py01
b46b890618
Removes half-implemented ConduitLayer from piping ( #2957 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-09 10:05:29 +11:00
AJCM
62a2cf9931
oops
2021-01-08 12:02:23 -04:00
AJCM
333f84f637
address review
2021-01-08 11:59:59 -04:00
AJCM
644dd23a1e
Fixes console errors
2021-01-08 11:14:58 -04:00
moonheart08
010a22a593
Fix indentation in technologies.yml ( #2952 )
2021-01-08 15:21:34 +01:00
Swept
8e926db8e7
I used the web-edit to fix the web-edit... ( #2941 )
2021-01-07 21:17:34 +11:00
Swept
429851140a
Moves Filled stuff to Catalog/Fills. ( #2938 )
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* Moved boxes
* Toolboxes
* Gas Tanks
* Fixed that last commit
* Large gas tanks shouldn't fit on belts
2021-01-07 17:27:46 +11:00
mirrorcult
7977992e5a
Add kitchen knife & sliceable foods ( #2891 )
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* sliceable food, kitchen knives
* sprite fixes, sounds
* add to vendor
* address reviews
* address reviews
* stereo -> mono
* fix wrong amount of nutriment being removed
* oops im dumb
* meta.json
* fix merge
* probably fix test
* remove all instances of [ComponentReference(typeof(IAfterInteract))]
Co-authored-by: cyclowns <cyclowns@protonmail.ch >
2021-01-07 12:48:08 +11:00
Swept
a7c4571075
Fixes Botanist and Mime not spawning with unique backpacks. ( #2937 )
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* Botanist and Mime fixed
* Fixed some unupdated duffels.
* Fix
* I am so goofy
2021-01-07 12:35:57 +11:00
Tarlan2
6c10341938
Update technologies.yml ( #2911 )
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Remade the technologies pull.
2021-01-07 11:40:42 +11:00
Swept
ff79798c2a
Adds SimpleMobBase for NPCs. ( #2932 )
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* Initial
* Initial2
* Abstraction
2021-01-07 11:25:06 +11:00
py01
2d1fe31bce
SolutionContainerComponent refactors ( #2746 )
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* Moves ContainsReagent from SolutionContainer to Solution
* GetMajorReagentId from SOlutionContainer to Solution
* Makes capability checks use HasFlag
* Moves Solution Color calculation from SolutionContainer to Solution
* Replaces SolutionContainerCaps.NoExamine with CanExamine
* Misc SolutionContainer.Capabilities yaml cleanup
* Removes HasFlag usage in SolutionContainerComponent
Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-06 13:31:41 +01:00
cyclowns
258ae55441
mobmask -> passable ( #2916 )
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Co-authored-by: cyclowns <cyclowns@protonmail.ch >
2021-01-06 13:06:09 +11:00
Swept
78ee111fbb
Update syndie bag IDs ( #2925 )
2021-01-06 13:00:04 +11:00
Swept
e99d497b54
Increase PDA box capacity ( #2924 )
2021-01-06 12:58:56 +11:00
Paul Ritter
bbe9e8328f
Merge pull request #2923 from SweptWasTaken/outdated-carpet
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Removes any trace of floor_carpet.
2021-01-06 01:59:10 +01:00
SweptWasTaken
1f333c45fd
Initial
2021-01-05 13:33:33 -08:00
SweptWasTaken
ba6fa3b1b4
Done
2021-01-05 13:00:12 -08:00
SweptWasTaken
38f5185bdb
Nukes Pathfinding maps
2021-01-05 12:44:03 -08:00
Swept
18fd5a6e41
Fixes multitool sprite. ( #2921 )
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* Sprites
* YAML
2021-01-05 21:32:37 +11:00
Radrark
c196cdbd42
Add property to text keybinds ( #2862 )
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Co-authored-by: Radrark <null>
2021-01-05 16:47:42 +11:00
Swept
196e6d2f45
Plays rustle sound when inserting or opening a backpack. ( #2890 )
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* SoundCollection
* Works
* Applied review
* Waah
* Working
* e
* Adjust sound collection serialization
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com >
2021-01-05 16:34:53 +11:00
Swept
4430164073
Adds unique equips for syndie duffels. ( #2867 )
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* Initial
* Woops c/p slipup
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-05 16:22:31 +11:00
Swept
350f7313be
Replaces medical scanner sprite. ( #2870 )
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* Initial
* Let's go
* Updates the pods meta.json cause I can
2021-01-05 02:10:24 +01:00
Vera Aguilera Puerto
9c2aaef73a
Makes accept cloning message use Eui ( #2910 )
2021-01-03 17:20:17 +01:00
Swept
81730e2612
Backpack preferences. ( #2864 )
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com >
2021-01-03 16:22:14 +01:00
Vera Aguilera Puerto
85add420b0
Destructible spawning fix redux ( #2892 )
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* Fix SpawnEntitiesBehavior crash and add test
* Fix comparer, add duplicated behavior
Turns out this isn't Java
* Threshold behaviors are now "linearly" executed
* Fixes YAML threshold behaviors to be linear
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com >
2021-01-02 20:06:00 +01:00
Daniel Castro Razo
cc4669244d
Fixes to explosionhelper ( #2819 )
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* Revert "Make handheld explosives affect tiles (#2806 )"
This reverts commit 005e142949 .
* Fixes tiles being destroyed under walls by an explosion
* Extra imports removed
* Handles explosion in space and different grids
This handle explosions across different grids, and tiles are still protected if there is an entity airtight and currently blocking air on top of them that survived the explosion.
* Some bug fixes
- The way tiles were being protected was silly.
- Big explosions cause a lot of objects to trigger multiple events and at the same time they are destroyed.
- Explosions spawning inside containers like closets work now.
* Range bug fixes
* Explosive
The explosion works even if the entity exploding is inside multiple 'layers' of containers like.
bomb -> survival box -> tool box -> closet
* Explosions are different now
Explosion can't jump over walls now.
Explosions work like rays now, if an explosion breaks a wall it can scatter inside the room.
If entities are behind impassable entities that survive the blast they are left unscathed.
* Little fix
* Remove the extra lookup of tiles
* Another small change
* Restore the second lookup
I thought this was extra, but this protects the tile under it if there is an Impassable entity on top. None wants anchored girders on top of lattice/space
* Changing order of conditions
IsBlockedTurf is cheaper to run than InRangeUnobstructed.
* Yep
2021-01-02 19:03:10 +01:00
Swept
cd9e5a590b
Fixes remaining renamed chems ( #2889 )
2021-01-02 18:05:32 +11:00
Swept
63a7d2d433
Fixes gar glasses. ( #2869 )
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* Initial
* Fixes inhands
* A
* Oh yeah and they slice real good too
2021-01-02 14:54:30 +11:00
Swept
a111349351
Organizes the reagents/reactions YAML. ( #2885 )
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* Fixes chemical IDs from being FUCKING FUCK GUVK
* All done
* Updated the chem dispenser
2021-01-02 13:34:44 +11:00
DmitriyRubetskoy
625d7aefa3
Animal flavor text ( #2796 )
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* Added flavortext to all animals currently in the game
* intelligence
* Different butterfly flavortext
* Small corrections
* Periouds
* Goat changed to something of a biological fact
* Misspellings fixed
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
* Update Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru >
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2021-01-01 18:27:31 +01:00
Vera Aguilera Puerto
4316e2f554
Recycler improvements, add RecyclableComponent as a tag. ( #2882 )
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* Recycler improvements, add RecyclableComponent as a tag.
* nullableeeeeeeeeeee
2021-01-01 18:19:12 +01:00
Vera Aguilera Puerto
cf38e17b7e
Shuttle called/recalled announcements and sounds.
2021-01-01 16:34:54 +01:00
Vera Aguilera Puerto
d43ca2877a
Ghost on mind shutdown fixes, no more ghost stacking at bar.
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Fixes #1701
2021-01-01 16:11:17 +01:00
Vera Aguilera Puerto
b5fd2ffd6d
Recycler improvements, add RecyclableComponent as a tag.
2021-01-01 15:28:58 +01:00
Daniel Castro Razo
633ae5bc90
Fixes Emergency Lights not charging ( #2873 )
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* Fixes Emergency Lights not charging
* Removed extra imports
2021-01-01 14:26:42 +01:00
Vera Aguilera Puerto
483f7f4385
You can now examine Node Containers to see their "connectors" ( #2881 )
2021-01-02 00:20:23 +11:00
Swept
9af508e0b5
Satchel and Duffelbag of Holding. ( #2866 )
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* Duffel of Holding
* Satchel of Holding
* Added equipped sprites for both syn duffel variants
* Moved syndie stuff to another PR
2021-01-01 14:16:08 +01:00
py01
8f1c4b79c6
HV Cable sprite fix ( #2872 )
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Co-authored-by: py01 <pyronetics01@gmail.com >
2021-01-01 14:11:32 +01:00
Swept
86e18eabe3
Hotfix for Lathe Recipes. ( #2857 )
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* Initial
* Updates sheet recipes
2020-12-29 01:57:03 +01:00
AJCM-git
04b05c60cb
Many improvements to disposals room ( #2848 )
2020-12-29 01:42:20 +01:00
AJCM-git
13704a255c
Fixes the audio and icon ( #2854 )
2020-12-28 04:32:48 +11:00
RemberBL
be48a25c14
Sound effect plays when an item is thrown ( #2767 )
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* Adds toss.ogg to the project's resources
* Thrown items will now play a sound effect
2020-12-27 20:30:47 +11:00
Swept
78fdd64a43
Fixes replacement light boxes/crates. ( #2853 )
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* Fixes mixed lights box
* Fixed replacement lights crate
2020-12-27 19:42:13 +11:00
Tarlan2
75b35bc8c8
Autolathe recipes ( #2836 )
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* the new recipes I added.
* More recipes for the autolathe. Includes the baton, the pickaxe, the cleaver and a few more.
* autolathe recipes.
2020-12-27 19:29:07 +11:00
Swept
7790f8f6f6
Adds hugbox. ( #2826 )
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* Box and sprites
* Added to clowns fills
2020-12-27 19:24:08 +11:00
Swept
d595286dcc
Tweaks volume of material per sheet in lathes. ( #2852 )
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* Initial
* Tidies up file structure
2020-12-27 19:22:50 +11:00
AJCM-git
b554480a42
fixing bounding box ( #2849 )
2020-12-27 18:54:34 +11:00
moonheart08
bf57038eac
carpets are no longer intangible ( #2851 )
2020-12-27 18:53:59 +11:00