* i probably shouldnt have done this in one commit
* map nonsense
* fix example code
* unnecessary
* test
* reviews
* little fix for open datafield
* add soul
* mindcomp loc, kitchenspike loc fixes, climbable loc fixes
* add fluent functions for words that change on pronoun, add grammarcomponent to humans
* fix the()
* cleanup
* cleanup
* reviews
* holla holla get dolla
* adds damage metabolism
* tweaks words
* metabolism is kinda weird
* adds some simple chemicals
* renames DamageMetabolism to HealthChangeMetabolism
* tweaks like one chemical because it was annoying
* did some changes that the sloth told me to
* adds summary comments for those foolish enough to try and understand my code
* rewrites the component so that is uses a more elegant solution, and handles decimals
* Updates with suggestions from review
* changes stuff idk:
* git cringe
* changes one tiny lil thing
* Apply YAML suggestions
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Cleans up disposal unit yaml and fixes inability to throw things in them.
* Comments out mailing units because they are beyond broken and need a refactor.
* Makes Disposal UI look better
* Localized the disposal unit
* Removes title line
* Removes changes to VendingMachineMenu, mistakenly committed.
* Applies code reviews
* Now uses BaseMachinePowered
* Hopefully make singularity shader warping resolution-invariant
This may or may not fix intensity issues
* Fix singularity 'zero velocity' check
It got stuck in a corner. Twice. I really thought I'd fixed that.
* Make it easier to move around various power stuff by shrinking their AABBs a little and making singulo generator a circle
* Changes to some machine prototypes to reduce duplication of collision changes (#1)
* Changes to some machine prototypes to reduce duplication of collision changes
* BaseMachine.BaseMachineUnpowered -> BaseMachine.BaseMachinePowered
* Add GNU Octave script for tuning singularity engine. startsingularityengine is now properly tuned & sets up radiation collectors. FTLize RadiationCollectorComponent.
* Fix bugs with radiation collectors producing infinite power.
* Ensure singularities don't instantly annihilate other singularities (causing new singularities to instantly dissolve)
Technically found by a "bug" where a singularity generator would make multiple singularities, but this renders that bug harmless.
* Tune singularity shield emitters to hopefully randomly fail less, and add an Octave script for looking into that
* Fix singularity shader
* Map in an unfinished PA into Saltern
* Correct PA particles being counted twice by singularity calculations, add singulo food component
* Hopefully stop "level 1 singulo stuck in a corner" issues by freezing it when it goes to level 1 from any other level
* Apply suggestions on 'jazz' PR