Someone said the original was a bit low res
and I agreed.
This is a 1440p (from an 8k base image) rendition
of the same scene, with a new dramatic forced
perspective look, and generally cleaner art throughout.
Also now there's two mothroaches.
* Fixed Error with RobustToolbox Edits. Removed the addition of secbelt tag from assault belt.
* Resprite of the monstrosity
* Resprite of the tourniquet NO LONGER PHALLUS SHAPED
* too bright, now darker and edgier
* Tourniquet resprite
* metajson yay
This adds visual differences to the sprites of many of the game's drinks when they are opened, as well as visual fill levels for most see-through drink containers. Condiment packets are visibly torn open in the corner when opened. Glue, lube, and condiment bottles are visibly opened too. I also noticed that the soda bottles were all completely opaque, so I fixed that while I was at it. Oh, and I updated the wine bottle sprite to say 14 instead of 13, 'cause yeah.
As a result of the way fill levels take on the color of the contained liquid, many of the drinks have changed slightly in appearance. This can be adjusted in the future by modifying the colors of the reagents, but seems outside the scope of this already large PR. This also means that if you refill the bottles with a different liquid, they'll take on the new color appropriately.
* add face bandanas
* oops
* make face bandanas butcherable, also one bite
* oops
* Add mouth IdentityBlocker to bandanas
* refactor to use foldablecomponent
* remove some leftover bits
* remove HamsterWearable until face sprite updated
* oops
* review changes
* remove a few unneeded bits
* - add: Added Cortic Borer.
* - fix: Removed unnecessary imports, unused fields, variables, methods.
* - fix: Изменён принцип вселения: теперь не создаётся новый энтити с переходом разума, вместо этого хост хранит в себе контейнер для червя, в который последний и погружается
* - fix: Убрано использование устаревших методов и полей, исправлена ошибка, из-за которой при вселении в носителя уровень сахара не проверялся
* - fix: Изменено тестировочное значение добавления очков химикатов
* - fix: Borer can't speak now
* - fix: Some bug and shitcode fixes
* - fix: Some bug and shitcode fixes
* - fix: Added cooldown after releasing the humanoid's body
* - fix: fix
* - add: Added russian localization
* - add: Убрал использование метода _chatManager.ChatMessageToOne в некоторых местах, т.к. popup включает в себя вывод сообщения в чат.
* - fix: fix
* - fix: fix
* Added stonk pockets
* Give me a little credit
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Fix gamebreaking bizzaresoft_flipped issue.
* Icon now shows same detail, just from different perspective.
* Cap now displays correct perspective when equipped.
* Cap now displays correct perspective in hand.
* Cap now appears in the same hand it's held in.
* Adds Visitor role and ShowInIdCardConsole property
* Add visitor to Agent ID card
* Fixes yaml test
* Fixes based on feedback
* Fixes based on feedback
* A beer can and a wine can
* fix wrong file locations
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Update drinks_cans.yml
* A beer can and a wine can
* Update drinks_cans.yml
* A beer can and a wine can
* replace sprites
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Update meta.json
* Update meta.json
* Update Resources/Textures/Objects/Consumable/Drinks/wine_can.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Drinks/beer_can.rsi/meta.json
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Changeling WIP
* UI
* Pointers fix
* Moved out abilities
* Regenerate ability
* Fixed Regenerate ability
Prevent ghosting while regenerating
* Cleanup
* Base lesser form
* Finished Lesser Form && Transform
* Transform Sting
* Blind Sting
* Mute Sting
Added OnExamine on absorbed human
* Hallucination Sting
Changeling Absorb and transfer absorbed entities to absorber
* Cryogenic Sting
* Adrenaline Sacs
* Transform now uses Polymorph
* Armblade, Shield, Armor
* Tentacle Arm ability
Tentacle Gun system
* WIP with bugs
* WiP bugs
* fix implant transfer
* Fixed bugs with shop transfer and actions transfer
* Just in case
* Vi sitter i ventrilo och spelar DotA
* Fixes and proper LesserForm tracking
* !!!!!
* Fixed empty buttons
* WIP Gamerule
Ready - shop
* nerf stun time cause its sucks
* cleaning
* just in case
* Absorb DNA Objective.
* Partial objectives with bugs
* fix
* fix pointer
* Changeling objectives
* Changeling objectives №2
* Admin verb, game rule
* Fixed empty list check
Icons for objectives
* Changeling chat, changeling names etc.
* fix some merge errors
* - fix: Fixed all bugs with changeling
---------
Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com>
Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com>
Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com>
Co-authored-by: EnefFlow <regeto90@mail.ru>
* base
* arrow pointer for buttons
* some progress for text buttons, need cleaning
* fixed observe button, remove fraction
* just for now
* ui tweaks
* more ui tweaks
* feat: ченджлог в лобби
---------
Co-authored-by: Remuchi <RemuchiOfficial@gmail.com>
* - tweak: Increased hardlight spear throw force and use delay
* - fix: Hardlight spear can now hit holocarps when thrown
* - add: New sprites for hardlight spear
* - fix: Fix duping hardlight spears by inserting them into containers