Commit Graph

960 Commits

Author SHA1 Message Date
Swept
9cf8768754 Saltern mapping updates (#3669) 2021-03-16 16:46:31 +11:00
Vera Aguilera Puerto
0531dcb197 Fixes soap and banana peels going through walls when thrown. 2021-03-15 21:29:32 +01:00
TaralGit
08f44050fe Laser gun for security (#3632)
* laser gun

* filled up the energy depletion overlay

* small sprite correction

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
2021-03-15 10:53:16 +01:00
metalgearsloth
71ef1cd6fe Disable collisions on a lot of stuff (#3641)
* Disable collisions on floor entities

* Disable sign collision

* Disable walllight collisions

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-15 20:45:43 +11:00
ShadowCommander
a7197611e9 Add seat construction (#3653) 2021-03-14 22:40:18 -07:00
Swept
2023741691 Slight reorganization of yaml files (#3628)
* Initial

* Applied reviews

* HELLO YOU FUCK
2021-03-15 00:46:17 +01:00
mirrorcult
e81db48cd1 Fix various issues with the emitter (#3329)
Co-authored-by: cyclowns <cyclowns@protonmail.ch>
2021-03-14 23:02:22 +01:00
Swept
9a604e38d6 Updates chemistry layout on Saltern (#3658)
* Adds content

* Maps

* Fixed
2021-03-14 16:24:22 +11:00
Vera Aguilera Puerto
ab4b275247 Revert "Changes chemistry to be more secure for now (#3649)" (#3651)
This reverts commit fc9a62581b.
2021-03-13 13:54:48 +01:00
mirrorcult
f60f76f644 Increase time to clone people (#3650)
* cloning

* why

* why?
2021-03-13 01:57:51 -08:00
Swept
fc9a62581b Changes chemistry to be more secure for now (#3649)
* Adds content

* Maps
2021-03-13 20:27:53 +11:00
ike709
a584499aec Significantly reduce the amount of bounce for thrown items (#3636) 2021-03-13 13:10:55 +11:00
Peptide90
0a34c4b8a9 Adds construction for wooden barricades, solar panels + solar trackers (#3472)
* Added barricades and textures for hidden doors

Constructable barricades and textures for square wall hidden doors

* Added solar assembly & tracker. Restructured power construction

Added solar tracker and assembly construction and textures. (Trackers don't work at present).
Moved APC and solar item sot construction/power.yml
Moved power based items to "Utility" in construction menu.

* Localisation changes

Added flammable to barricades.
Added localisation to barricades and all solar entities.

* Removed hidden doors

Removed .rsi for hidden doors as wasn't able to get non airlock doors working.

* Adds solar crate to cargo

* Fixed tests

* Removed glass from solar crate

Removing glass from solars crate until stacks can be specified.

* Added deconstruction to solar graphs

* Added deconstruction to barricade

And fixed nodes for solars.

* Fixed materials

* Fixed meta indent and solartracker type

* Fixed materials, physics & naming

Added new physics fixtures to barricade and solars
Changed solar tracker board to electronics.
Changed material ID for destruction of wooden barricades to new ID.

* Changed back to prototype from component step

Component step does not work for electronics only machine boards.

* Localisation fixes 1

* yaml linter fixes

Removed obsolete code

* Update meta.json

* Fix trailing comma

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-12 22:11:06 +01:00
Swept
bf99a91507 Revert "Revert "Slight changes to spawners"" (#3627)
* Revert "Revert "Slight changes to spawners (#3605)" (#3624)"

This reverts commit 8c01d9d9dc.

* Bring back clicktest.yml

* Update IgnoredComponents.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-12 21:28:40 +01:00
metalgearsloth
8c01d9d9dc Revert "Slight changes to spawners (#3605)" (#3624)
This reverts commit a47e1b817c.
2021-03-12 20:22:33 +11:00
Swept
a47e1b817c Slight changes to spawners (#3605)
* Initial

* Done

* Ye

* Removes mouse spawns for now

* I'm an idiot!
2021-03-12 19:43:55 +11:00
Vera Aguilera Puerto
6ad84fd88b Makes mice have KinematicController bodytype. 2021-03-11 13:55:23 +01:00
Alex Evgrashin
4455bab4c5 Reagent container visualizer (#3529)
* Started working on beakers

* Working sprite change

* Fixed large beaker

* Add bluepsace beaker

* Add cryostasis beaker

* Removed old rsi

* Fixed dropper

* No dropper problems

* Working on syrigine

* Better syr visualizer

* Add dropper inhand

* Syringe in-hands

* Add base empty bottle for chemistry

* Deleted old fillings

* Simplified beaker in hand

* Moved chemical bottles to seperate .yml

* Fixed chem master

* Serv3 when

* Fixed grammar

* Removed delays

Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-11 10:24:17 +01:00
Swept
78f6ed9b37 Tweaks base for simplemobs (#3598) 2021-03-10 21:00:15 -08:00
Swept
87aced8392 Adds mice (#3594)
* Initial

* Mmm

* Adds them to map

* Makes mice grindable

* meta.json looking nice

* Mice go squeak

* Ye

* E

* Review

* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
2021-03-11 01:06:57 +01:00
Swept
b8ab364c39 Centcom Official ghost role #3586
* Initial

* EE

* indent fix

* Oops

* Applied Reviews

* Removed Centcom Official Spawns

* Fixes Icon

* added component to ignored
2021-03-10 20:52:57 +01:00
GraniteSidewalk
549d84174c Singularity Shaders and a lot of Shader Stuff (#2517)
* Beginnings of singulo shader

* LOTS of changes!!

* Minor changes

* Singulo stuff

* Aesthetic changes to singulo

* Combining singulo change

* ShaderAura uses IEntities now, not IPlayerSession

* Fixes?

* Fixes draw order for atmos

* using fix

* Address reviews

* nuget.config whaaa

* nuget haha

* nuget why are you so dum

* happy now

* Preparing for omegachange

* Merge from seventh level of hell

* woork

* Ignorecomponents add

* mmf

* RobustToolbox?

* Fixes

* Fixes Robust?

* adds sprite

* Nullables

* Crit overlay stuff

* Commits Robust
2021-03-09 02:33:41 -08:00
Swept
deeacce8f7 Removed unused vending machines (#3553) 2021-03-09 10:42:26 +01:00
Metal Gear Sloth
2b0ceefa13 Fix lathe collision layers 2021-03-09 20:39:17 +11:00
Swept
c5ae88932f A (#3599) 2021-03-09 10:28:20 +01:00
metalgearsloth
c6374a557b Fix vending machine collision (#3601)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-09 19:47:29 +11:00
ShadowCommander
239115704b Disable atmosphericswatervapor in cargo console (#3597) 2021-03-09 08:54:22 +01:00
Tarlan2
efbfd7d68a New melee weapons (#3473) 2021-03-08 19:16:09 +01:00
Vera Aguilera Puerto
d86623eed7 Improves AirtightComponent.
- Atmos now nulls air in fully airblocked tiles ONLY if one of the airtight entities in it has NoAirWhenFullyAirBlocked to true.
- Fixes edge firelocks atmos airtight direction
- Fixes atmos debug overlay not accounting for angle 0 being south.
2021-03-08 14:57:05 +01:00
metalgearsloth
362c6de742 Fix monkey kitchen spike dragdrop (#3450)
* Fix monkey kitchen spike dragdrop

I also aligned the behavior with tg (need combat mode on + mob alive).
It still needs to do damage over time and buckle the target but baby steps.

* Cleanup

* Fix kitchenspike layers

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 21:24:34 +11:00
metalgearsloth
0a6a23b86f Fix rack collisions (#3580)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 15:35:20 +11:00
Peptide90
cc3d35815d Added gas canisters to cargo (#3488)
* Added gas canisters to cargo

Under atmospherics.
Commented out tritium and plasma to prevent grif

* Updated naming convention

removed cargo. on atmos
2021-03-08 05:15:48 +01:00
metalgearsloth
2194e2546c Fix AME (#3579)
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-03-08 15:11:45 +11:00
Vera Aguilera Puerto
f5396344ef Machine construction can now use tags. (#3532)
* work on machine tags

* Makes protolathe board use tag requirements
2021-03-08 05:09:30 +01:00
Vera Aguilera Puerto
6c77801d90 StunnableComponent cleanup, proper prediction for stuns and slips. (#3552) 2021-03-08 05:00:50 +01:00
Swept
4b8e4dd6ba Cleans up Airlock content (#3575)
* Initial

* Fixed RSI timings

* Sorts RSIs

* Adds effects.rsi

* Unlits
2021-03-07 19:25:07 -08:00
ShadowCommander
0fc70ce57e Add construction graph for glass variants (#3537) 2021-03-07 15:22:25 -08:00
Swept
76f45664d7 Initial (#3559) 2021-03-07 22:17:58 +01:00
Swept
c9c9d8bdeb Cigarette packs now use StackVisualizer's sprite specifier (#3530) 2021-03-07 20:20:00 +01:00
Swept
88c39bf12d Readds Ammovend (#3542)
* Initial

* Maint Panel

* Woops
2021-03-07 20:17:58 +01:00
metalgearsloth
4d064abcd7 Physics (#3485)
* Content side new physics structure

* BroadPhase outline done

* But we need to fix WorldAABB

* Fix static pvs AABB

* Fix import

* Rando fixes

* B is for balloon

* Change human mob hitbox to circle

* Decent movement

* Start adding friction to player controller

I think it's the best way to go about it to keep other objects somewhat consistent for physics.

* This baby can fit so many physics bugs in it.

* Slight mob mover optimisations.

* Player mover kinda works okay.

* Beginnings of testbed

* More testbed

* Circlestack bed

* Namespaces

* BB fixes

* Pull WorldAABB

* Joint pulling

* Semi-decent movement I guess.

* Pulling better

* Bullet controller + old movement

* im too dumb for this shit

* Use kinematic mob controller again

It's probably for the best TBH

* Stashed shitcode

* Remove SlipController

* In which movement code is entirely refactored

* Singularity fix

* Fix ApplyLinearImpulse

* MoveRelay fix

* Fix door collisions

* Disable subfloor collisions

Saves on broadphase a fair bit

* Re-implement ClimbController

* Zumzum's pressure

* Laggy item throwing

* Minor atmos change

* Some caching

* Optimise controllers

* Optimise CollideWith to hell and back

* Re-do throwing and tile friction

* Landing too

* Optimise controllers

* Move CCVars and other stuff swept is beautiful

* Cleanup a bunch of controllers

* Fix shooting and high pressure movement controller

* Flashing improvements

* Stuff and things

* Combat collisions

* Combat mode collisions

* Pulling distance joint again

* Cleanup physics interfaces

* More like scuffedularity

* Shit's fucked

* Haha tests go green

* Bigmoneycrab

* Fix dupe pulling

* Zumzum's based fix

* Don't run tile friction for non-predicted bodies

* Experimental pulling improvement

* Everything's a poly now

* Optimise AI region debugging a bit

Could still be better but should improve default performance a LOT

* Mover no updater

* Crazy kinematic body idea

* Good collisions

* KinematicController

* Fix aghost

* Throwing refactor

* Pushing cleanup

* Fix throwing and footstep sounds

* Frametime in ICollideBehavior

* Fix stuff

* Actually fix weightlessness

* Optimise collision behaviors a lot

* Make open lockers still collide with walls

* powwweeerrrrr

* Merge master proper

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Ch ch ch changesss

* SHIP IT

* Fix #if DEBUG

* Fix vaulting and item locker collision

* Fix throwing

* Editing yaml by hand what can go wrong

* on

* Last yaml fixes

* Okay now it's fixed

* Linter

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Vera Aguilera Puerto <zddm@outlook.es>
2021-03-08 04:09:59 +11:00
Elijahrane
db67f42bc2 Le Miko has Arrived (#3543) 2021-03-07 13:41:42 +01:00
ShadowCommander
0fd3e8a57e Update WelderRefinable usages to new SheetGlass id (#3539) 2021-03-07 20:05:57 +11:00
Swept
ade17074ba Reorganizes tiles, you can craft wood and steel ones now (#3484)
* Tile RSI/YAML cleanup

* Changes tile stack from 8 to 30

* Tiles actually damage when you throw them

* Removed bad tiles and rest actually fucking work now

* If I write one more line of yaml i'll cut my dick off

* fixed was very tired
2021-03-06 16:41:53 +11:00
Swept
fee41dc987 Fixes cargo teleporter being unpowered (#3514) 2021-03-05 02:38:41 +01:00
DrSmugleaf
240fe207b8 Fix missing icon component in RifleBase 2021-03-05 02:24:44 +01:00
Paul Ritter
5c50b1f6ed Serialization v3 content PR (#3491)
* serv3 in shared pt 1

* beginning of deepclone api

* progress in implementing ideepclone & serv3 in content

* adds target

* its cant hurt you it cant hurt you

* more changes to content.server

* adds dataclasses

* almost there

* renamed & edited entry

* finishes refactoring content to use serv3

* gasmixture runtimes, next: reagentunit

* fucin hell that was an annoying one

* adds flags

* fixes some yaml errors

* removes comment

* fixes generic components for now

* removes todo
actually clones values my god paul
fixes bug involving resolving custom data classes from other proj
renames dataclass
fixes spritecomp
adds WithFormat.Constants support

* adds deepclone to ResistanceSet

* adds a bunch of deepclone implementations
adds a deepclone analyzer (TODO)
adds a deep clone fallback for classes & structs

* fixes a bunch of runtimes

* adds deepclone to entityuid

* adds generator to sln

* gets rid of warnings

* fixes

* argh

* componentdata refactors

* more deepclone impl

* heck me i reworked all of content deepclone

* renames custom dataclasstarget

* misc

* reworks prototypes

* deepclone nuke

* renamed customdataclass attribute

* fixes everything

* misc fixed

* the killcommit

* getting there

* changed yamlfieldattribute namespace

* adds back iselfserialize

* renames everything to data(field/definition)

* ouch

* Fix most errors on content

* Fix more errors in content

* Fix some components

* work on tests

* fixes some customdataclasses

* fuggin shit

* yes

* yeas

* Remove data classes

* Data field naming fixes

* arg

* Git resetti RobustToolbox

* Merge fixes

* General fixes

* Fix startup serialization errors

* Fix DamageContainerPrototype when supported classes or types are null

* Implement construction graph step type serializer

* Fix up construction serialization

* Fix up construction serialization part 2

* Fix null list in technology database component

* Fix body serialization

* Fix entity storage serialization

* Fix actions serialization

* Fix AI serialization

* Fix reaction serialization

* Fix body serialization

* Fix grid atmosphere serialization

* Rename IServ3Manager to ISerializationManager

* Convert every non generic serializer to the new format, general fixes

* Serialization and body system fix

* pushinheritance fix

* Update all prototypes to have a parent and have consistent id/parent properties

* Merge fixes

* smh my head

* cuddling slaps

* Content commit for engine PR

* stuff

* more fixes

* argh

* yes even you are fixed

* changelog fixes

* fixes seeds

* argh

* Test fixes

* Add writing for alert order prototype

* Fix alert order writing

* FIX

* its been alot ok

* Fix the rest of the visualizers

* Fix server alerts component tests

* Fix alert prototype tests not using the read value

* Fix alert prototype tests initializing serialization multiple times

* THIS IS AN AMERICAN CODEBASE GOD BLESS THE USA

* Add ImplicitDataDefinitionForInheritors to IMechanismBehavior
Fixes the behaviors not being found

* Fix NRE in strap component
Good night to the 1 buckle optimization

* Fix clothing component slot flags serialization tag

* Fix body component in all components test

* Merge fixes

* ffs

* Make construction graph prototype use serialization hooks

* human yaml linted

* a

* Do the thing for construction

* stuff

* a

* monke see yaml linter

* LINT HARDER

* Remove redundant todo

* yes

* Add skip hook argument to readers and copiers

* we gamin

* test/datafield fixes

* adds more verbose validation

* moves linter to action

* Improve construction graph step type serializer error message

* Fix ammo box component NRE

* gamin

* some updates to the linter

* yes

* removes that test

* misc fixes

* array fix
priority fix
misc fixes

* adds proper info the validation

* adds alwaysrelevant usa

* Make yaml linter take half as long to run (~50% less)

* Make yaml linter 5 times faster (~80% less execution time)

* based vera being based

* fixes mapsaving

* warning cleanup & moves surpressor

* removes old msbuild targets

* Revert "Make yaml linter 5 times faster (~80% less execution time)"

This reverts commit 3e6091359a26252c3e98828199553de668031c63.

* Add -nowarn to yaml linter run configuration

* Improve yaml linter message feedback

* Make dependencies an argument instead of a property on the serialization manager

* yamllinting slaps

* Clean up type serializers

* Move yaml linter code to its own method

* Fix yaml errors

* Change yaml linter action name and remove -nowarn

* yaml linter please shut

* Git resetti robust toolbox

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2021-03-05 01:08:38 +01:00
Vera Aguilera Puerto
338d6fe704 Adds slime people (#3320) 2021-03-04 13:58:43 +01:00
Swept
e394ae5fca Fix shovel sprite (#3499) 2021-03-04 19:40:12 +11:00
collinlunn
06f549d282 Piping Unit test fixes (#3471)
* PipeNetDevice on piping prototypes

* client component ignore

* NodeContainer OnRemove bugfix

* Moves some NodeContainer code from OnRemove to Shutdown

* yaml indentation fix
2021-03-02 19:58:19 +01:00