HitPanda
10609a2506
[Feat] Airlocks lights + texture replace + some translate fixes ( #97 )
...
* Airlocks lights
* bookshelf fix
* killsign translate
* some jobs names changes
* outerclothing
* clothing all
* tiles
* decals
* bubbles
* uranium glass
* SMES fix
* generators resprite
* redundant delete
* RSI validator fix
# Conflicts:
# Content.Client/Doors/AirlockSystem.cs
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Textures/Clothing/Back/Backpacks/security.rsi/equipped-BACKPACK.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/equipped-HAND.png
# Resources/Textures/Clothing/Hands/Gloves/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Hats/captain.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/equipped-HELMET.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/icon.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-left.png
# Resources/Textures/Clothing/Head/Helmets/security.rsi/inhand-right.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/capcloakformal.rsi/icon.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/Cloaks/hos.rsi/icon.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/equipped-NECK.png
# Resources/Textures/Clothing/Neck/mantles/capmantle.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Armor/armor_reflec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/bulletproof.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Armor/captain_carapace.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/hos_trenchcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/insp_coat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Vests/kevlar.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/icon.png
# Resources/Textures/Clothing/Shoes/Boots/magboots-advanced.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots-syndicate.rsi/on-equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/equipped-FEET.png
# Resources/Textures/Clothing/Shoes/Boots/magboots.rsi/on-equipped-FEET.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/cargotech.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpskirt/qm.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/capformal.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/captain.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/cargotech.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcom_officer.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-left.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/librarian.rsi/inhand-right.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qm.rsi/icon.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/equipped-INNERCLOTHING.png
# Resources/Textures/Clothing/Uniforms/Jumpsuit/salvage.rsi/icon.png
# Resources/Textures/Effects/creampie.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/alien0.png
# Resources/Textures/Effects/speech.rsi/alien1.png
# Resources/Textures/Effects/speech.rsi/alien2.png
# Resources/Textures/Effects/speech.rsi/alienroyal0.png
# Resources/Textures/Effects/speech.rsi/alienroyal1.png
# Resources/Textures/Effects/speech.rsi/alienroyal2.png
# Resources/Textures/Effects/speech.rsi/blob0.png
# Resources/Textures/Effects/speech.rsi/blob1.png
# Resources/Textures/Effects/speech.rsi/blob2.png
# Resources/Textures/Effects/speech.rsi/clock0.png
# Resources/Textures/Effects/speech.rsi/clock1.png
# Resources/Textures/Effects/speech.rsi/clock2.png
# Resources/Textures/Effects/speech.rsi/default0.png
# Resources/Textures/Effects/speech.rsi/default1.png
# Resources/Textures/Effects/speech.rsi/default2.png
# Resources/Textures/Effects/speech.rsi/guardian0.png
# Resources/Textures/Effects/speech.rsi/guardian1.png
# Resources/Textures/Effects/speech.rsi/guardian2.png
# Resources/Textures/Effects/speech.rsi/holo0.png
# Resources/Textures/Effects/speech.rsi/holo1.png
# Resources/Textures/Effects/speech.rsi/holo2.png
# Resources/Textures/Effects/speech.rsi/lawyer0.png
# Resources/Textures/Effects/speech.rsi/lawyer1.png
# Resources/Textures/Effects/speech.rsi/lawyer2.png
# Resources/Textures/Effects/speech.rsi/machine0.png
# Resources/Textures/Effects/speech.rsi/machine1.png
# Resources/Textures/Effects/speech.rsi/machine2.png
# Resources/Textures/Effects/speech.rsi/meta.json
# Resources/Textures/Effects/speech.rsi/moth0.png
# Resources/Textures/Effects/speech.rsi/moth1.png
# Resources/Textures/Effects/speech.rsi/moth2.png
# Resources/Textures/Effects/speech.rsi/robot0.png
# Resources/Textures/Effects/speech.rsi/robot1.png
# Resources/Textures/Effects/speech.rsi/robot2.png
# Resources/Textures/Effects/speech.rsi/slime0.png
# Resources/Textures/Effects/speech.rsi/slime1.png
# Resources/Textures/Effects/speech.rsi/slime2.png
# Resources/Textures/Effects/speech.rsi/swarmer0.png
# Resources/Textures/Effects/speech.rsi/swarmer1.png
# Resources/Textures/Effects/speech.rsi/swarmer2.png
# Resources/Textures/Effects/speech.rsi/syndibot0.png
# Resources/Textures/Effects/speech.rsi/syndibot1.png
# Resources/Textures/Effects/speech.rsi/syndibot2.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_active.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_deactive.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_off.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/ca_on.png
# Resources/Textures/Structures/Power/Generation/Singularity/collector.rsi/meta.json
# Resources/Textures/Tiles/white_diagonal_mini.png
2024-01-17 18:48:28 +07:00
Flareguy
35a2a1478b
Adds some outfits for Ship VS. Ship ( #17800 )
...
* Ship Vs. Ship Outfits
* FUCK
* prefix? GONE
* ABCDEFJ PEE PEE PEEING
2023-07-03 14:50:13 -06:00
Flareguy
c5024dcfdf
Reshades all Engineer jumpsuits and updates hardhat sprites ( #12777 )
2022-12-02 17:41:06 -08:00
Swept
a57db85208
Swept commits JSON genocide. ( #2991 )
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* Clothing Folder Complete
* All Textures 1st Pass
* All Textures 2nd Pass
* All Textures 3rd Pass PLUS Manual Tweaking
* 5th Pass MORE MANUAL
* Fixes flares
* 4th Pass (I skipped over)
* The 6th Pass (Finality) - With Manual Fixes
2021-01-13 23:04:38 +11:00
Alex Evgrashin
fb6dd4a490
Working flashlight for hard hats ( #2599 )
...
* Add verb to toggle flashlight
* Playing with hand-held light for hard hat
* ClothingEquippedPrefix will update players sprite when changed
* Make abstract prototype for hardhat and fixed hardhat orange sprites
* Fixed all other hard hats
* Fixed requested changes
* Restore prototype and sprites changes
* Nullables
* That's actually nullable
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2020-11-23 14:17:38 +11:00
Swept
f46a6a8d81
Copyright Pass/Pruning | Part 1 - Clothing ( #2539 )
...
* Backpacks/Belts
* Cleans up Headsets
* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)
* This commit has taken too many of my damn tears please appreciate it
* Holy SHIT that was an ordeal
* NECK and MASKS
* Jumpsuits/skirts
* Goodbye old color.rsi
* Outerclothing
* More Outerclothing
* It builds now
* More ID organization :)
* Gloves up to scratch
* My piss burns
* GLasses
* Added some more glasses
* Mission control we are ready for review
* Hotfix
* Cleanup
* Fix not commenting out whole line in contents
* duffelbag => duffel bag
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
* Fixed Breath Mask
* Scrubs
* New line
* Fixed Build
* Ok
* Update engivend.yml
* Fix meson glasses prototype in boxes
* Fix prototype name for sec glasses in boxes
* Fix InventoryHelpersTest janitor jumpsuit prototype
* Fix outdated stationstation prototypes
* Fix vending machines having invalid starting inventories
* Fix chapel vending machine
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2020-11-22 15:17:14 +11:00