Assigned sprite for cap gun cartridge. Added cap gun cartridge box. Fixed naming of cap gun speed loader so it shows easier in entity spawner. Fixed cap gun so it deals 0 damage.
* Refactor stacks to use prototypes
* Fix not assigned warning
* Add names to stacks
* Make machine baords and material constructions use the name as well
* Remove defaulting stacks to prototype id
* Fix tests
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Bucket starts with water
* Mop has do_after
* Bucket has do_after (user allowed to move while using it as long as they're in range at the end for maximum jannie skill)
* Random cleanup
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* GlassBeaker and FirelockElectronics
* Teleportable + Fixed parented Mobs
* Moved the small tag stuff outta this PR, this is a MOB PR nowgit add .
* FootstepSound
* FootstepSound fixed
* Teleportable
* Added Tags
* My first contribution in a while.Change AddAccent command to be case insensitive (#3112)
* got rid of the bottle of nothingness. thought it was an empty bottle.
* new correction
* Delete SpaceStation14.sln
I honestly don't know what happened here. I didn't code those lines.
* Revert "Delete SpaceStation14.sln"
This reverts commit 68876841dce9c6e2ce9d21996e4caef3512b1385.
* new attempt at fixing
* Revert "new attempt at fixing"
This reverts commit 780f66fda3d66b6d4d086871d0b2ea2f6d4ee004.
* Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"
This reverts commit 08041a30365331b82309aedaf2136d7631459887.
* Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""
This reverts commit b2dc76a6683e8df88188d37a836f9ab9a54287b5.
* Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)"""
This reverts commit 478d2bfe5daf6098d2f5665249ce0f161704dd73.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* Revert "Revert "Revert "Revert "My first contribution in a while.Change AddAccent command to be case insensitive (#3112)""""
This reverts commit 23c195143e1e3d05cb5f344329c01754432684a9.
* still having figured what happened with the sln file
* please work
* -Added wood as a material.
-Made a few changes in the material requirements for some of the recipes.
* ok. added a small correction for wood at material_stacks.yml
* ok added another correction for misc.yml because for some reason a : just disappeared.
* -added plastic as a material, complete with a png (credits: tgstation)
-replaced glass with plastic for material requirements for some of the latherecipes
* for some reason the shovel was duplicate, being in both botany.yml and in tools.yml. deleted it from tools
* ok. one last try. noticed that the sprite path for shovel was weird even though it already has its own sprite at Objects/Tools/shovel.rsi . so I decided to fix the path then move the shovel back to tools.yml while deleting it from botany.yml. maybe that was the problem?
* corrected the extra space on the type: material for plastic discovered by Peptide90.
* noticed that wood also had a bad icon path.
* another attempt
* weird. I don't remember messing with the flashlight requirements.
* added plastic in the SharedStakedComponent and the meta.json from materials.rsi is back to how it was
* hopefully this icon is valid.
* small corrections concerning double space.
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Added remaining inventories
Made remaining vendors usable.
nutri and robotics have some job specific items missing that aren't in yet.
medical will need updated when medical is in.
* added TO DO: for magivend
* added syringe and TO DO:
* added BoneSaw and TO DO
* Update Resources/Prototypes/Catalog/VendingMachines/robotics.yml
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Data-driven NPC factions
* Minor re-factor so it's settable via yaml instead. Any changes made during runtime aren't saved back.
* Still uses enums given bitmasks go BRRT
* private setters whoops
* nullables
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Add TODOs and some improvements
* Removed ""
* added descriptions
custom not ported.
* vent description
custom not ported.
* scrubber description
custom not ported.
* Update scrubbers.yml
* update description
custom not ported.
* computer frame description
* machine frame descriptions
* Vending machine descriptions
Mostly from TG, some custom.
* description
ported tg
* updated descriptions
Custom descriptions.
Need dynamic APC connector wire description (it's actual range).
* description
ported tg
* description
custom
* Descriptions
Not sure we needed them because it's self explainatory but oh well, now everything is described.
Empty lights have no name or description so have left blank for now.
* descriptions
custom
* descriptions
custom
* Added "" to descriptions
Plus some changes.
* Missed ""
* Updated A to It's a
* Auto stash before merge of "descriptions2" and "Peptide90/descriptions"
* Fix vending machines
* Remove TODOs
* Fix Chocolate vending machine
* Remove all fixed TODOs and small fixes
Co-authored-by: Peptide90 <78795277+Peptide90@users.noreply.github.com>