* Content side new physics structure
* BroadPhase outline done
* But we need to fix WorldAABB
* Fix static pvs AABB
* Fix import
* Rando fixes
* B is for balloon
* Change human mob hitbox to circle
* Decent movement
* Start adding friction to player controller
I think it's the best way to go about it to keep other objects somewhat consistent for physics.
* This baby can fit so many physics bugs in it.
* Slight mob mover optimisations.
* Player mover kinda works okay.
* Beginnings of testbed
* More testbed
* Circlestack bed
* Namespaces
* BB fixes
* Pull WorldAABB
* Joint pulling
* Semi-decent movement I guess.
* Pulling better
* Bullet controller + old movement
* im too dumb for this shit
* Use kinematic mob controller again
It's probably for the best TBH
* Stashed shitcode
* Remove SlipController
* In which movement code is entirely refactored
* Singularity fix
* Fix ApplyLinearImpulse
* MoveRelay fix
* Fix door collisions
* Disable subfloor collisions
Saves on broadphase a fair bit
* Re-implement ClimbController
* Zumzum's pressure
* Laggy item throwing
* Minor atmos change
* Some caching
* Optimise controllers
* Optimise CollideWith to hell and back
* Re-do throwing and tile friction
* Landing too
* Optimise controllers
* Move CCVars and other stuff swept is beautiful
* Cleanup a bunch of controllers
* Fix shooting and high pressure movement controller
* Flashing improvements
* Stuff and things
* Combat collisions
* Combat mode collisions
* Pulling distance joint again
* Cleanup physics interfaces
* More like scuffedularity
* Shit's fucked
* Haha tests go green
* Bigmoneycrab
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* A few descriptions.
* At metalgearsloth's request I added a less lazy description of the xray cannon. Changed the description of the laser cannon as well.
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
* RSIs are now banging
* Sheets
* Hotfix
* Last before PR
* Ready
* Quick
* E
* Updates everything to new stack PR
* Finished off ore, set max stack size to 30 from 50.
* Most materials done
* Donezo
* Adds hides and custom sprited a corgi hide
* Should be good
* suffix
* Bugs
* Giff woodplank
* Profit?
* Light now use visualizer
* Added ghost actions
* Add hotkey input for ghosts
* no message
* Testing blinking animation
* Better animation
* Better customization
* No abuse
* Reversed sln
* No fun for ghosts
* No fun for ghosts x2
* Cooldown for lights
* Moved to component deps
* This tollist is unnecessary
* Enums to byte
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Some lights can ignore ghosts now
Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Assigned sprite for cap gun cartridge. Added cap gun cartridge box. Fixed naming of cap gun speed loader so it shows easier in entity spawner. Fixed cap gun so it deals 0 damage.
* Refactor stacks to use prototypes
* Fix not assigned warning
* Add names to stacks
* Make machine baords and material constructions use the name as well
* Remove defaulting stacks to prototype id
* Fix tests
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Bucket starts with water
* Mop has do_after
* Bucket has do_after (user allowed to move while using it as long as they're in range at the end for maximum jannie skill)
* Random cleanup
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* GlassBeaker and FirelockElectronics
* Teleportable + Fixed parented Mobs
* Moved the small tag stuff outta this PR, this is a MOB PR nowgit add .
* FootstepSound
* FootstepSound fixed
* Teleportable
* Added Tags
* My first contribution in a while.Change AddAccent command to be case insensitive (#3112)
* got rid of the bottle of nothingness. thought it was an empty bottle.
* new correction
* Delete SpaceStation14.sln
I honestly don't know what happened here. I didn't code those lines.
* Revert "Delete SpaceStation14.sln"
This reverts commit 68876841dce9c6e2ce9d21996e4caef3512b1385.
* new attempt at fixing
* Revert "new attempt at fixing"
This reverts commit 780f66fda3d66b6d4d086871d0b2ea2f6d4ee004.
* Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"
This reverts commit 08041a30365331b82309aedaf2136d7631459887.
* Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""
This reverts commit b2dc76a6683e8df88188d37a836f9ab9a54287b5.
* Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""
This reverts commit 478d2bfe5daf6098d2f5665249ce0f161704dd73.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* still having figured what happened with the sln file
* please work
* -Added wood as a material.
-Made a few changes in the material requirements for some of the recipes.
* ok. added a small correction for wood at material_stacks.yml
* ok added another correction for misc.yml because for some reason a : just disappeared.
* -added plastic as a material, complete with a png (credits: tgstation)
-replaced glass with plastic for material requirements for some of the latherecipes
* for some reason the shovel was duplicate, being in both botany.yml and in tools.yml. deleted it from tools
* ok. one last try. noticed that the sprite path for shovel was weird even though it already has its own sprite at Objects/Tools/shovel.rsi . so I decided to fix the path then move the shovel back to tools.yml while deleting it from botany.yml. maybe that was the problem?
* corrected the extra space on the type: material for plastic discovered by Peptide90.
* noticed that wood also had a bad icon path.
* another attempt
* weird. I don't remember messing with the flashlight requirements.
* added plastic in the SharedStakedComponent and the meta.json from materials.rsi is back to how it was
* hopefully this icon is valid.
* small corrections concerning double space.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Add TODOs and some improvements
* Removed ""
* added descriptions
custom not ported.
* vent description
custom not ported.
* scrubber description
custom not ported.
* Update scrubbers.yml
* update description
custom not ported.
* computer frame description
* machine frame descriptions
* Vending machine descriptions
Mostly from TG, some custom.
* description
ported tg
* updated descriptions
Custom descriptions.
Need dynamic APC connector wire description (it's actual range).
* description
ported tg
* description
custom
* Descriptions
Not sure we needed them because it's self explainatory but oh well, now everything is described.
Empty lights have no name or description so have left blank for now.
* descriptions
custom
* descriptions
custom
* Added "" to descriptions
Plus some changes.
* Missed ""
* Updated A to It's a
* Auto stash before merge of "descriptions2" and "Peptide90/descriptions"
* Fix vending machines
* Remove TODOs
* Fix Chocolate vending machine
* Remove all fixed TODOs and small fixes
Co-authored-by: Peptide90 <78795277+Peptide90@users.noreply.github.com>
* Data-driven NPC behaviors
* Nuked AiLogicProcessor
* BehaviorSets are now all stored in yaml (might try making actions also yaml someday)
* Added a test to validate all BehaviorSets
* Might also try pooling actions in the future to reduce allocs but that'll be way down the line (cough physics).
* Forgot to re-add sorting nothing suss
* Remove last references
* Proper vector2i serialization for tile atmos (#3266)
* update map files
* update submodule
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
* Remove weird "S" jumpsuit from existence (#3267)
* Change character names to use datasets prototypes (#3259)
* Remove old name lists in .txts
* Fix tests
* LATEST MASTER TECHNOLOGY
* Converts AdminMenu to partially use XAML (#3231)
* Cleans up Hydroponics content. (#3025)
* Adds to IgnoredComponents.cs
* Jackboots
* Half Done
* Moved to diff PR
* Everything functional
* Fixed Sprays
* Nice
* Fixed
* Update submodule
* Fix tests
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Stacked sprite visualizer (#3096)
* Add Stack Visualizer
* Add cigarette pack resources
Adds transparent layers for visualizing cigarettes
* Add Bag Open/Close Visualizer
So storage opened in inventory can have different icons when opened
or closed.
* Create a component that only enumerates single item
Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.
* Refactoring stuff
* Fix other usage of stack in Resources
* Add docs
* Apply suggestions from code review
Apply metalgearsloth suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Applied suggestions from metalgearsloth
* Changed SingleItemStorageComponent to StorageCounterComponent
Difference. New component doesn't spawn items, merely counts them.
* Refactored StackVisualizer
* Fix breakage with master
* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update with MGS suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* ApcNet updating fix (#3078)
* GridPowerComponent
* ApcNet Powered update bugfix
* PowerTest fix
* Add GridPower to Saltern
* test fix
* Update canceling cleanup
* code cleanup
* nullable & code cleanup for test
* undo power test nullable
* Replaces GridPowerSystem with ApcNetSystem
* build fix
* Update Content.Server/GameObjects/EntitySystems/ApcNetSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Change all XAML to use spacestation14.io namespace (#3277)
* fix pizzaboxes (#3291)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
* Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn
* Not ignored anymore
* Copied comment deleted
* Herbert's an ass
* Woops
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Make component states dependant on the player getting them (#3280)
* Make component states dependant on the player getting them
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Updated submodule to v0.3.7.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Acruid <shatter66@gmail.com>
* Hoe fix (#3296)
* Initial (#3297)
* Sort reagent dispenser entries (#3272)
* Sort reagent dispenser entries
Saves manually doing it.
* zumzum's suggestion
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Made firelocks damageable & destructible (#3303)
* Move job priority enum parity test ot unit tests (#3300)
* Spill hand contents when dropping them in a fall (#3304)
* Spill hand contents when dropping them due to falling down
* Better approach
* cleanup
* grammar
* stupid
* PauseManager moved to Shared (#3288)
* Namespace changes for moving IPauseManager to shared.
* Namespace changes for moving ITimerManager from Timers to Timing.
* Rebase Fixes.
* Update engine submodule to v0.3.8
* Improves kick, teleport and ban menus (#3312)
* Fix the admin panel not showing the account name (#3322)
* Fix name serialization for secret stashes (#3301)
* Fix name serialization for secret stashes
* Fix old usages of secret part name
* Separate ghost warp message into two (#3310)
* Separate ghost warp message into two
* Remove redundant arguments
* Address reviews
* Move properties up
* Add health overlay and a command to toggle it (#3278)
* Add health overlay bar and a command to toggle it
* Remove empty line
* Content PR for YAML hot reloading (#3319)
* Content PR for YAML hot reloading
* Add CanAdminReloadPrototypes (host permission)
* IndexedPrototype fixes
* Update RobustToolbox
* Update RobustToolbox
* Add an unconspicuous, meaningless and in no way motivated by any external force XML doc to buckle component
* Update RobustToolbox
* Update submodule to v0.3.12.
* Removed unused using statements that prevented compiling.
Removed references to IIndexedPrototype that does not exist anymore in the engine.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: mirrorcult <notzombiedude@gmail.com>
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: Leo <lzimann@users.noreply.github.com>
Co-authored-by: Swept <sweptwastaken@protonmail.com>
Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com>
Co-authored-by: collinlunn <60152240+collinlunn@users.noreply.github.com>
Co-authored-by: komunre <49118681+komunre@users.noreply.github.com>
Co-authored-by: Acruid <shatter66@gmail.com>
Co-authored-by: Peptide90 <78795277+Peptide90@users.noreply.github.com>
Co-authored-by: Clyybber <darkmine956@gmail.com>
* Add Stack Visualizer
* Add cigarette pack resources
Adds transparent layers for visualizing cigarettes
* Add Bag Open/Close Visualizer
So storage opened in inventory can have different icons when opened
or closed.
* Create a component that only enumerates single item
Used for creating stuff like matchbox, or cigarettes. As a bonus.
It will only update stack visualizer for that particullar item.
* Refactoring stuff
* Fix other usage of stack in Resources
* Add docs
* Apply suggestions from code review
Apply metalgearsloth suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Applied suggestions from metalgearsloth
* Changed SingleItemStorageComponent to StorageCounterComponent
Difference. New component doesn't spawn items, merely counts them.
* Refactored StackVisualizer
* Fix breakage with master
* Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update with MGS suggestions
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>