* Port medibot + bot spawners from nyano
* Make the injection thresholds constants
* Remove warning
* Check against const in system too
* resolving systems just isn't worth it
* only resolve entity manager once
* Reduceother resolves too
* fix post-merge
* woops
* weh
Multiplies the amount of power used by the battery guns, triple-ish for the laser cannon and a fuckton more for the xray
* weh
* weeee
* Fix the offsets and bb
* remove arc
* rouny
* sound stuff and fix the typo
* Fix dork
* a
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* * Fixed Reagent Tanks so they now dispense an amount according to the transfer amount of the bucket you use.
* Revert "* Fixed Reagent Tanks so they now dispense an amount according to the transfer amount of the bucket you use."
This reverts commit 3b565c0509e0a802b5aec63fc62007205ec330f1.
* Adds possums along with their sound effects and petting popup messages.
* Adds Morty my beloved
* Fixed a small error in InteractionPopupSystem that was causing an error: "[ERRO] root: Server tried to play audio file which does not exist."
* Added raccoons
* Adds Morticia the raccoon. Morticia my beloved! (Original character do not steal :P)
* Adds ferrets and their SFX
* Well excuuu-uuuuse ME, Princess!
* "It can't be THAT easy..." --Spider-man Noir
* It's that easy.
* Removed useless loc and added inhands for some lamps
* Adds a ton of inhands to the game
* Actually adds the pill inhand
* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Slightly reorganizes Body yaml
* Slightly reorganizes Body yaml
* You can now monch all organs
* Rewrites Mobs/Species/.rsi meta.jsons and replaces some human organ sprites
* ReIDs organs and does some more cleanup
* Import bird sprites and define basic mob.
* SKREEEEEEEEE
* Move hair styles to new sprite accessory prototypes.
Basic stuff, no multi-species stuff yet.
* Vox hair styles and clothes
* Make HumanoidCharacterProfile.Default() a static default to fix tests.
Usages that wanted the previous random behavior now call Random().
* Remove names from hair style prototypes.
(They're in localization files)
* Update Content.Shared/Actions/ActionType.cs
(sk)reeee github
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Initial
* Mmm
* Adds them to map
* Makes mice grindable
* meta.json looking nice
* Mice go squeak
* Ye
* E
* Review
* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>