Commit Graph

800 Commits

Author SHA1 Message Date
Swept
429851140a Moves Filled stuff to Catalog/Fills. (#2938)
* Moved boxes

* Toolboxes

* Gas Tanks

* Fixed that last commit

* Large gas tanks shouldn't fit on belts
2021-01-07 17:27:46 +11:00
mirrorcult
7977992e5a Add kitchen knife & sliceable foods (#2891)
* sliceable food, kitchen knives

* sprite fixes, sounds

* add to vendor

* address reviews

* address reviews

* stereo -> mono

* fix wrong amount of nutriment being removed

* oops im dumb

* meta.json

* fix merge

* probably fix test

* remove all instances of [ComponentReference(typeof(IAfterInteract))]

Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-01-07 12:48:08 +11:00
Swept
a7c4571075 Fixes Botanist and Mime not spawning with unique backpacks. (#2937)
* Botanist and Mime fixed

* Fixed some unupdated duffels.

* Fix

* I am so goofy
2021-01-07 12:35:57 +11:00
Swept
ff79798c2a Adds SimpleMobBase for NPCs. (#2932)
* Initial

* Initial2

* Abstraction
2021-01-07 11:25:06 +11:00
py01
2d1fe31bce SolutionContainerComponent refactors (#2746)
* Moves ContainsReagent from SolutionContainer to Solution

* GetMajorReagentId from SOlutionContainer to Solution

* Makes capability checks use HasFlag

* Moves Solution Color calculation from SolutionContainer to Solution

* Replaces SolutionContainerCaps.NoExamine with CanExamine

* Misc SolutionContainer.Capabilities yaml cleanup

* Removes HasFlag usage in SolutionContainerComponent

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-01-06 13:31:41 +01:00
cyclowns
258ae55441 mobmask -> passable (#2916)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-01-06 13:06:09 +11:00
Swept
e99d497b54 Increase PDA box capacity (#2924) 2021-01-06 12:58:56 +11:00
SweptWasTaken
1f333c45fd Initial 2021-01-05 13:33:33 -08:00
Swept
18fd5a6e41 Fixes multitool sprite. (#2921)
* Sprites

* YAML
2021-01-05 21:32:37 +11:00
Swept
196e6d2f45 Plays rustle sound when inserting or opening a backpack. (#2890)
* SoundCollection

* Works

* Applied review

* Waah

* Working

* e

* Adjust sound collection serialization

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-01-05 16:34:53 +11:00
Swept
4430164073 Adds unique equips for syndie duffels. (#2867)
* Initial

* Woops c/p slipup

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-05 16:22:31 +11:00
Swept
350f7313be Replaces medical scanner sprite. (#2870)
* Initial

* Let's go

* Updates the pods meta.json cause I can
2021-01-05 02:10:24 +01:00
Vera Aguilera Puerto
9c2aaef73a Makes accept cloning message use Eui (#2910) 2021-01-03 17:20:17 +01:00
Vera Aguilera Puerto
85add420b0 Destructible spawning fix redux (#2892)
* Fix SpawnEntitiesBehavior crash and add test

* Fix comparer, add duplicated behavior

Turns out this isn't Java

* Threshold behaviors are now "linearly" executed

* Fixes YAML threshold behaviors to be linear

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-01-02 20:06:00 +01:00
Daniel Castro Razo
cc4669244d Fixes to explosionhelper (#2819)
* Revert "Make handheld explosives affect tiles (#2806)"

This reverts commit 005e142949.

* Fixes tiles being destroyed under walls by an explosion

* Extra imports removed

* Handles explosion in space and different grids

This handle explosions across different grids, and tiles are still protected if there is an entity airtight and currently blocking air on top of them that survived the explosion.

* Some bug fixes

- The way tiles were being protected was silly.
- Big explosions cause a lot of objects to trigger multiple events and at the same time they are destroyed.
- Explosions spawning inside containers like closets work now.

* Range bug fixes

* Explosive

The explosion works even if the entity exploding is inside multiple 'layers' of containers like.
bomb -> survival box -> tool box -> closet

* Explosions are different now

Explosion can't jump over walls now.
Explosions work like rays now, if an explosion breaks a wall it can scatter inside the room.
If entities are behind impassable entities that survive the blast  they are left unscathed.

* Little fix

* Remove the extra lookup of tiles

* Another small change

* Restore the second lookup

I thought this was extra, but this protects the tile under it if there is an Impassable entity on top. None wants anchored girders on top of lattice/space

* Changing order of conditions

IsBlockedTurf is cheaper to run than InRangeUnobstructed.

* Yep
2021-01-02 19:03:10 +01:00
Swept
cd9e5a590b Fixes remaining renamed chems (#2889) 2021-01-02 18:05:32 +11:00
Swept
63a7d2d433 Fixes gar glasses. (#2869)
* Initial

* Fixes inhands

* A

* Oh yeah and they slice real good too
2021-01-02 14:54:30 +11:00
Swept
a111349351 Organizes the reagents/reactions YAML. (#2885)
* Fixes chemical IDs from being FUCKING FUCK GUVK

* All done

* Updated the chem dispenser
2021-01-02 13:34:44 +11:00
DmitriyRubetskoy
625d7aefa3 Animal flavor text (#2796)
* Added flavortext to all animals currently in the game

* intelligence

* Different butterfly flavortext

* Small corrections

* Periouds

* Goat changed to something of a biological fact

* Misspellings fixed

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-01 18:27:31 +01:00
Vera Aguilera Puerto
4316e2f554 Recycler improvements, add RecyclableComponent as a tag. (#2882)
* Recycler improvements, add RecyclableComponent as a tag.

* nullableeeeeeeeeeee
2021-01-01 18:19:12 +01:00
Vera Aguilera Puerto
d43ca2877a Ghost on mind shutdown fixes, no more ghost stacking at bar.
Fixes #1701
2021-01-01 16:11:17 +01:00
Vera Aguilera Puerto
b5fd2ffd6d Recycler improvements, add RecyclableComponent as a tag. 2021-01-01 15:28:58 +01:00
Daniel Castro Razo
633ae5bc90 Fixes Emergency Lights not charging (#2873)
* Fixes Emergency Lights not charging

* Removed extra imports
2021-01-01 14:26:42 +01:00
Vera Aguilera Puerto
483f7f4385 You can now examine Node Containers to see their "connectors" (#2881) 2021-01-02 00:20:23 +11:00
Swept
9af508e0b5 Satchel and Duffelbag of Holding. (#2866)
* Duffel of Holding

* Satchel of Holding

* Added equipped sprites for both syn duffel variants

* Moved syndie stuff to another PR
2021-01-01 14:16:08 +01:00
Swept
78fdd64a43 Fixes replacement light boxes/crates. (#2853)
* Fixes mixed lights box

* Fixed replacement lights crate
2020-12-27 19:42:13 +11:00
Swept
7790f8f6f6 Adds hugbox. (#2826)
* Box and sprites

* Added to clowns fills
2020-12-27 19:24:08 +11:00
Swept
d595286dcc Tweaks volume of material per sheet in lathes. (#2852)
* Initial

* Tidies up file structure
2020-12-27 19:22:50 +11:00
AJCM-git
b554480a42 fixing bounding box (#2849) 2020-12-27 18:54:34 +11:00
moonheart08
bf57038eac carpets are no longer intangible (#2851) 2020-12-27 18:53:59 +11:00
AJCM-git
a91638f6cb Various fixes to monkey cubes (#2844) 2020-12-27 01:02:35 +01:00
metalgearsloth
24d1c967b6 Airlock icon smoothing (#2789)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-12-26 19:24:03 +11:00
20kdc
0063d30a85 Make Carps and Mimics clickable so they can be remover-gun'd (#2820) 2020-12-24 11:51:07 +11:00
DrSmugleaf
764465f60c Separate destructible component threshold into behaviors (#2818)
* WIP changes, add behaviors

* Fix behavior typing, namespace and test

* NO SPACES
2020-12-23 13:34:57 +01:00
Swept
c3a6d0c597 Add belt slots for several items 2020-12-23 16:32:42 +11:00
ike709
7f7f22ef5d APCs now require engineering access (#2795)
* APCs now require engineering access

* Allow if access reader is null
2020-12-22 13:08:35 +01:00
Vera Aguilera Puerto
3b1677ff79 Drinking glasses now break.
- Adds DamageOnLandComponent
- Adds DamageOtherOnHitComponent
- Drinking glasses break on throw.
- Drinking glasses damage others when thrown.
- Glass shards also damage others when thrown.
2020-12-21 13:22:16 +01:00
DrSmugleaf
fd258a54d3 Update destructible threshold property casing to follow the rest of the project (#2797)
* Update casing

* Update casing for min/max
2020-12-21 12:11:56 +01:00
ike709
d9d168a324 Adds missing gas canisters and improves the UI (#2794)
* Adds missing gas canisters and improves the UI

* Pad the label
2020-12-21 11:52:50 +01:00
Vera Aguilera Puerto
dc5f77f6c8 Remove unlimited synth prototype.
Maybe it isn't the greatest of ideas, given how anybody could spawn it in sandbox mode.
2020-12-20 02:16:15 +01:00
Vera Aguilera Puerto
c9e9d9f4dd Instruments have a property for enabling/disabling MIDI limits.
- Added unlimited super synth that doesn't respect MIDI limits! Adminbuse it to your heart's content and blast your epic MIDIs, fellow badmins.
2020-12-20 01:43:29 +01:00
Vera Aguilera Puerto
c0a0547b39 Cleanup markers
- Removes PhysicsComponent from all of them.
- Makes most spawners/markers actually inherit MarkerBase
2020-12-20 01:01:44 +01:00
Swept
b44cb0095a Traitor Uplink Content (#2778)
* Adds syndicate toolbox

* Ancient jumpsuit

* Disk, Extra-bright lantern, syn med/ammo duffels etc.

* Disk sprite fixed

* Final

* Addressed reviews

* Update duffel.yml

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2020-12-20 00:16:50 +01:00
DrSmugleaf
8ac3779d1d Fix cargo telepad destructible component 2020-12-19 17:18:29 +01:00
GraniteSidewalk
89f8d0f34c Cargo Telepad (#2579)
* Cargo telepad

* fixes error

* more efficient tile lookup

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-12-19 13:14:26 +11:00
Swept
efbdeada23 Prunes weapon descriptions (#2765) 2020-12-18 12:18:29 +01:00
Swept
740fe65a39 Fixes ID card sprites (#2764) 2020-12-18 11:09:53 +01:00
daniel-cr
a679e691c2 Conveyor Belt appearance when power is off (#2762)
* Conveyor Belt appearance when power is off

If the conveyor belt is running and the power turns off the belt stops pushing things but the animation continues. This changes it so the animation stops if there is no power and resumes when it returns.

* Change from using Initialize, to OnAdd and OnRemove
2020-12-18 18:31:58 +11:00
Swept
a1d9248613 Replaces Xeno sprite. (#2718)
* Initial

* Adjusted the bounding box to be sensible
2020-12-17 13:13:23 +01:00
Vera Aguilera Puerto
022e6d4401 Fix girder not having correct physics layers, add TileNotBlocked construction condition 2020-12-16 18:18:27 +01:00