Aviu00
4d09ed9245
Spellblade update ( #346 )
...
* - tweak: Don't close eui too quickly.
* - add: Spellblade update.
* - fix: Cult teleport spell.
2024-06-11 23:07:47 +03:00
Aviu00
01511adbb2
Magic 4 ( #345 )
...
* - fix: Fix teleport scroll.
* - add: Spell book.
* - add: Smite scroll & update shuttle.
* - tweak: Tweak cost.
2024-06-10 13:57:32 +03:00
Aviu00
0c34a1fd9b
Magic 3 ( #340 )
...
* - add: Some tweaks and localization.
* - add: Teleport spell.
* - tweak: Tweak wizard hardsuit.
* - add: Turn off shield on cast.
* - add: New wizard clothes & update wizard shuttle,
* - remove: Remove old clothes from shuttle.
* - fix: No teleporting to centcomm.
2024-06-09 19:26:27 +03:00
Aviu00
d838e850c6
Ling tweak & faction cleanup ( #337 )
...
* - tweak: Ling tweaks.
* - fix: Faction cleanup.
2024-06-08 16:03:20 +03:00
Aviu00
c1fe31b63b
More magic ( #338 )
...
* - tweak: Magic tweaks.
* - add: Rework some spells.
* - fix: Some bugfixes.
* - tweak: Less requirements.
* - add: Loc.
2024-06-08 16:01:49 +03:00
Aviu00
4fde7aedee
Маг ( #336 )
...
* GameRule, a lot of prototypes and FTL pending
* some protos
* - add: Magic additions, tweaks and bugfixes.
* - add: Wizard gamerule.
* - tweak: Do not call shuttle.
---------
Co-authored-by: melano <92106367+melanoTurbo@users.noreply.github.com >
2024-06-07 16:02:23 +00:00
Aviu00
e72db9d701
Stunprod fixes & add new sprites ( #334 )
...
* - tweak: Cleanup snatcherprod and tentacle gun.
* - fix: Cleanup StunprodSystem.
* - add: Snatcherprod on inhand sprites.
2024-06-06 14:30:00 +03:00
Aviu00
152c9546a4
- add: TelefragSystem. ( #333 )
2024-06-06 13:23:00 +03:00
Aviu00
ad65bd1e58
Фиксы ( #332 )
...
* - fix: Fix desword flipping on server.
* - fix: Fix invalid cult target.
* - fix: Fix narsie summon.
* - tweak: Weaker heavy attack.
* - tweak: Less toy desword stamina damage.
* - fix: FrameUpdate.
* - tweak: Less blunt bleed.
2024-06-06 13:22:49 +03:00
Aviu00
a60d4eec45
Selectively revert PullController ( #28126 ) ( #330 )
...
I am leaving the issues open and have updated #26547 with more info on what we should do long-term. This is just to bandaid the short-term complaining.
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com >
2024-06-05 17:31:32 +03:00
Aviu00
17b92f27a9
- fix: Fix sechud. ( #328 )
2024-06-05 10:21:05 +03:00
Aviu00
9d1c014938
Вернуть трейлы от пуль ( #270 )
...
* - add: Bring back bullet trails.
* - add: Cvar, thinner trails.
* - add: Add option.
2024-06-04 14:00:48 +03:00
Aviu00
ad72eea8a1
- add: Cleanup TelescopeSystem. ( #325 )
2024-06-02 20:50:04 +03:00
Aviu00
231927a577
Security update ( #323 )
...
* add: security hud update
* access & fix names
* translates
* fix
* - fix: Fixes.
* - fix: Условно-досрочно.
---------
Co-authored-by: CaYpeN1 <artem7771art@gmail.com >
2024-06-01 16:28:21 +03:00
ThereDrD0
5a705ac195
Revert "[Feat] Обновление для визора СБ ( #274 )" ( #320 )
...
This reverts commit 3a5fcf35a5 .
2024-06-01 14:12:12 +03:00
CaypenNow
3a5fcf35a5
[Feat] Обновление для визора СБ ( #274 )
...
* add: security hud update
* access & fix names
* translates
* fix
2024-06-01 10:30:21 +03:00
RinKeeper
357680d278
fixes ( #282 )
...
* fix: fixes
* resolve conflicts
* very important commit
* very important gramatical error
* incredible architecture solution
2024-05-30 17:48:15 +03:00
Remuchi
d4be4d3445
[Feat] Внешний вид и название канистр можно изменить прямо в игре ( #317 )
...
* feat: Теперь можно менять внешний вид канистр газов
* fix: русский язык (я его не знаю)
2024-05-30 17:28:53 +03:00
Aviu00
e509855524
- add: Revive 2.0. ( #318 )
2024-05-30 15:27:13 +03:00
Aviu00
9a72a48c4b
Fixes mostly ( #292 )
...
* - fix: Fix animals standing.
* - fix: Stuff drop from hands on stun or death even if lying.
* - tweak: Tentacle gun no longer stuns.
* - fix: Space cleaner now evaporates.
* - remove: No crew monitor objective.
* - fix: Fix time beacon.
* - tweak: Revert neuro implant buff.
* - tweak: Nerf dagger.
* - fix: Fix void adaptation not working.
2024-04-23 16:20:16 +03:00
Remuchi
9565de0262
[Feat&Fix] Система лежания ( #288 )
...
* лежать
* лучше так сделать
* - remove: Gravity is fine.
* - add: Hit moving lying targets.
* - tweak: Lie down insted of stun on FTL.
* - fix: Fix double component.
* - remove: Disable recoil.
---------
Co-authored-by: Aviu00 <aviu00@protonmail.com >
2024-04-22 18:14:23 +03:00
Aviu00
6272da2bb3
Fixes ( #289 )
...
* - fix: Ling fixes.
* - fix: Fix ghasp identity.
* - fix: Low temp slowdown fix.
* - fix: Crossbow fix.
* - fix: Fix gamerules.
* - fix: Fix shadow shackles.
* - fix: Cleanup refund.
* - fix: Can't pry runic door.
* - fix: Fix crash.
* - fix: Fix mood.
* - fix: Fix dictionary.
2024-04-21 18:07:27 +03:00
Remuchi
bf0a124b05
[Fix] Hotfixes 2 ( #287 )
...
* fix: Скоупидия и Вандербокс снова работают
* fix: главы станции снова не могут быть главами революции
* а что так можно было
2024-04-20 22:41:39 +09:00
Remuchi
28b714a318
fix: теперь в лобби можно прослушать голос
2024-04-20 12:38:13 +07:00
Remuchi
6efdbba72b
fix: способность фантома не убирает его полёт по окончанию
2024-04-17 13:46:55 +07:00
Remuchi
69d7ec9438
fix: зеркало теперь работает точно
2024-04-17 13:34:19 +07:00
Remuchi
787ce1e674
немного снизим количество warning при билде
2024-04-17 11:52:49 +07:00
Remuchi
44b9c3d723
fix: ТТС снова выдает правильные голоса
2024-04-17 11:50:47 +07:00
Remuchi
8712256194
Revert "Revert "Revert "Cleanup ExecutionSystem ( #24382 )" ( #25555 )""
...
This reverts commit 3c9c149b81 .
# Conflicts:
# Content.Server/Projectiles/ProjectileSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
2024-04-14 12:12:54 +07:00
Remuchi
57e50ceed5
shitcode is real
2024-04-13 14:15:41 +07:00
Remuchi
e2b6002076
Merge remote-tracking branch 'origin/master' into upstream
...
# Conflicts:
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Changeling/ChangelingRuleSystem.cs
# Content.Server/Changeling/ChangelingSystem.Abilities.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
# Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Server/_White/Cult/GameRule/CultRuleComponent.cs
# Content.Server/_White/Cult/GameRule/CultRuleSystem.cs
# Content.Server/_White/Cult/Runes/Systems/CultSystem.Rune.cs
# Content.Server/_White/Keyhole/KeyholeSystem.cs
# Content.Server/_White/MeatyOre/MeatyOreStoreSystem.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Content.Shared/_White/Keyhole/Components/KeyBaseComponent.cs
# Resources/Locale/ru-RU/White/stuff.ftl/runes-entities.ftl
# Resources/Locale/ru-RU/_white/cult/blood-spear.ftl
# Resources/Locale/ru-RU/_white/cult/bolt-barrage.ftl
# Resources/Locale/ru-RU/_white/cult/cult.ftl
# Resources/Locale/ru-RU/_white/cult/gui.ftl
# Resources/Locale/ru-RU/cult/cult-structure.ftl
# Resources/Locale/ru-RU/cult/pylon.ftl
# Resources/Maps/White/Scoupidia.yml
# Resources/Maps/White/Void.yml
# Resources/Maps/White/WonderBox.yml
# Resources/Prototypes/Actions/types.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Cargo/cargo_atmospherics.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/misc.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml
# Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
# Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
# Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
# Resources/Prototypes/Entities/Structures/Furniture/dresser.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/Entities/Structures/stairs.yml
# Resources/Prototypes/_White/Entities/Objects/Misc/books.yml
2024-04-13 13:59:00 +07:00
Remuchi
7ca05487a9
еще приколы
2024-04-13 12:55:14 +07:00
Remuchi
f21ef6953c
всякое прикольное
2024-04-13 11:58:34 +07:00
Remuchi
d2d501dbc0
Merge remote-tracking branch 'upstream/master' into upstream
...
# Conflicts:
# Content.Client/Access/AccessOverlay.cs
# Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
# Content.Client/Access/UI/IdCardConsoleWindow.xaml
# Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/AGhost.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/GameTicker.Spawning.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Shared/Access/Components/IdCardConsoleComponent.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/RCD/Systems/RCDSystem.cs
# Content.Shared/Roles/JobPrototype.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# Resources/Audio/Machines/attributions.yml
# Resources/Locale/en-US/rcd/components/rcd-component.ftl
# Resources/Maps/reach.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
# Resources/Prototypes/DeviceLinking/sink_ports.yml
# Resources/Prototypes/Entities/Clothing/Back/duffel.yml
# Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml
# Resources/Prototypes/Entities/Clothing/Neck/misc.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
# Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml
# Resources/Prototypes/Entities/Objects/Magic/books.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
# Resources/Prototypes/Entities/Objects/Misc/tiles.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
# Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
# Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
# Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Decals/bricktile.rsi/white_box.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/migration.yml
2024-04-13 11:29:33 +07:00
CaypenNow
f83adf16f4
fix ( #280 )
2024-04-12 17:08:27 +03:00
Aviu00
7632c7c99d
- add: Update blood dagger. ( #281 )
2024-04-12 17:08:17 +03:00
Remuchi
a61ace4a9a
фиксы под тесты ура
2024-04-10 09:57:42 +07:00
Killerqu00
fd067731b5
Skipping bounties ( #26537 )
...
* add button to menu
* networking and component work
* try to add access stuff
* main functionality done
* add access lock? I think?
* remove extra line
* fix access system
* move SkipTime to StationCargoBountyDatabaseComponent
* Disable/Enable skip button based on cooldown
* remove debugging
* add access denied sound
* remove DataField tags
* dynamic timer
2024-04-09 18:18:07 -04:00
Pieter-Jan Briers
d879665b52
Add new "grant_connect_bypass" admin command ( #26771 )
...
This command allows you to grant a player temporary privilege to join regardless of player cap, whitelist, etc. It does not bypass bans.
The API for this is IConnectionManager.AddTemporaryConnectBypass().
I shuffled around the logic inside ConnectionManager. Bans are now checked before panic bunker.
2024-04-09 17:25:21 +02:00
deltanedas
2f5c639a15
predict humanoid identity examine ( #26769 )
...
* predict humanoid identity examine
* actually server doesnt need proto anymore
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-04-08 11:16:21 -04:00
Aviu00
d3086184bd
- fix: Fix offering rune part 2. ( #275 )
2024-04-07 21:22:48 +03:00
Aviu00
3d15c80a23
- tweak: No meaty ores during nukie war. ( #276 )
2024-04-07 21:22:39 +03:00
Aviu00
d8570b8bda
- add: TelescopeSystem. ( #273 )
2024-04-06 15:31:51 +03:00
Aviu00
883623e448
Всякое ( #271 )
...
* - tweak: Something.
* - tweak: Tweaks.
* - tweak: Death to autoklickers.
* - tweak: Warop tweak.
* - tweak: Neuro tweaks.
* - add: Translate animal accents.
* - fix: Embeddable projectiles miss corpses.
* - tweak: More sniper ammo.
* - tweak: Free clothes in uplink.
* - tweak: Less speed up from stuff.
* - tweak: Ammo counter and toggleable clothing stuff.
* - add: More emag stuff.
* - tweak: No neuro blunt stamina damage.
* - fix: Fix name.
* - fix: Fix desc.
2024-04-06 15:30:40 +03:00
Remuchi
9fce261ed8
ну чето вроде пофиксилось
2024-04-06 11:53:05 +07:00
Dae
e7fda78a18
Damage popup type can now be changed with a left click if allowed via component boolean. ( #26734 )
...
* Update DamagePopupSystem.cs
* Update DamagePopupSystem.cs
* Add ability to allow or deny type change via component bool
2024-04-05 03:19:41 -04:00
Mephisto72
ad0f046f0c
Rework Identifier Overrides to prevent showing Law Priority ( #26680 )
...
Does-The-Fix
Co-authored-by: Mephisto72 <Mephisto.Respectator@proton.me >
2024-04-04 22:48:24 -04:00
Aviu00
e3ee4a8d3b
Transform sting nerf ( #269 )
...
* - add: 10 minutes of suffering.
* - fix: No monkey evolution.
* - fix: Remove Absorb on rejuvenate.
* - tweak: Less thick armor.
* - fix: Transfer uncloneable on transform.
2024-04-04 16:45:03 +03:00
CaypenNow
4938553945
[Feat] Modules Update ( #268 )
...
* add new module slot
* update priority
* sprites + changes in system
* sprites on SMGs + fix examine
* sprite fix
2024-04-04 16:44:55 +03:00
Vasilis
d4982bad31
Stop mop buckets from spilling when you push them ( #26706 )
2024-04-04 02:39:54 -06:00