* Make flashlights, atmos hardsuit, and RGB use the new layer features
* avoid self-conflict
* fix rgb not updating on add
* cleanup
* Update Content.Client/Light/RgbLightControllerSystem.cs
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
* cleanup diff
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>