Commit Graph

211 Commits

Author SHA1 Message Date
Leon Friedrich
2457d2c9be Fix lathe completetime (#7628) 2022-04-18 18:08:12 +10:00
Rane
93cdca4f82 Partial lathe ECS, fix cursed lathe visualizer, a bit more audiovisual feedback for lathes (#7238)
* Prototype that's mostly borked rather than completely borked

* ECS inserting mats

* Partial ECS mostly done, needs cleanup and visualizer

* Replace timers

* Power visualizes at least

* First ""working"" version

* Clean up all lathes

* Colors

* Fix animation timing

* Fixes greyscale, adds a bunch of colors

* Give every (used) material a color

* Made most lathes take long enough you can at least see there's some sort of animation

* Insertion feedback popup

* Sound for circuit printer and uniform printer

* Fix queueing, optimize update

* Remove mono crash

* cleanup

* Fix test failure

* Techfab inserting sprite

* Cleanup and commenting

* Fix bug in CanProduce check

* Fix UI resolves

* Mirror review stuff
2022-04-17 17:34:14 +10:00
Rane
b5b6da018d Fix some bugs and tweak Rane's PRs that were merged yesterday (#7600) 2022-04-16 16:04:16 -07:00
Rane
5376aed6ea Beds, Medical Beds, Stasis Beds (#6695) 2022-04-15 15:53:52 -07:00
Júlio César Ueti
4fa8a2df5a Add extrap Welding steps to reinforced window's deconstruction (#7566) 2022-04-15 14:41:19 -07:00
EmoGarbage404
569085ab5c Recipe for Durathread (#7349) 2022-04-15 14:20:14 -07:00
Rane
1c7658c4c7 Increase all welding times 5x in wall deconstruction (#7497) 2022-04-14 17:41:30 +10:00
Leon Friedrich
56168e592e Explosion refactor (#5230)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

* Use modified contains() checks

And remove IEnumerable

* Buff nuke, nerf meteors

* optimize the entity lookup stuff a bit

* fix tile (0,0) error

forgot to do an initial Enumerator.MoveNext(), so the first tile was always the "null" tile.

* remove celebration

* byte -> int

* remove diag edge tile dict

* fix one bug

but there is another

* fix the other bug

turns out dividing a ushort leads to rounding errors.  Why TF is the grid tile size even a ushort in the first place.

* improve edge map

* fix minor bug

If the initial-explosion tile had an airtight entity on it, the tile was processed twice.

* some reviews (transform queries, eye.mapid, and tilesizes in overlays)

* Apply suggestions from code review

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* is map paused

* GetAllTiles ignores space by default

* WriteLine -> WriteError

* First -> FirstOrDefault()

* default prototype const string

* entity query

* misc review changes

* grid edge max distance

* fix fire texture defn

bad use of type serializer and ioc-resolves

* Remove ExplosionLaunched

And allow nukes to throw items towards the outer part of an explosion

* no hot-reload disclaimer

* replace prototype id string with int index

* optimise damage a tiiiiny bit.

* entity queries

* comments

* misc mirror comments

* cvars

* admin logs

* move intensity-per-state to prototype

* update tile event to ECS event

* git mv

* Tweak rpg & minibomb

also fix merge bug

* you don't exist anymore go away

* Fix build

Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-31 21:39:26 -05:00
Leon Friedrich
e90f7f4330 Give reaction prototypes a priority (nerf ClF3 + smoke) (#7268) 2022-03-31 00:29:01 +11:00
mirrorcult
b8f26c47a7 Space bear (#7311) 2022-03-28 13:53:06 -07:00
Emisse
e65e761920 Winter Coats (#7240)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-27 21:16:23 -07:00
Leon Friedrich
1b0e7ae0f5 Add Modular grenades (chemnades). (#7138) 2022-03-25 15:17:29 +11:00
Leon Friedrich
414c03978d fix smokeable crafting (#7242) 2022-03-25 15:01:55 +11:00
mirrorcult
47e4f01857 Remove destroyed machine frame from construction menu (#7149) 2022-03-15 15:54:30 -07:00
Peptide90
5d29c8aa61 New generators and wallmount substation (Shuttle power PR) (#6795) 2022-03-15 12:27:39 +11:00
Rane
bb9ad4259c Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
Moony
bb7ae16ad9 Remove lean. (#7110) 2022-03-13 15:46:26 -05:00
Peptide90
a1376f5d53 Buffs window resistance and nerfs spears (#7049) 2022-03-12 15:07:27 -07:00
ZeroDayDaemon
05f3fcff28 I LOVE LEAN (Makes Lean Craftable and gives it wacky effects) (#7059) 2022-03-12 15:07:07 -07:00
Rane
fa3283ffff Uniform Printers (#6968) 2022-03-09 10:58:49 +11:00
Fishfish458
7f43f38cc7 Add health analyzer and medical scanner ECS (#6907)
Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-03-08 14:45:52 +11:00
Moony
e869d2e91f Removes almost all of the unused chems (#7025) 2022-03-08 13:51:34 +11:00
ninruB
fd4bf1ab69 White and dark tiles craftable 2: Electric Boogalo! (#6837)
* Uncommented the white and dark tile recipe.

* Added a crafting recipe for white and dark tiles.

* smol fix

* another fix, 6 days late, I wish I wasn't blind

* I can't read, thanks Peptide

* Added construction graphs for white and dark tiles, pascalcased wood and steel tiles

* minor fixes and pascalcase

* Pascalcased wood and steel IDs

* Pascalcase and stuff, also I think fixes?
2022-03-05 14:47:19 -06:00
Leon Friedrich
c95516e5b2 Revert "Explosion refactor TEST MERG (#6995)" (#7005) 2022-03-06 04:02:34 +11:00
Moony
4a466f4927 Explosion refactor TEST MERG (#6995)
* Explosions

* fix yaml typo

and prevent silly UI inputs

* oop

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2022-03-04 13:48:01 -06:00
Vera Aguilera Puerto
5a12a816c9 Fix incorrect toilet Construction Graph.
It didn't specify the entity on the "toilet" node.
2022-03-04 16:54:10 +01:00
Fishfish458
60dccc829a fix railing vaulting (#6857)
Co-authored-by: fishfish458 <fishfish458>
2022-03-01 19:21:14 +11:00
mirrorcult
903dabf0db Jumpsuit butchering and gauze crafting (#6787)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-01 14:38:39 +11:00
Peptide90
e7bc138ed5 Board descriptions for computers and machines (#6290)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-02-28 00:46:26 +11:00
Fishfish458
6b7379dad0 Add basic handheld GPS (#6896)
Co-authored-by: fishfish458 <fishfish458>
2022-02-26 16:59:20 +11:00
Jack Fox
af826713e4 Atmos Pipe Crafting (#6737) 2022-02-25 02:05:10 +11:00
Fishfish458
df53d50721 Add buildable plastic flaps (#6583)
Co-authored-by: fishfish458 <fishfish458>
2022-02-21 22:01:58 -07:00
mirrorcult
d91f969451 Thermomachine fix + machine boards (#6803) 2022-02-20 17:17:45 -07:00
Fishfish458
de6ca87b9c Add material doors and recipes to make them (#6578)
Co-authored-by: fishfish458 <fishfish458>
2022-02-17 23:01:35 -07:00
Rane
8f860157f7 Vitamins, Protein, new reagents for almost every food, new recipes (#6607) 2022-02-17 18:27:57 -07:00
mirrorcult
a57d78a3f2 Basic bleeding mechanics (#6710) 2022-02-17 15:00:41 -07:00
Chris V
f2d96cc256 Move makeshift handcuffs into the Tools category (#6706) 2022-02-15 20:11:53 -07:00
Leon Friedrich
9fecdcdde3 Fix windoor deconstruction (#6581) 2022-02-14 13:44:21 +11:00
Rane
8057e1a46e Circuit Imprinters (#6452) 2022-02-13 22:21:28 +11:00
mirrorcult
52ee4efe61 Chem nerfs (#6666)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-02-13 21:12:48 +11:00
mirrorcult
9adfde9ee3 Microwave rework (#6470) 2022-02-13 11:53:54 +11:00
Rane
81c7a03c97 Drones (#6448) 2022-02-10 15:15:06 -07:00
Peptide90
09e7de7f9c Construction graph for Pilot Seat chair (#6595) 2022-02-10 12:58:24 +11:00
Peptide90
b79b84cc02 Unpowered lights and new ground light structure (#6566) 2022-02-08 17:47:33 -07:00
Rane
5a1e4807cf Added Fly Amanita and Galaxythistle (#6538) 2022-02-08 14:54:28 -07:00
Peptide90
b5b63667c0 Shutter construction (#6427) 2022-02-08 21:49:47 +11:00
router
dc318ba7bd Make conveyors cheaper (#6539) 2022-02-08 11:32:21 +11:00
metalgearsloth
7728b907c5 Nerf airlock deconstruction (#6343) 2022-02-07 14:06:11 +11:00
Lamrr
6d1be412f5 Adds rack construction (#6502) 2022-02-07 12:51:57 +11:00
Rane
be867fc3a0 Added Poppies and Aloe (#6456) 2022-02-04 16:17:05 -07:00