Commit Graph

1052 Commits

Author SHA1 Message Date
Swept
45a09bc7ea Nerfs cargos minimum starting balance (#3468)
* e

* Aight

* Done
2021-03-01 12:56:38 -08:00
Swept
b2d91da387 Adds crates for LV MV HV + Bulk to cargo (#3466)
* Initial

* Adds to cargo console

* Wires RSI sorted

* Deleted unused wire RSI
2021-03-01 12:56:13 -08:00
Swept
f0b5235e2f Fixes Singularity part physics, material crates (#3453)
* Initial

* Hot
2021-03-01 12:55:34 -08:00
Swept
25e3cf667d Initial (#3454) 2021-03-01 12:54:06 -08:00
Swept
1217eb9402 Particle Accelerator Engine is now obtainable in-game (#3465)
* Transferred PA to better accommodations

* Sorts PA RSIs

* PA now centers itself on Anchor

* Adds PA Comp CircuitBoard

* Adds construction recipes

* Words emitters better

* Adjusts language used for PA parts

* M

* Added the cargo entry
2021-03-01 12:53:17 -08:00
Swept
0c91b3a727 Moves LatheRecipes from Catalog to Recipes (#3469) 2021-03-01 15:56:14 +01:00
Swept
6df41b2fa7 Adds material and singularity cargo crates (#3445)
* Adds various crates

* Removes redundant code from EmitterComponent.cs

* (fixed) emitter

* Hopefully good

* Update meta.json
2021-02-28 11:57:44 -08:00
Pieter-Jan Briers
1eb0fbd8d0 Revert "Physics (#3452)"
This reverts commit 3e64fd56a1.
2021-02-28 18:49:48 +01:00
Vera Aguilera Puerto
71e6effd48 Adds integration tests to construction, fixes some wrong stack prototypes in construction graphs
🆑
- fix: Fixes a bug where many constructions failed due to a recent material refactor.
2021-02-28 17:17:19 +01:00
metalgearsloth
3e64fd56a1 Physics (#3452)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-01 03:11:29 +11:00
Tarlan2
b156397cd6 A few descriptions. (#3419)
* A few descriptions.

* At metalgearsloth's request I added a less lazy description of the xray cannon. Changed the description of the laser cannon as well.

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-02-28 22:06:46 +11:00
collinlunn
9cefe6b3f3 PipeHeaterComponent (#3443)
* PipeHeaterComponent

Heater rsi

Heater prototype

* Client ignore
2021-02-28 22:05:10 +11:00
collinlunn
2326cb5f3c Piping angle fixes (#3442)
* Moves piping prototypes to own folder

* Fixes pipe direction angles
2021-02-28 22:00:53 +11:00
ike709
7b3e25b3ef Basic liver mechanism (#3424)
* Basic liver mechanism

* makes the stupid thing work
2021-02-28 02:58:08 +01:00
Swept
a9a96f2edc Crayon balance and reorganize (#3388)
* Organized and halved crayons write amount

* StackVisualizer for crayon box

* Mime's Crayon

* Gives crayons the write tag

* Applies reviews

* Fuck yo prefixes

* Update fun.yml
2021-02-27 16:59:20 -08:00
Swept
1056b9005f Fixes Torch (#3270)
* Updates RSI

* Done

* Finish

* SoulSloth you give me conniptions

* Nvm it was Nuke who made this, sorry soulsloth.

* E

* I am retar
2021-02-27 10:23:14 +01:00
AJCM-git
2f45e5e044 Repairable Component (#3418)
* Adds a repairable component

* Ignores RepairableComponent in the client

* fix localization

* fix localization
2021-02-27 13:56:32 +11:00
Swept
f23e35dc40 Adds tons of new materials + cleans up existing ones (#3413)
* RSIs are now banging

* Sheets

* Hotfix

* Last before PR

* Ready

* Quick

* E

* Updates everything to new stack PR

* Finished off ore, set max stack size to 30 from 50.

* Most materials done

* Donezo

* Adds hides and custom sprited a corgi hide

* Should be good

* suffix

* Bugs

* Giff woodplank

* Profit?
2021-02-26 18:59:24 +11:00
Elijahrane
1696c432a1 Added some potato & corn recipes, fixed some typos in food (#3410)
* Fixed typo and added Loaded Baked Potato

* Added a couple recipes for corn and potatoes, a couple desc changes & typo fixes

* Resynced with master
2021-02-26 12:45:24 +11:00
Alex Evgrashin
0fa219365e Ghosts do booo (spooky) (#3363)
* Light now use visualizer

* Added ghost actions

* Add hotkey input for ghosts

* no message

* Testing blinking animation

* Better animation

* Better customization

* No abuse

* Reversed sln

* No fun for ghosts

* No fun for ghosts x2

* Cooldown for lights

* Moved to component deps

* This tollist is unnecessary

* Enums to byte

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Some lights can ignore ghosts now

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-26 12:31:06 +11:00
Peptide90
b07fa8562a Fixed APC placement & ID (#3415)
APC was set to alignwallproper not center.
ID was wrong causing crashes
2021-02-25 16:10:54 +01:00
Metal Gear Sloth
d5854a000d Fix lathe animations 2021-02-26 00:30:17 +11:00
Swept
e9af0d58e7 Cleans up lathe rsis (#3392) 2021-02-25 12:48:35 +01:00
AJCM-git
31a62dd3b1 Add banana cream pie recipe (#3408)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-25 12:45:11 +01:00
Peptide90
fda390cbf7 Cap gun and foam crossbow fixes (#3397)
Assigned sprite for cap gun cartridge. Added cap gun cartridge box. Fixed naming of cap gun speed loader so it shows easier in entity spawner. Fixed cap gun so it deals 0 damage.
2021-02-25 22:30:35 +11:00
Peptide90
be8a45024b New first aid kits (#3396) 2021-02-25 11:46:21 +01:00
DrSmugleaf
fdcbece63d Refactor stacks to use prototypes (#3387)
* Refactor stacks to use prototypes

* Fix not assigned warning

* Add names to stacks

* Make machine baords and material constructions use the name as well

* Remove defaulting stacks to prototype id

* Fix tests

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-25 16:18:29 +11:00
Metal Gear Sloth
2079c2e2b6 Fix invalid FoodRecipes and add test 2021-02-25 12:24:09 +11:00
metalgearsloth
adbcfbb951 Mopping enhancements (#3298)
* Bucket starts with water
* Mop has do_after
* Bucket has do_after (user allowed to move while using it as long as they're in range at the end for maximum jannie skill)
* Random cleanup

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-25 11:32:08 +11:00
Peptide90
48b1336e3c Changes SMG crate to wt550 from c20r (#3399)
C20r is a syndicate weapon. WT550 is sec SMG.
2021-02-25 11:10:14 +11:00
Vera Aguilera Puerto
436d406585 Adds tag support to construction (#3386) 2021-02-24 16:26:56 +01:00
Pieter-Jan Briers
33c9eb06aa Fix clicktest tests. 2021-02-23 22:41:40 +01:00
Pieter-Jan Briers
73fec4c638 Gas tanks: properly localized. 2021-02-23 22:10:07 +01:00
Pieter-Jan Briers
188c5dbcb5 directional -> norot for bullets.
Since we re-enable noRot for the time being.
2021-02-23 22:10:07 +01:00
Swept
7504c72a22 Organizes Fills (#3385)
* Initial

* Lockers
2021-02-23 20:17:24 +11:00
NuclearWinter
cf7aa5345b Added the ability to drink from Beakers (#3216)
* Added the ability to drink from Beakers

* Allow drinking from beakers, but better

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-23 19:52:43 +11:00
metalgearsloth
55456253f0 Fix the game (#3384)
Cleanup some old PRs and make the world green again

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-23 19:23:51 +11:00
Swept
1e13c3b265 Fixes lathe stuff (#3383) 2021-02-23 18:53:14 +11:00
Swept
e05698c027 Tags everything that should be tagged (#3372)
* GlassBeaker and FirelockElectronics

* Moves BaseItem

* The rest

* Indentations

* Functional

* for sloth

* Applied zum reviews

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-02-23 18:48:57 +11:00
Swept
898996abe9 Cleans up NPC and Human YAML and adds tags for Teleportable and FootstepSound (#3371)
* GlassBeaker and FirelockElectronics

* Teleportable + Fixed parented Mobs

* Moved the small tag stuff outta this PR, this is a MOB PR nowgit add .

* FootstepSound

* FootstepSound fixed

* Teleportable

* Added Tags
2021-02-23 18:20:35 +11:00
mirrorcult
c12e590c33 Fix medical scanner layer/mask (#3377)
* fix mediscanner layer/mask

* norot, anchor, pullable
2021-02-23 13:32:10 +11:00
Tarlan2
3ee4c5f791 Auto lathe branch (#3284)
* My first contribution in a while.Change AddAccent command to be case insensitive (#3112)

* got rid of the bottle of nothingness. thought it was an empty bottle.

* new correction

* Delete SpaceStation14.sln

I honestly don't know what happened here. I didn't code those lines.

* Revert "Delete SpaceStation14.sln"

This reverts commit 68876841dce9c6e2ce9d21996e4caef3512b1385.

* new attempt at fixing

* Revert "new attempt at fixing"

This reverts commit 780f66fda3d66b6d4d086871d0b2ea2f6d4ee004.

* Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"

This reverts commit 08041a30365331b82309aedaf2136d7631459887.

* Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""

This reverts commit b2dc76a6683e8df88188d37a836f9ab9a54287b5.

* Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""

This reverts commit 478d2bfe5daf6098d2f5665249ce0f161704dd73.

* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""

This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.

* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""

This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.

* still having figured what happened with the sln file

* please work

* -Added wood as a material.
-Made a few changes in the material requirements for some of the recipes.

* ok. added a small correction for wood at material_stacks.yml

* ok added another correction for misc.yml because for some reason a : just disappeared.

* -added plastic as a material, complete with a png (credits: tgstation)
-replaced glass with plastic for material requirements for some of the latherecipes

* for some reason the shovel was duplicate, being in both botany.yml and in tools.yml. deleted it from tools

* ok. one last try. noticed that the sprite path for shovel was weird even though it already has its own sprite at Objects/Tools/shovel.rsi . so I decided to fix the path then move the shovel back to tools.yml while deleting it from botany.yml. maybe that was the problem?

* corrected the extra space on the type: material for plastic discovered by Peptide90.

* noticed that wood also had a bad icon path.

* another attempt

* weird. I don't remember messing with the flashlight requirements.

* added plastic in the SharedStakedComponent and the meta.json from materials.rsi is back to how it was

* hopefully this icon is valid.

* small corrections concerning double space.

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-02-23 13:30:50 +11:00
collinlunn
112f7d8346 Pipe visualizers (#3042)
* modifies pipe sprites to look not connected

* pipe connector sprites

* PipeConnectorVisualizer

* Remove pipe visualizer

* Revert "Remove pipe visualizer"

This reverts commit dc8da93f99f20aa55247c6a94d26c7a75a3d1782.

* PipeDirection can be set with the sprite updating correctly

* fixes meta files

* removes unused vent/scrubber directions

* OnConnectedDirectionsNeedsUpdating

* comments + OnConnectedDirectionsNeedsUpdating gets called

* fix connecteddirections bug

* Combines ConnectedDirections sent to visualizer

* fixes unconnected pipe sprites

* Adds PipeConnectorVisualizer to other piping entities

* code cleanup

* Fixed bug with ConnectedDirections not being set correctly

* diff fix

* rotation simplification

* Improves rsi serialization

* enable nullable

* wip

* visualizer cleanup

* nullable cleanup

Co-authored-by: py01 <pyronetics01@gmail.com>
2021-02-23 13:18:30 +11:00
Pieter-Jan Briers
6a79782fc0 Remove redundant access levels and jobs. (#3360)
We do not need access levels like ResearchDirector when Research | Command works fine.

We also do not need a QM.

Etc...
2021-02-23 13:07:40 +11:00
DrSmugleaf
ca055df6a2 Fix outdated Grammar prototype on humans 2021-02-22 14:58:16 +01:00
DrSmugleaf
f7157e9dc3 Fix sec.yml vending machine starting inventory formatting 2021-02-22 14:58:16 +01:00
DrSmugleaf
be1e0abeac Fix BagOpenCloseVisualizer failing with null rsi and redundant sprite component in CigPackBase 2021-02-22 14:39:39 +01:00
Peptide90
1db8f9908d Alphabetised dispenser .yaml files (#3275)
* alphabetised

* alphabetised

* alphabetised

* alphabetised

* alphabetised

* alphabetised

* alphabetised

* Added back SpaceTwinkie

* added thirteenloko back

Removed duplicate grape..silly me
2021-02-22 10:11:59 +01:00
Peptide90
c646404f37 Added remaining vendor inventories (#3305)
* Added remaining inventories

Made remaining vendors usable.
nutri and robotics have some job specific items missing that aren't in yet.

medical will need updated when medical is in.

* added TO DO: for magivend

* added syringe and TO DO:

* added BoneSaw and TO DO

* Update Resources/Prototypes/Catalog/VendingMachines/robotics.yml

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-02-22 10:11:00 +01:00
Swept
9c72a7b147 Initial (#3367) 2021-02-22 08:11:09 +01:00