Commit Graph

42 Commits

Author SHA1 Message Date
Nemanja
01ef7a2d1b Good artifact effects (#13223) 2022-12-31 21:59:38 -08:00
Nemanja
e1b1541c56 adjust artifact probability equation (#13229) 2022-12-31 04:21:39 +11:00
Nemanja
0a1485a99d Fix possible error in artifact node generation (#13231) 2022-12-31 04:03:16 +11:00
Leon Friedrich
ae58bb1f1b Store ambient sound entities on a component tree. (#13110) 2022-12-30 15:10:14 +11:00
Nemanja
4eee1ee9b2 clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode

* fml some more shit

* make syncing work logically

* naming naming naming
2022-12-25 15:22:23 -06:00
Leon Friedrich
bf2f81b878 Fix more build errors (#13100) 2022-12-20 15:55:35 +11:00
Nemanja
3b48051e33 Node Scanner (#12889)
* node scanners + new tech

* Sue me for making my shit copyright free
2022-12-19 21:53:54 -06:00
Nemanja
0549b22cbc clean up a bunch of R&D code (#13071)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review
2022-12-19 15:14:02 -06:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Nemanja
f4202eec18 artifact analyzer roundstart linking fix (#12870)
Fixes https://github.com/space-wizards/space-station-14/issues/12784
2022-12-04 18:35:07 -08:00
Paul Ritter
3884c4d3db serv4 + submodule update (#12740)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
Nemanja
619fdc7241 various xenoarch adjustments (#12677)
* magboots can now activate magnet artifacts

* more shit

* Update artifact_analyzer.yml

* Update item_artifacts.yml
2022-11-20 00:52:32 -06:00
Nemanja
11f3b4b740 Traversal Distorter [New Xenoarch Machine] (#12643) 2022-11-17 20:43:18 -08:00
Nemanja
257a9db5c1 xenoarch inhands + a few effects (#12655) 2022-11-17 15:10:45 -08:00
Kara
eaa7c0dd36 Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja
0c512cac99 more xenoarch tweaks (#12540) 2022-11-10 22:18:51 -06:00
Nemanja
8ba3d127cc Xenoarch Tweaks (#12429)
* Xenoarch feedback

print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks

* make the popup not bad

* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
metalgearsloth
f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
d8754b2014 Give suppressed artifacts a much higher sell price (#11305) 2022-09-15 12:28:06 -05:00
Alex Evgrashin
cad6c760ad Radiation pulse ECS (#10641) 2022-08-31 03:24:21 -07:00
Jessica M
4fc4567a9c add tongue twister to disease artifacts, rat carriers, and mold (#10265) 2022-08-02 20:40:42 -05:00
Kara
7a553781cc Frezon (#9980)
* stuff i'll have to fix anyway when n2o gets merged

* everything except the finished reactions

* freon coolant reaction but with bad curve

* miasmic subsumation

* freon production

* nitrogen and diff temp scaling

* uhh meant to change that

* #

* hitting that frezon boof
2022-07-27 04:55:28 -05:00
Rane
1c8bdaf7c4 Sleeping (#9793) 2022-07-26 21:46:24 -07:00
Vera Aguilera Puerto
aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00
metalgearsloth
8905996cfc Make raiselocalevent not broadcast by default (#8998) 2022-06-22 09:53:41 +10:00
Rane
1dc78ec88a Port miasma from nyano (#8926)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-06-17 00:00:23 -07:00
wrexbe
bc68ac96dd Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
wrexbe
61d147aea9 Fixing warnings (#8131) 2022-05-13 15:35:13 +10:00
Alex Evgrashin
2d34ded94d Artifact container (#7822)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-04-28 15:03:39 -07:00
metalgearsloth
babb279dd1 Disease artifact cleanup (#7359) 2022-04-04 15:37:08 +10:00
Leon Friedrich
39c4d8be1f Move Anchorable to shared. (#7361)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-04-02 14:52:44 +11:00
Leon Friedrich
8101e01629 Move random artifact trigger adding to mapinit (#7267) 2022-03-26 01:08:56 +11:00
Leon Friedrich
bfd95c493b hands ECS (#7081) 2022-03-17 18:13:31 +11:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
metalgearsloth
836930e733 EntityLookup as a system for content (#6931) 2022-03-03 21:18:35 +11:00
Alex Evgrashin
6eeaa81131 More artifacts triggers and tweaks (#6723)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-02-19 12:16:49 -07:00
Leon Friedrich
4a00d01ced Remove ignore-inside-blocker (#6692)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-16 19:40:03 -07:00
mirrorcult
ec4d4688c7 Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Alex Evgrashin
617f92df65 More xeno artifacts effects (#6282) 2022-02-06 19:26:10 -07:00
wrexbe
17db0775c8 Auto comp (#6416) 2022-02-02 14:35:40 +11:00
Alex Evgrashin
8d6565ea42 Xenoarchaeology artifacts (#6069)
Co-authored-by: Alexander Evgrashin <evgrashin.adl@gmail.com>
2022-01-22 23:55:11 +11:00