Commit Graph

71 Commits

Author SHA1 Message Date
0x6273
8310a2df31 Fix artifacts being worth 0 spacebucks (#16749) 2023-05-24 09:52:32 +10:00
Nemanja
9efc727fe1 RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00
Leon Friedrich
2bd5fb3736 Remove obsolete Fixture.Body references (#16259) 2023-05-09 17:21:26 +10:00
metalgearsloth
0e81cb4319 Remove diseases (#15684) 2023-05-07 17:50:37 +10:00
Julian Giebel
6ebd784cb6 Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
metalgearsloth
f7950d07e2 Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth
0da5a78509 Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135
4d47562dde Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Nemanja
823c8204c9 Simplifying Machine Upgrading (#15802) 2023-04-29 13:23:49 +10:00
Nemanja
3ee99961fd Fix negative artifact point values (#15748) 2023-04-25 23:18:30 +10:00
Nemanja
2a83a9bc17 [Sci] Non-destructive XenoArch Research (#15398)
* Non-destructive XenoArch research

* nerf the price

* Points -> Extract
2023-04-16 23:57:21 -06:00
deltanedas
7c8f4054f3 artifacts no longer rigged (#15283)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-04-10 15:35:42 -07:00
metalgearsloth
317a4013eb Puddles & spreader refactor (#15191) 2023-04-10 15:37:03 +10:00
Nemanja
65acae15c0 Make artifacts support saving (#14784) 2023-03-24 13:50:24 +11:00
Nemanja
f8bed49836 fix spawn artifact system (#14779) 2023-03-22 18:44:37 -07:00
Slava0135
b874304d38 Add emp artifact effect (#14493) 2023-03-09 00:30:00 -08:00
metalgearsloth
2e25128770 Update content for .Owner culling (#14185) 2023-02-22 12:45:32 +11:00
Nemanja
4adfec9548 artifact soups (#14067) 2023-02-15 15:06:45 -04:00
Nemanja
4104f8ed9d Remove Frezon from artifact gas triggers (#14075) 2023-02-13 13:30:10 +00:00
Nemanja
e7b18b33aa Add command for getting artifact point value (#13987) 2023-02-12 12:35:10 +00:00
Nemanja
a85a5029d3 fix artifact scanning bug (#13767) 2023-01-28 13:39:51 -04:00
Nemanja
cd52b458df Anomaly events & science point gen tweaks (#13590) 2023-01-20 16:42:38 -08:00
metalgearsloth
6c9ce79387 Add lava (#13438) 2023-01-17 11:25:32 -07:00
metalgearsloth
bf79d76666 Content update for ECS physics (#13291) 2023-01-15 15:38:59 +11:00
Jezithyr
eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Kara
1f015dbb1d Minor artifact fixes (#13360)
* rename phasing artifact + fix it

* fix wandering cant be scanned
2023-01-11 02:16:16 -06:00
Kara
572b762f2c Tile prying removes decals (#13363) 2023-01-07 02:24:50 -08:00
Kara
b170b823eb More artifact effects (#13300) 2023-01-03 15:13:10 -08:00
Nemanja
6d6d1f17f1 artifact griefing on round-end (#13205) 2022-12-31 22:16:09 -08:00
Nemanja
01ef7a2d1b Good artifact effects (#13223) 2022-12-31 21:59:38 -08:00
Nemanja
e1b1541c56 adjust artifact probability equation (#13229) 2022-12-31 04:21:39 +11:00
Nemanja
0a1485a99d Fix possible error in artifact node generation (#13231) 2022-12-31 04:03:16 +11:00
Leon Friedrich
ae58bb1f1b Store ambient sound entities on a component tree. (#13110) 2022-12-30 15:10:14 +11:00
Nemanja
4eee1ee9b2 clean up infinite researchsystem shitcode (#13136)
* clean up infinite researchsystem shitcode

* fml some more shit

* make syncing work logically

* naming naming naming
2022-12-25 15:22:23 -06:00
Leon Friedrich
bf2f81b878 Fix more build errors (#13100) 2022-12-20 15:55:35 +11:00
Nemanja
3b48051e33 Node Scanner (#12889)
* node scanners + new tech

* Sue me for making my shit copyright free
2022-12-19 21:53:54 -06:00
Nemanja
0549b22cbc clean up a bunch of R&D code (#13071)
* clean up a bunch of R&D code

* don't store components

* brug

* speedrun some sloth review
2022-12-19 15:14:02 -06:00
Leon Friedrich
881a2b2ece PopupSystem public methods rejig (#12830) 2022-12-19 08:41:47 +11:00
Nemanja
f4202eec18 artifact analyzer roundstart linking fix (#12870)
Fixes https://github.com/space-wizards/space-station-14/issues/12784
2022-12-04 18:35:07 -08:00
Paul Ritter
3884c4d3db serv4 + submodule update (#12740)
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2022-11-27 19:25:55 +01:00
Nemanja
619fdc7241 various xenoarch adjustments (#12677)
* magboots can now activate magnet artifacts

* more shit

* Update artifact_analyzer.yml

* Update item_artifacts.yml
2022-11-20 00:52:32 -06:00
Nemanja
11f3b4b740 Traversal Distorter [New Xenoarch Machine] (#12643) 2022-11-17 20:43:18 -08:00
Nemanja
257a9db5c1 xenoarch inhands + a few effects (#12655) 2022-11-17 15:10:45 -08:00
Kara
eaa7c0dd36 Item artifacts (#12652) 2022-11-17 09:40:05 -08:00
Nemanja
0c512cac99 more xenoarch tweaks (#12540) 2022-11-10 22:18:51 -06:00
Nemanja
8ba3d127cc Xenoarch Tweaks (#12429)
* Xenoarch feedback

print out reports, weight node traversal, dialog for destroy menu, slight effect tweaks

* make the popup not bad

* the popup, jimbo...
2022-11-07 15:57:29 -06:00
Nemanja
273e0968e4 XenoArch [Science Overhaul] (#12204)
* multi-node xeno artifacts

* refactor existing artifact effects

* more tweaks to generation

* more shit plus fix tests

* more generation stuff plus threat levels

* doink

* now make it build

* defer the artifact activation to not cause errors

also pricing

* some changes

* all of the yaml + ui stuff for artifact analyzer

* machine linking and starting to make the ui functional

* artifact analyzer display

* a shit ton of artifact analyzer stuff

* more changes; making destroy work properly; progress bar tweaks

* getting shit going!

ALL RIGHT

* small tweaks that didn't help much

* Komm susser todd: the end of analysis

* recipes and hints and ui, oh my!

* add some in-game sources

gotta prepare for day 1 launch

* node data + ditch random seed in place of id

* bunch of triggers

* finish off the last few triggers

* implement machine examine verb

* knock, flicker, blink, throw

* shatter, foam, shuffle, heat

* fix all the shit i broke

* *some* of these have to be good, no?

25 effects

* callin' it there for effects

* comments + reword some trigger hints

* don't mind this little commit here

* byref event

* fix brokey node entry

* fix low pressure trigger

* mirror review plus fixing 0x40's bug

also the throw artifact threw incorrectly

* randomize the event message a teeny bit
2022-11-06 17:05:44 -06:00
metalgearsloth
f51248ecaa Melee refactor (#10897)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
2022-09-29 15:51:59 +10:00
metalgearsloth
d8754b2014 Give suppressed artifacts a much higher sell price (#11305) 2022-09-15 12:28:06 -05:00
Alex Evgrashin
cad6c760ad Radiation pulse ECS (#10641) 2022-08-31 03:24:21 -07:00