Crates/engines.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/slime.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
# Resources/Prototypes/Entities/Objects/Devices/nuke.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
# Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
# Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/Entities/Structures/Windows/window.yml
# Resources/Prototypes/Entities/Structures/stairs.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Hydroponics/seeds.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/Reagents/biological.yml
# Resources/Prototypes/Reagents/fun.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/weapons.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/Recipes/Reactions/fun.yml
# Resources/Prototypes/Research/arsenal.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/Prototypes/Species/human.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Stacks/Materials/materials.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Tiles/plating.yml
# Resources/Prototypes/Voice/speech_emote_sounds.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Clothing/Belt/emt.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Interface/emotions.svg.192dpi.png.yml
# Resources/Textures/LobbyScreens/dead-in-space.png.yml
# Resources/Textures/LobbyScreens/doomed.webp.yml
# Resources/Textures/LobbyScreens/pharmacy.png.yml
# Resources/Textures/LobbyScreens/pharmacy.webp.yml
# Resources/Textures/LobbyScreens/robotics.webp.yml
# Resources/Textures/LobbyScreens/supermatter.png.yml
# Resources/Textures/LobbyScreens/susstation.png.yml
# Resources/Textures/LobbyScreens/warden.png.yml
# Resources/Textures/LobbyScreens/warden.webp.yml
# Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
# Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
# Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
# Resources/Textures/Objects/Devices/nuke.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
# Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png
# Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
# Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/shuttleblue.png
# Resources/Textures/Tiles/shuttleorange.png
# Resources/Textures/Tiles/shuttlepurple.png
# Resources/Textures/Tiles/shuttlered.png
# Resources/Textures/Tiles/shuttlewhite.png
# Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
# Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
# Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
# Resources/clientCommandPerms.yml
# Resources/migration.yml
2024-03-26 15:52:23 +07:00
21Melkuu
1d72d0777b
Add explosion-proof backpack to uplink ( #26187 )
...
* Backpacks
* move to wearables
* Update Resources/Prototypes/Catalog/uplink_catalog.yml
* Update Resources/Prototypes/Entities/Clothing/Back/backpacks.yml
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-03-17 13:21:13 +11:00
Puro
2535c60242
[Sprite] Sprite PR ( #84 )
...
* [Sprite] Спрайты от Glasio
по всем вопросам к качеству спрайтов - dosharus, я просто посредник. Valtos в курсе, и одобрил.
* лёгкий скаф утиля
2024-02-18 08:28:07 +00:00
Aviu00
d3cd3c430a
Upstream upstream
2024-01-27 09:34:07 +03:00
HitPanda
10609a2506
[Feat] Airlocks lights + texture replace + some translate fixes ( #97 )
...
* Airlocks lights
* bookshelf fix
* killsign translate
* some jobs names changes
* outerclothing
* clothing all
* tiles
* decals
* bubbles
* uranium glass
* SMES fix
* generators resprite
* redundant delete
* RSI validator fix
# Conflicts:
# Content.Client/Doors/AirlockSystem.cs
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/armor_reflec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/magboots-advanced.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi/on-equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/on-equipped-FEET.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/icon.png
# Resources/Textures/Effects/creampie.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien0.png
# Resources/Textures/Effects/speech.rsi/alien1.png
# Resources/Textures/Effects/speech.rsi/alien2.png
# Resources/Textures/Effects/speech.rsi/alienroyal0.png
# Resources/Textures/Effects/speech.rsi/alienroyal1.png
# Resources/Textures/Effects/speech.rsi/alienroyal2.png
# Resources/Textures/Effects/speech.rsi/blob0.png
# Resources/Textures/Effects/speech.rsi/blob1.png
# Resources/Textures/Effects/speech.rsi/blob2.png
# Resources/Textures/Effects/speech.rsi/clock0.png
# Resources/Textures/Effects/speech.rsi/clock1.png
# Resources/Textures/Effects/speech.rsi/clock2.png
# Resources/Textures/Effects/speech.rsi/default0.png
# Resources/Textures/Effects/speech.rsi/default1.png
# Resources/Textures/Effects/speech.rsi/default2.png
# Resources/Textures/Effects/speech.rsi/guardian0.png
# Resources/Textures/Effects/speech.rsi/guardian1.png
# Resources/Textures/Effects/speech.rsi/guardian2.png
# Resources/Textures/Effects/speech.rsi/holo0.png
# Resources/Textures/Effects/speech.rsi/holo1.png
# Resources/Textures/Effects/speech.rsi/holo2.png
# Resources/Textures/Effects/speech.rsi/lawyer0.png
# Resources/Textures/Effects/speech.rsi/lawyer1.png
# Resources/Textures/Effects/speech.rsi/lawyer2.png
# Resources/Textures/Effects/speech.rsi/machine0.png
# Resources/Textures/Effects/speech.rsi/machine1.png
# Resources/Textures/Effects/speech.rsi/machine2.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth0.png
# Resources/Textures/Effects/speech.rsi/moth1.png
# Resources/Textures/Effects/speech.rsi/moth2.png
# Resources/Textures/Effects/speech.rsi/robot0.png
# Resources/Textures/Effects/speech.rsi/robot1.png
# Resources/Textures/Effects/speech.rsi/robot2.png
# Resources/Textures/Effects/speech.rsi/slime0.png
# Resources/Textures/Effects/speech.rsi/slime1.png
# Resources/Textures/Effects/speech.rsi/slime2.png
# Resources/Textures/Effects/speech.rsi/swarmer0.png
# Resources/Textures/Effects/speech.rsi/swarmer1.png
# Resources/Textures/Effects/speech.rsi/swarmer2.png
# Resources/Textures/Effects/speech.rsi/syndibot0.png
# Resources/Textures/Effects/speech.rsi/syndibot1.png
# Resources/Textures/Effects/speech.rsi/syndibot2.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_active.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_deactive.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_off.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_on.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/meta.json
# Resources/Textures/Tiles/white_diagonal_mini.png
2024-01-17 18:48:28 +07:00
Jackal298
f9f5db9357
Respite and minor changes to mercenary items ( #23783 )
...
* Respite and minor changes to mercenary items
This is try number three, everything should be fine this time
* Fix meta
* Fix bot
* Fix bot 2
* Fix meta 2
* Fix meta 3
2024-01-11 17:47:51 -05:00
lzk
5d0624bd34
fix cargo backpack inhand sprite ( #22888 )
...
Update inhand-right.png
2023-12-23 20:56:01 -05:00
potato1234_x
7e5fee7906
Cargo Bags ( #18389 )
...
* sprites
* obtaining
* rename
* idiotism
2023-07-29 00:12:42 -06:00
potato1234_x
07a71aeee9
Adds Atmos Bags (credit to KingFroozy) ( #18354 )
...
* bags
* roundstart bags
2023-07-27 00:08:24 -06:00
Jackal298
358a80b39c
Minor revision of mercenary items 2 ( #17957 )
2023-07-11 13:32:37 -06:00
Flareguy
763a8af375
Major-ish™ armor rebalance, adds basic security armor and removes Kevlar armor ( #17825 )
...
* adds basic armor vest & changes sec backpack sprites to tg
* el armor de dode
* abcd
* el fixe
* boner balls
* armor rebalance
* dode
2023-07-05 17:03:15 -06:00
Jackal298
ad253056ca
Minor tweak to mercenary item sprites ( #17713 )
2023-06-28 13:59:30 -06:00
Jackal298
f8d404d783
Mercenary Items ( #16665 )
...
* Mercenary Items
Adding Mercenary Items
* Fix
* icon jumpsuit fix
* Bot
* bot fix
2023-05-22 15:57:15 -06:00
Nemanja
98481fb9a2
Spray Nozzle & Backpack Water Tank ( #16133 )
2023-05-06 11:50:09 +10:00
Puro
509761c260
[Brigmedic] Something like a "big update" ( #15496 )
...
* [Brigmedic] Something like a "big update"
* new locker
* hardsuit resprite
* resprite resprited hardsuit
back to the future
* custom headset
* remove key
* TrackingImplanter in locker
* pda UI fix
* brigmedic bedsheet
* added transparency
* mask
* desc
* name mask
* skirt of life
* Suits resprite
* PDA resprite | Brigmed - Brigmedic
* meta dic :)
* Beret + medical gown
* backpacks
* locker fill update
* why not?
bzzz Moth-pocalypse
* Brigmed - Brigmedic
* fix
* chance update
2023-04-26 00:48:44 -06:00
RobbyTheFish
426bb95e1b
[Entity] Add Ian's Backpack ( #15519 )
...
* Initial commit
Add Ian's backpack
* Fixed inhand sprites
* Add fill to HoP Locker
Added Ian's 50% probability chance to spawn Ian's backpack in HoP locker
2023-04-19 01:40:25 -06:00
potato1234_x
dbf9f71ee8
vend tweaks and clothes ( #14961 )
2023-03-30 22:31:51 -06:00
potato1234_x
a7bafa58f1
Hydroponics Sprite Changes ( #14649 )
2023-03-23 11:10:18 -04:00
brainfood1183
c9e70d8ea0
Cluwne smite ( #13367 )
2023-03-06 11:09:24 -08:00
Nairod
b16870c4f5
Tiny ERT touch-up ( #13649 )
2023-01-22 14:30:42 -06:00
Morb
db7e84b7c7
Add salvage & botany backpacks ( #11445 )
...
* Add salvage & hydroponics backpacks
* Fix path
* Add new salvage backpacks to starting gear
* Add new botany duffle to starting gear
* Add botany duffle to hydrobe vending
2022-09-22 14:02:30 -05:00
Flareguy
ae7ba491f5
Reshades Medical, Cargo & Scientist jumpsuits + labcoats ( #10758 )
2022-08-22 19:28:11 -07:00
Peptide90
b93286fc61
Emergency Response Team ( #6258 )
...
* Clothing pass 1
Backpacks, hardsuits and helmets pass 1
* ERT Leader Role first pass
* ERT Backpacks (nearly there)
* ERT Backpacks final
* ERT helmets pass 1
* remaining hardsuit sprites added.
* ERT leader ID
* removed duplicates
* hardsuits + helmets entities
* ID + PDA for ERT
* ERT leader role pass 1
* job icons / markers for ERT
* military / ert name dataset
* starting gear pass 1 for ERT
* removed in favor of singular ERT roles file
* ERT mobs for spawning
* ERT spawn points added
* fixed case on ERT name
* Increased ERT access to most areas
* ERT ghost role takeover fixes
* ERT removed invalid parent
* path issue resolved
* more file path fixes
* fixes random naming pt 1
* Buffs ERT hardsuits and integrates helmet
parents ert to syndie hardsuit and adds toggleable helmet
* Adds suit storage slot and cargo access
* Adds backpack fills for ERT
* Updates ERT loadout for filled backpacks
+ other misc changes
* buff ERT backpack storage
* fixes ert jani backpack fills
* tweaks spawn loadout to EVA
* gave centcom official AA
* formatting
* ERT shuttle mapped with spawners
* update access
2022-06-03 20:48:28 +10:00
PetMudstone
8ddb4fc59a
Adds the virology backpack. ( #4979 )
2021-10-22 11:21:24 +02:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
...
* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Swept
9af508e0b5
Satchel and Duffelbag of Holding. ( #2866 )
...
* Duffel of Holding
* Satchel of Holding
* Added equipped sprites for both syn duffel variants
* Moved syndie stuff to another PR
2021-01-01 14:16:08 +01:00
Swept
d711994691
Initial ( #2655 )
2020-12-01 19:18:36 +11:00
Swept
f46a6a8d81
Copyright Pass/Pruning | Part 1 - Clothing ( #2539 )
...
* Backpacks/Belts
* Cleans up Headsets
* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)
* This commit has taken too many of my damn tears please appreciate it
* Holy SHIT that was an ordeal
* NECK and MASKS
* Jumpsuits/skirts
* Goodbye old color.rsi
* Outerclothing
* More Outerclothing
* It builds now
* More ID organization :)
* Gloves up to scratch
* My piss burns
* GLasses
* Added some more glasses
* Mission control we are ready for review
* Hotfix
* Cleanup
* Fix not commenting out whole line in contents
* duffelbag => duffel bag
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Fixed Breath Mask
* Scrubs
* New line
* Fixed Build
* Ok
* Update engivend.yml
* Fix meson glasses prototype in boxes
* Fix prototype name for sec glasses in boxes
* Fix InventoryHelpersTest janitor jumpsuit prototype
* Fix outdated stationstation prototypes
* Fix vending machines having invalid starting inventories
* Fix chapel vending machine
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-22 15:17:14 +11:00
Swept
8da869e085
Fixes security backpack sprite ( #2136 )
2020-09-26 21:08:52 +02:00
Swept
1638c366cf
General tweaks ( #2109 )
...
* Removes a bunch of old Eris shoes
* Changes the jackboots sprite to tgstation's
* Prototypes nuked
* Removes walk sound from jackboots, it was pretty annoying
* Adds wood table icon
* Adds wood plank and spawns it on wood table destroy. Also removes tg hand tele sprite.
* Removes weird mask png
* Removes bad pixel on security backpack
* Adds filled utility belt to engineer and ce roles
* Update Resources/Prototypes/Entities/Clothing/Shoes/shoes.yml
Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2020-09-21 01:14:19 +02:00
Swept
77057ac499
Cleans up backpack prototypes/rsis ( #2002 )
...
* Backpack rsis up to snuff
* Readds holding meta.json
* Updated bag of holdings license
* Backpacks prototype now clean
2020-09-02 11:53:28 +02:00
Swept
ae03c633cf
Adds Duffelbags. And Mime, Botany and Chemistry backpacks. ( #1982 )
...
* Sprite added
* Duffel prototypes
* Updates the surgery tools to ID standards
* Revert "Updates the surgery tools to ID standards"
This reverts commit a9997ea979230e090793f85c1e779c5d0a0f2217.
* Adds a filled surgical duffelbag
* Adds Mime, Botany and Chemistry backpack
2020-09-01 12:24:12 +02:00
AJCM-git
ae41d03ec6
Re-organizing the Resources folder. Part 1. ( #1234 )
...
* First commit
* Lockers
* Lockers electric boogaloo
* Crates and Lockers
* Almost finishing the Textures folder
* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects
* dont know what happened here
* Commit before merge
* re-organizing
* Lockers broken
* Commit before merge
* Submodule
* renaming
* Fixing most issues
* forgot these ones
* Updating submodule
* typo
* Fixing some paths
* fixing some paths
* updating submodule
* (hopefully) fixing the submodule
2020-07-07 19:19:00 +02:00