Swept
429851140a
Moves Filled stuff to Catalog/Fills. ( #2938 )
...
* Moved boxes
* Toolboxes
* Gas Tanks
* Fixed that last commit
* Large gas tanks shouldn't fit on belts
2021-01-07 17:27:46 +11:00
mirrorcult
7977992e5a
Add kitchen knife & sliceable foods ( #2891 )
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* sliceable food, kitchen knives
* sprite fixes, sounds
* add to vendor
* address reviews
* address reviews
* stereo -> mono
* fix wrong amount of nutriment being removed
* oops im dumb
* meta.json
* fix merge
* probably fix test
* remove all instances of [ComponentReference(typeof(IAfterInteract))]
Co-authored-by: cyclowns <cyclowns@protonmail.ch >
2021-01-07 12:48:08 +11:00
Swept
a7c4571075
Fixes Botanist and Mime not spawning with unique backpacks. ( #2937 )
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* Botanist and Mime fixed
* Fixed some unupdated duffels.
* Fix
* I am so goofy
2021-01-07 12:35:57 +11:00
Tarlan2
6c10341938
Update technologies.yml ( #2911 )
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Remade the technologies pull.
2021-01-07 11:40:42 +11:00
Swept
ff79798c2a
Adds SimpleMobBase for NPCs. ( #2932 )
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* Initial
* Initial2
* Abstraction
2021-01-07 11:25:06 +11:00
py01
2d1fe31bce
SolutionContainerComponent refactors ( #2746 )
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* Moves ContainsReagent from SolutionContainer to Solution
* GetMajorReagentId from SOlutionContainer to Solution
* Makes capability checks use HasFlag
* Moves Solution Color calculation from SolutionContainer to Solution
* Replaces SolutionContainerCaps.NoExamine with CanExamine
* Misc SolutionContainer.Capabilities yaml cleanup
* Removes HasFlag usage in SolutionContainerComponent
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-06 13:31:41 +01:00
metalgearsloth
482106e827
Optimise handheld lights ( #2927 )
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* Optimise handheld lights
* Woops also these
* Might as well do shutdown too
* Also these
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-06 12:50:49 +01:00
metalgearsloth
2bd4bf12a4
Utensils changes ( #2929 )
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* Utensils changes
* Burn it all
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-06 12:49:19 +01:00
cyclowns
258ae55441
mobmask -> passable ( #2916 )
...
Co-authored-by: cyclowns <cyclowns@protonmail.ch >
2021-01-06 13:06:09 +11:00
Clyybber
6a56d86862
Enable FocusOOC and FocusAdminChat keybinds in lobby screen ( #2917 )
2021-01-06 13:05:06 +11:00
Swept
78ee111fbb
Update syndie bag IDs ( #2925 )
2021-01-06 13:00:04 +11:00
Swept
e99d497b54
Increase PDA box capacity ( #2924 )
2021-01-06 12:58:56 +11:00
Paul Ritter
bbe9e8328f
Merge pull request #2923 from SweptWasTaken/outdated-carpet
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Removes any trace of floor_carpet.
2021-01-06 01:59:10 +01:00
Paul Ritter
c237714ee7
Merge pull request #2926 from SweptWasTaken/metalrod-move
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Puts metal rods in their place.
2021-01-06 01:55:22 +01:00
SweptWasTaken
1f333c45fd
Initial
2021-01-05 13:33:33 -08:00
SweptWasTaken
ba6fa3b1b4
Done
2021-01-05 13:00:12 -08:00
SweptWasTaken
38f5185bdb
Nukes Pathfinding maps
2021-01-05 12:44:03 -08:00
Vera Aguilera Puerto
21a2ea86e4
Update engine to v0.2.13 (properly)
2021-01-05 13:20:49 +01:00
Swept
18fd5a6e41
Fixes multitool sprite. ( #2921 )
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* Sprites
* YAML
2021-01-05 21:32:37 +11:00
Radrark
c196cdbd42
Add property to text keybinds ( #2862 )
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Co-authored-by: Radrark <null>
2021-01-05 16:47:42 +11:00
Swept
196e6d2f45
Plays rustle sound when inserting or opening a backpack. ( #2890 )
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* SoundCollection
* Works
* Applied review
* Waah
* Working
* e
* Adjust sound collection serialization
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-05 16:34:53 +11:00
Swept
4430164073
Adds unique equips for syndie duffels. ( #2867 )
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* Initial
* Woops c/p slipup
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-05 16:22:31 +11:00
Metal Gear Sloth
a2b498d802
Update submodule
2021-01-05 16:20:19 +11:00
Metal Gear Sloth
3afc298d4f
Update submodule
2021-01-05 15:55:29 +11:00
DrSmugleaf
e7eb23a9b0
Fix some of the build ( #2894 )
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* THIS TIME FOR REAL
* Fix build
* Bring back old power code
* Remove debugger break
Co-authored-by: AJCM <AJCM@tutanota.com >
2021-01-05 15:36:25 +11:00
py01
1032576a20
Replaces AnchoredChanged C# event with ComponentMessage ( #2905 )
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* Replaces AnchoredChanged C# event with ComponentMessage
* Removes unneeded fields
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-05 15:32:59 +11:00
Swept
350f7313be
Replaces medical scanner sprite. ( #2870 )
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* Initial
* Let's go
* Updates the pods meta.json cause I can
2021-01-05 02:10:24 +01:00
Leo
447f0af6c2
Allows admins to see deadchat and adds a toggle for deadchat for admins and ghosts ( #2904 )
2021-01-04 09:25:33 +01:00
Pieter-Jan Briers
c1f53a4303
Clean up a ton of bugs with suspicion.
2021-01-04 09:18:28 +01:00
Vera Aguilera Puerto
9c2aaef73a
Makes accept cloning message use Eui ( #2910 )
2021-01-03 17:20:17 +01:00
AJCM-git
c04a0270e1
Updates client IgnoredComponents list ( #2859 )
2021-01-03 16:23:50 +01:00
Swept
81730e2612
Backpack preferences. ( #2864 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-01-03 16:22:14 +01:00
Leo
57b049d173
Adds DSay command ( #2901 )
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* DSay command
* Moves getting the clients from DeadChat and AdminDeadChat to a function
2021-01-03 16:13:31 +01:00
py01
32f04fd7ca
Replaces PowerReceiver's C# event with a ComponentMessage ( #2888 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-03 16:13:01 +01:00
Pieter-Jan Briers
914a214a19
Fix setgamepreset command not updating status correctly.
2021-01-03 15:34:46 +01:00
Vera Aguilera Puerto
318f82ab30
Fixes aghost spam creating many admin ghosts.
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- Also gives aghosts their character/player name
2021-01-03 15:32:53 +01:00
py01
6d9d7f751e
Fixes ApcNetTest ( #2895 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-03 03:48:33 +01:00
Vera Aguilera Puerto
74fed841a3
Fixes alert category being the same but alert type changing to one without severity
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Also adds alert type to the exceptions in AlertPrototype
2021-01-02 20:51:02 +01:00
Vera Aguilera Puerto
85add420b0
Destructible spawning fix redux ( #2892 )
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* Fix SpawnEntitiesBehavior crash and add test
* Fix comparer, add duplicated behavior
Turns out this isn't Java
* Threshold behaviors are now "linearly" executed
* Fixes YAML threshold behaviors to be linear
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-01-02 20:06:00 +01:00
Daniel Castro Razo
cc4669244d
Fixes to explosionhelper ( #2819 )
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* Revert "Make handheld explosives affect tiles (#2806 )"
This reverts commit 005e142949 .
* Fixes tiles being destroyed under walls by an explosion
* Extra imports removed
* Handles explosion in space and different grids
This handle explosions across different grids, and tiles are still protected if there is an entity airtight and currently blocking air on top of them that survived the explosion.
* Some bug fixes
- The way tiles were being protected was silly.
- Big explosions cause a lot of objects to trigger multiple events and at the same time they are destroyed.
- Explosions spawning inside containers like closets work now.
* Range bug fixes
* Explosive
The explosion works even if the entity exploding is inside multiple 'layers' of containers like.
bomb -> survival box -> tool box -> closet
* Explosions are different now
Explosion can't jump over walls now.
Explosions work like rays now, if an explosion breaks a wall it can scatter inside the room.
If entities are behind impassable entities that survive the blast they are left unscathed.
* Little fix
* Remove the extra lookup of tiles
* Another small change
* Restore the second lookup
I thought this was extra, but this protects the tile under it if there is an Impassable entity on top. None wants anchored girders on top of lattice/space
* Changing order of conditions
IsBlockedTurf is cheaper to run than InRangeUnobstructed.
* Yep
2021-01-02 19:03:10 +01:00
Swept
cd9e5a590b
Fixes remaining renamed chems ( #2889 )
2021-01-02 18:05:32 +11:00
Swept
63a7d2d433
Fixes gar glasses. ( #2869 )
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* Initial
* Fixes inhands
* A
* Oh yeah and they slice real good too
2021-01-02 14:54:30 +11:00
Swept
a111349351
Organizes the reagents/reactions YAML. ( #2885 )
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* Fixes chemical IDs from being FUCKING FUCK GUVK
* All done
* Updated the chem dispenser
2021-01-02 13:34:44 +11:00
py01
a87dda47e9
Removes some linq from power ( #2875 )
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* PowerProviderComponent Linq removal
* AdjacentNode Linq removal
* PipeNode Linq removal
* Replaces HasFlag usage in PipeNode
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-02 02:04:10 +01:00
moonheart08
836e2d185a
LV Cables -> APC Cables ( #2884 )
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i used the github web editor
sue me it's just a string
2021-01-01 20:32:29 +01:00
DmitriyRubetskoy
625d7aefa3
Animal flavor text ( #2796 )
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* Added flavortext to all animals currently in the game
* intelligence
* Different butterfly flavortext
* Small corrections
* Periouds
* Goat changed to something of a biological fact
* Misspellings fixed
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru >
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-01 18:27:31 +01:00
py01
135a65f030
ApcNet code improvements ( #2876 )
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* Removes per-frame setting of PowerReceiverComponent.Powered
* PowerReceiver.SetLoad
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-01 18:21:18 +01:00
Vera Aguilera Puerto
4316e2f554
Recycler improvements, add RecyclableComponent as a tag. ( #2882 )
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* Recycler improvements, add RecyclableComponent as a tag.
* nullableeeeeeeeeeee
2021-01-01 18:19:12 +01:00
Vera Aguilera Puerto
f1eb848db0
a
2021-01-01 18:18:31 +01:00
Vera Aguilera Puerto
8007e3d03b
nullableeeeeeeeeeee
2021-01-01 18:17:38 +01:00