Flipp Syder
c7c651e3de
Refactors TemperatureComponent and AtmosExposed to ECS ( #4927 )
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Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com >
2021-10-29 10:18:43 +02:00
PJBot
68e5a204e3
Automatic changelog update
2021-10-29 04:08:35 -04:00
20kdc
7cdb9dcf86
Disposals fixed under station rotation ( #5067 )
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* Some sanity checks on disposals movement, fix the interpolator
* Technically fix disposal routing, but I'm not done here yet
* Remove disposals reliance on implicit direction sensing entirely.
2021-10-29 19:07:32 +11:00
PJBot
01d62baa64
Automatic changelog update
2021-10-29 04:05:27 -04:00
Flipp Syder
91b4ce6f24
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
metalgearsloth
87701b50c6
Remove naughty IEntity.Dirty calls ( #5069 )
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Really this thing should probably be internal because you should never be calling it.
2021-10-28 22:40:05 -07:00
PJBot
c1f9b34cd4
Automatic changelog update
2021-10-29 01:39:45 -04:00
Kara D
78005f8e9e
Fix windoors not autoclosing
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Fixes #4902
2021-10-28 22:38:36 -07:00
PJBot
9244411f5c
Automatic changelog update
2021-10-29 01:26:46 -04:00
Kara D
a02b08651b
Fix lasers not passing through grilles
2021-10-28 22:25:21 -07:00
PJBot
493af8861d
Automatic changelog update
2021-10-28 13:03:12 -04:00
Vera Aguilera Puerto
d62317b8f6
Fix not being able to construct windows on top of grilles.
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Fix #5073
2021-10-28 19:02:07 +02:00
Vera Aguilera Puerto
65186abeea
Update submodule.
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Reverts a funny PVS change.
2021-10-28 17:59:13 +02:00
metalgearsloth
c71a53b388
Update submodule
2021-10-29 01:29:13 +11:00
PJBot
6c0af6f7b8
Automatic changelog update
2021-10-28 08:36:02 -04:00
Leon Friedrich
b427d9cb8b
Fix stuck in-hand sprites ( #5068 )
2021-10-28 14:34:59 +02:00
Visne
ac78145b94
Remove encapsulation for previously protected XAML UI fields ( #4975 )
2021-10-28 14:23:17 +02:00
PJBot
aed66cfc48
Automatic changelog update
2021-10-28 07:30:22 -04:00
Leon Friedrich
5dd73ff6e0
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
Visne
94579d1877
Fix a bunch of warnings ( #5058 )
2021-10-28 13:19:38 +02:00
Vera Aguilera Puerto
0bca9befca
Fix being able to electrocute pulled mobs when completely insulated.
2021-10-28 11:50:31 +02:00
PJBot
13f3771594
Automatic changelog update
2021-10-28 05:23:03 -04:00
Vera Aguilera Puerto
335c461442
Fix sync UseTool not calling ToolFinishUse when there's a DoAfter.
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Fixes #5060
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto
f12cec3f98
Fix construction DoAfter results not setting current edge index.
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Fixes #5061
2021-10-28 11:21:55 +02:00
Vera Aguilera Puerto
f840db0458
Fix bug which allowed you to build machines for free by taking the board out and putting it in again.
2021-10-28 11:07:33 +02:00
Saphire Lattice
1e7a3ff191
Fix morgue picking up pipes ( #5045 )
2021-10-27 23:09:10 -07:00
PJBot
6067122abc
Automatic changelog update
2021-10-28 01:22:22 -04:00
Leon Friedrich
49296e33a0
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
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* XAML verb menu
* fix ghost FOV
* spacing
* rename missed "ContextMenu"->"EntityMenu" instances
* move visibility checks to verb system
* update comment
* Remove CanSeeContainerCheck
* use ScrollContainer measure option
* MaxWidth / texxt line wrapping
* verb category default
Now when you click on a verb category, it should default to running the first member of that category.
This makes it much more convenient to eject/insert when there is only a single option
* only apply style to first verb category entry
* Use new visibility flags
* FoV -> Fov
* Revert "only apply style to first verb category entry"
This reverts commit 9a6a17dba600e3ae0421caed59fcab145c260c99.
* make all entity menu visibility checks clientside
* Fix empty unbuckle category
* fix merge
2021-10-27 22:21:19 -07:00
PJBot
224952110e
Automatic changelog update
2021-10-27 22:37:12 -04:00
Alex Evgrashin
2cb35fab3c
Fix light replacer and move it to ECS ( #5053 )
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* Fixed broken replacer prototype
* Light replacer ECS
2021-10-28 13:36:09 +11:00
Visne
a23a182946
MicrowaveMenu to XAML UI ( #4988 )
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* Rename and create files
* MicrowaveMenu to XAML UI
* Improve code 😪
* Restart tests
* Restart tests
* Remove unused imports
* Remove duplicate localization string, set MinWidth so string fits
* Improve code and localization
* Update Content.Client/Kitchen/UI/MicrowaveBoundUserInterface.cs
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com >
2021-10-27 14:59:53 -07:00
Flipp Syder
e29e058f8c
Restores missing pronouns. Oops! ( #5051 )
2021-10-27 20:50:12 +02:00
Visne
c67160ae19
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
PJBot
bd4ab219e3
Automatic changelog update
2021-10-27 11:45:33 -04:00
20kdc
bf48a42b6f
Give the Engi-Vend insulated gloves (only one machine in engineering) ( #5049 )
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This is because engineers end up not having enough insulated gloves to go around.
Kinda bad.
2021-10-27 17:44:31 +02:00
PJBot
16618fa186
Automatic changelog update
2021-10-27 06:55:16 -04:00
Julian Giebel
5b74811f28
Add high pressure machine frame rsi ( #4950 )
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Implement Disposal machine construction graph and recepie
Restore eris disposal unit
Co-authored-by: Julian Giebel <j.giebel@netrocks.info >
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-27 21:54:12 +11:00
metalgearsloth
a12eb29464
Convert sus events to eventbus ( #5044 )
2021-10-27 10:53:10 +02:00
metalgearsloth
3b508b041b
Remove some unused fields again-ing
2021-10-27 19:43:57 +11:00
PJBot
3833389481
Automatic changelog update
2021-10-27 04:33:09 -04:00
20kdc
687427d324
Lower Saltern generator power to balance things out ( #4749 )
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2021-10-27 10:32:06 +02:00
PJBot
ee05f64b4c
Automatic changelog update
2021-10-27 04:28:28 -04:00
Pieter-Jan Briers
3e46b5f7b7
Update submodule
2021-10-27 10:27:31 +02:00
metalgearsloth
f320c6dd8f
Fix storage closing bounds on rotated grids ( #5033 )
2021-10-27 10:27:25 +02:00
Ygg01
14b401f9b3
Puddle refactor 2: Spillastic boogaloo ( #4784 )
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* Refactor PuddleComponent
* Move puddle effects into separate RSIs
Basically egg/tomato/powder puddle will be moved into separate
/Textures/Fluids RSIs
* Fix YAML for puddles
* Fix issues sloth pointed out.
* Ensure Puddle Component are properly added when spawned
* Remove unnecessary method init puddle with starting maxVolume
* Addressed ElectroSr comments
* Add Resolves
* Try fix error in ensureSolution
* Puddle unanchoring
* Address some issues with puddles
* Fix continue -> return
2021-10-27 19:24:18 +11:00
Ygg01
03b1fed47d
Change ChemMaster 4000 UI to use XAML UI ( #5025 )
2021-10-27 09:22:02 +02:00
PJBot
0862e5ae5a
Automatic changelog update
2021-10-27 03:13:40 -04:00
Saphire Lattice
0da8a5b9d0
Fix trashbags picking up atmos entities that are anchored ( #5035 )
2021-10-27 18:12:36 +11:00
Visne
ae2f9fb83a
CrayonWindow to XAML UI ( #4987 )
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* Create and rename files
* CrayonWindow to XAML
2021-10-26 20:35:46 -07:00
PJBot
4bef8d3dde
Automatic changelog update
2021-10-26 21:32:25 -04:00