* Add a way to disable voting for maximum authoritarianism
* Allow disabling specific vote types via cvars
* Migrate standard-vote-to-cvar dictionary to being static
* Add admin logging, models, migrations
* Add logging damage changes
* Add Log admin flag, LogFilter, Logs admin menu tab, message
Refactor admin logging API
* Change admin log get method names
* Fix the name again
* Minute amount of reorganization
* Reset Postgres db snapshot
* Reset Sqlite db snapshot
* Make AdminLog have a composite primary key of round, id
* Minute cleanup
* Change admin system to do a type check instead of index check
* Make admin logs use C# 10 interpolated string handlers
* Implement UI on its own window
Custom controls
Searching
Add admin log converters
* Implement limits into the query
* Change logs to be put into an OutputPanel instead for text wrapping
* Add log <-> player m2m relationship back
* UI improvements, make text wrap, add separators
* Remove entity prefix from damaged log
* Add explicit m2m model, fix any players filter
* Add debug command to test bulk adding logs
* Admin logs now just kinda go
* Add histogram for database update time
* Make admin log system update run every 5 seconds
* Add a cap to the log queue and a metric for how many times it has been reached
* Add metric for logs sent in a round
* Make cvars out of admin logs queue send delay and cap
* Merge fixes
* Reset some changes
* Add test for adding and getting a single log
* Add tests for bulk adding logs
* Add test for querying logs
* Add CallerArgumentExpression to LogStringHandler methods and test
* Improve UI, fix SQLite, add searching by round
* Add entities to admin logs
* Move distinct after orderby
* Add migrations
* ef core eat my ass
* Add cvar for client logs batch size
* Sort logs from newest to oldest by default
* Merge fixes
* Reorganize tests and add one for date ordering
* Add note to log types to not change their numeric values
* Add impacts to logs, better UI filtering
* Make log add callable from shared for convenience
* Get current round id directly from game ticker
* Revert namespace change for DamageableSystem
* Food and Utensil to ECS, Made utensil less restrictive, no more soup eating with a knife...
* AltVerb "can eat" check
* removed HasFlag calls
* AltActionVerb -> InteractionVerb
* "required utensil" filed
* pass 1
* a little more reagent effect for breakfast
* move lots of stuff around
* implements all medicines
* implement all cleaning & elements
* implement toxins/pyrotechnic
* p
* linter fixies
* fixes + narcotic balancing
* fix and standardize
* reviews
* things
* Makes map vote and roundstart smart about player count.
No more Saltern with 30 players, or Knight Ship with 50.
* a typo
* Address reviews.
* Localized.
* Ghost roles now get new Minds
* Some round start/end button stuff
* Mind tracking for better round end reports
* Make traitor kill objectives use mind CharacterName rather than actual occupied entity ("kill brain" prevention)
* Transition over to EntityUid for mind stuff because that's the only way to do it
* BrainSystem fix for PR rebase
* Stop pAIs from being able to wipe each other/do other odd things they shouldn't
* pAI: device changes name to indicate owner
* Make PAIComponent networked (just in case)
It'll be needed in future anyway
* basics & visuals
* pneumatic cannon works perf
* loc + popups
* gas tank does stuff + queue changes
* updates
* b
* forcefeeding
* inhand
* crafting!
* pie cannon now is a pneumatic cannon
* oopy
* fix for entman + verbs
* pie
* change for tools
* actual
* combat mode + better sounds
* reviews
* Adds a UI for gas filters
* Address reviews
* Update Content.Client/Atmos/UI/GasFilterBoundUserInterface.cs
* Update Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs
* Fix build
Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
Co-authored-by: Vera Aguilera Puerto <gradientvera@outlook.com>
* AMEPartComponent: Switch to ToolSystem.HasQuality because this bugs me.
* Multitool can read power when you examine a cable with the multitool held.
* Multitool power reading: Condense storage information
* power-sensing multitool: Fix ToolSystem ref.
* Power-reading multitools: Fix misuse of GetComponent
* Uplink menu has icons now
* Add item icons
* Add few descriptions
* Better withdraw window
* Finished with withdraw window
* Refactored withdraw ui and fix some bugs
* Basic withdraw
* Quick fixes
* Removed uplink listing for TCs
* Move slider to separate control
* Final touches
* A bit more
* Not again...
* Fixed names
* Address review
* Fixed robust
* Non necessary check
* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge