Remuchi
9565de0262
[Feat&Fix] Система лежания ( #288 )
...
* лежать
* лучше так сделать
* - remove: Gravity is fine.
* - add: Hit moving lying targets.
* - tweak: Lie down insted of stun on FTL.
* - fix: Fix double component.
* - remove: Disable recoil.
---------
Co-authored-by: Aviu00 <aviu00@protonmail.com >
2024-04-22 18:14:23 +03:00
Remuchi
0b2238b57a
Merge remote-tracking branch 'upstream/master' into upstream
...
# Conflicts:
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
# Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
# Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
# Content.Server/Administration/Commands/AdminWhoCommand.cs
# Content.Server/Bed/Sleep/SleepingSystem.cs
# Content.Server/Body/Components/BloodstreamComponent.cs
# Content.Server/Body/Components/RespiratorComponent.cs
# Content.Server/Body/Systems/InternalsSystem.cs
# Content.Server/Body/Systems/RespiratorSystem.cs
# Content.Server/Chat/Managers/IChatManager.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs
# Content.Server/Electrocution/ElectrocutionSystem.cs
# Content.Server/Holosign/HolosignProjectorComponent.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
# Content.Server/VoiceMask/VoiceMaskSystem.cs
# Content.Server/VoiceMask/VoiceMaskerComponent.cs
# Content.Server/Zombies/ZombieSystem.cs
# Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Maps/bagel.yml
# Resources/Maps/box.yml
# Resources/Maps/centcomm.yml
# Resources/Maps/cluster.yml
# Resources/Maps/europa.yml
# Resources/Maps/marathon.yml
# Resources/Maps/meta.yml
# Resources/Maps/omega.yml
# Resources/Maps/origin.yml
# Resources/Maps/packed.yml
# Resources/Maps/reach.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
# Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml
# Resources/Prototypes/Entities/Objects/Misc/land_mine.yml
# Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
# Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml
# Resources/Prototypes/Entities/Structures/Holographic/projections.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Maps/marathon.yml
# Resources/Prototypes/Maps/packed.yml
# Resources/Prototypes/Recipes/Lathes/security.yml
# Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
# Resources/Prototypes/Roles/Jobs/Security/warden.yml
# Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png
# Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
# Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
# Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
# Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
2024-03-30 10:36:17 +07:00
Pieter-Jan Briers
3b791459c7
Refactor FTL time tracking code to fix a UI bug ( #26538 )
...
The FTL UI on the shuttle console would reset the FTL progress bar every time you open it. This is because the server only sends "time until completion", not a start/end time. The FTL code now uses a separate start/end time so the exact same progress bar can be preserved.
For convenience, I made a StartEndTime record struct that stores the actual tuple. This is now used by the code and has some helpers.
2024-03-30 12:40:55 +11:00
Remuchi
fa18556a8f
Я скучаю так очень, забери меня срочно
2024-03-28 00:13:47 +07:00
Remuchi
5e74f6ae53
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
...
# Conflicts:
# Content.Client/Administration/Managers/ClientAdminManager.cs
# Content.Client/Administration/Systems/BwoinkSystem.cs
# Content.Client/Alerts/ClientAlertsSystem.cs
# Content.Client/Audio/BackgroundAudioSystem.cs
# Content.Client/CardboardBox/CardboardBoxSystem.cs
# Content.Client/Chemistry/UI/InjectorStatusControl.cs
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml
# Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
# Content.Client/Clothing/ClientClothingSystem.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs
# Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs
# Content.Client/Decals/Overlays/DecalOverlay.cs
# Content.Client/DoAfter/DoAfterOverlay.cs
# Content.Client/Doors/AirlockSystem.cs
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml
# Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs
# Content.Client/Launcher/LauncherConnectingGui.xaml
# Content.Client/Launcher/LauncherConnectingGui.xaml.cs
# Content.Client/Lobby/LobbyState.cs
# Content.Client/Lobby/UI/LobbyGui.xaml.cs
# Content.Client/MainMenu/UI/MainMenuControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml
# Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml
# Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs
# Content.Client/Options/UI/Tabs/MiscTab.xaml
# Content.Client/Options/UI/Tabs/MiscTab.xaml.cs
# Content.Client/Outline/InteractionOutlineSystem.cs
# Content.Client/Overlays/ShowSecurityIconsSystem.cs
# Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs
# Content.Client/Popups/PopupOverlay.cs
# Content.Client/Popups/PopupSystem.cs
# Content.Client/Preferences/ClientPreferencesManager.cs
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml
# Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs
# Content.Client/StatusIcon/StatusIconOverlay.cs
# Content.Client/Stylesheets/StyleNano.cs
# Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs
# Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
# Content.Server/Access/Systems/IdCardConsoleSystem.cs
# Content.Server/Administration/Commands/BanCommand.cs
# Content.Server/Administration/Notes/AdminMessageEui.cs
# Content.Server/Administration/Notes/AdminNotesSystem.cs
# Content.Server/Administration/Notes/IAdminNotesManager.cs
# Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs
# Content.Server/Administration/Systems/BwoinkSystem.cs
# Content.Server/Administration/UI/PermissionsEui.cs
# Content.Server/Antag/AntagSelectionSystem.cs
# Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs
# Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs
# Content.Server/Chat/Systems/ChatSystem.cs
# Content.Server/Chemistry/EntitySystems/InjectorSystem.cs
# Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
# Content.Server/Connection/ConnectionManager.cs
# Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
# Content.Server/Database/DatabaseRecords.cs
# Content.Server/Database/ServerDbBase.cs
# Content.Server/Database/ServerDbManager.cs
# Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
# Content.Server/Doors/Systems/DoorSystem.cs
# Content.Server/Execution/ExecutionSystem.cs
# Content.Server/Explosion/EntitySystems/ExplosionSystem.cs
# Content.Server/Fax/FaxSystem.cs
# Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs
# Content.Server/GameTicking/GameTicker.Replays.cs
# Content.Server/GameTicking/GameTicker.RoundFlow.cs
# Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs
# Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs
# Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
# Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs
# Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
# Content.Server/GameTicking/Rules/TraitorRuleSystem.cs
# Content.Server/GameTicking/Rules/ZombieRuleSystem.cs
# Content.Server/Hands/Systems/HandsSystem.cs
# Content.Server/Holosign/HolosignSystem.cs
# Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
# Content.Server/Info/InfoSystem.cs
# Content.Server/Kitchen/EntitySystems/SharpSystem.cs
# Content.Server/Magic/MagicSystem.cs
# Content.Server/MagicMirror/MagicMirrorSystem.cs
# Content.Server/Mapping/MappingSystem.cs
# Content.Server/MassMedia/Systems/NewsSystem.cs
# Content.Server/Medical/Components/HealthAnalyzerComponent.cs
# Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs
# Content.Server/Medical/CryoPodSystem.cs
# Content.Server/Medical/HealthAnalyzerSystem.cs
# Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
# Content.Server/Preferences/Managers/ServerPreferencesManager.cs
# Content.Server/Remotes/DoorRemoteSystem.cs
# Content.Server/Resist/EscapeInventorySystem.cs
# Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs
# Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
# Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs
# Content.Server/Species/Systems/NymphSystem.cs
# Content.Server/StationEvents/Components/GasLeakRuleComponent.cs
# Content.Server/StationEvents/EventManagerSystem.cs
# Content.Server/Store/Systems/StoreSystem.Ui.cs
# Content.Server/Strip/StrippableSystem.cs
# Content.Server/VendingMachines/VendingMachineSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared.Database/LogType.cs
# Content.Shared/Actions/SharedActionsSystem.cs
# Content.Shared/Administration/AdminFlags.cs
# Content.Shared/Administration/SharedBwoinkSystem.cs
# Content.Shared/Anomaly/SharedAnomalySystem.cs
# Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
# Content.Shared/Buckle/SharedBuckleSystem.Strap.cs
# Content.Shared/Chat/ChatChannel.cs
# Content.Shared/Chemistry/Components/InjectorComponent.cs
# Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs
# Content.Shared/Chemistry/SharedReagentDispenser.cs
# Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
# Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs
# Content.Shared/Cuffs/SharedCuffableSystem.cs
# Content.Shared/Doors/Systems/SharedDoorSystem.cs
# Content.Shared/Friction/TileFrictionController.cs
# Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs
# Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
# Content.Shared/Implants/SharedImplanterSystem.cs
# Content.Shared/Lock/LockSystem.cs
# Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs
# Content.Shared/Nutrition/Components/OpenableComponent.cs
# Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs
# Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs
# Content.Shared/Preferences/HumanoidCharacterProfile.cs
# Content.Shared/Preferences/ICharacterProfile.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs
# Content.Shared/Security/SecurityStatus.cs
# Content.Shared/Security/Systems/DeployableBarrierSystem.cs
# Content.Shared/Slippery/SlipperySystem.cs
# Content.Shared/Species/Systems/ReformSystem.cs
# Content.Shared/Standing/StandingStateSystem.cs
# Content.Shared/StatusIcon/StatusIconPrototype.cs
# Content.Shared/Store/ListingPrototype.cs
# Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
# README.md
# Resources/Audio/Ambience/Antag/pirate_start.ogg
# Resources/Changelog/Changelog.yml
# Resources/Credits/GitHub.txt
# Resources/Locale/en-US/criminal-records/criminal-records.ftl
# Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
# Resources/Locale/en-US/medical/components/health-analyzer-component.ftl
# Resources/Locale/en-US/reagents/meta/biological.ftl
# Resources/Locale/en-US/reagents/meta/fun.ftl
# Resources/Locale/en-US/reagents/meta/physical-desc.ftl
# Resources/Locale/en-US/seeds/seeds.ftl
# Resources/Locale/en-US/wires/wire-names.ftl
# Resources/Maps/Shuttles/cargo_fland.yml
# Resources/Maps/core.yml
# Resources/Maps/europa.yml
# Resources/Maps/fland.yml
# Resources/Maps/origin.yml
# Resources/Maps/saltern.yml
# Resources/Maps/train.yml
# Resources/Prototypes/Actions/diona.yml
# Resources/Prototypes/Atmospherics/gases.yml
# Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml
# Resources/Prototypes/Catalog/Cargo/cargo_engines.yml
# Resources/Prototypes/Catalog/Cargo/cargo_fun.yml
# Resources/Prototypes/Catalog/Cargo/cargo_security.yml
# Resources/Prototypes/Catalog/Cargo/cargo_service.yml
# Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
# Resources/Prototypes/Catalog/Fills/Boxes/general.yml
# Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
# Resources/Prototypes/Catalog/Fills/Crates/engines.yml
# Resources/Prototypes/Catalog/Fills/Items/briefcases.yml
# Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml
# Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
# Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
# Resources/Prototypes/Catalog/Fills/Lockers/security.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml
# Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml
# Resources/Prototypes/Catalog/uplink_catalog.yml
# Resources/Prototypes/Datasets/Names/first_male.yml
# Resources/Prototypes/Datasets/tips.yml
# Resources/Prototypes/Entities/Clothing/Hands/colored.yml
# Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml
# Resources/Prototypes/Entities/Clothing/Head/hats.yml
# Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
# Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
# Resources/Prototypes/Entities/Mobs/NPCs/animals.yml
# Resources/Prototypes/Entities/Mobs/Player/silicon.yml
# Resources/Prototypes/Entities/Mobs/Species/base.yml
# Resources/Prototypes/Entities/Mobs/Species/slime.yml
# Resources/Prototypes/Entities/Mobs/Species/vox.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml
# Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml
# Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
# Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml
# Resources/Prototypes/Entities/Objects/Devices/nuke.yml
# Resources/Prototypes/Entities/Objects/Devices/pda.yml
# Resources/Prototypes/Entities/Objects/Fun/toys.yml
# Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
# Resources/Prototypes/Entities/Objects/Materials/parts.yml
# Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml
# Resources/Prototypes/Entities/Objects/Misc/implanters.yml
# Resources/Prototypes/Entities/Objects/Misc/kudzu.yml
# Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml
# Resources/Prototypes/Entities/Objects/Shields/shields.yml
# Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml
# Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml
# Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml
# Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
# Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
# Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
# Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml
# Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
# Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml
# Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
# Resources/Prototypes/Entities/Structures/Machines/lathe.yml
# Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
# Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml
# Resources/Prototypes/Entities/Structures/Storage/glass_box.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml
# Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml
# Resources/Prototypes/Entities/Structures/Walls/asteroid.yml
# Resources/Prototypes/Entities/Structures/Walls/grille.yml
# Resources/Prototypes/Entities/Structures/Walls/walls.yml
# Resources/Prototypes/Entities/Structures/Windows/window.yml
# Resources/Prototypes/Entities/Structures/stairs.yml
# Resources/Prototypes/GameRules/events.yml
# Resources/Prototypes/Hydroponics/seeds.yml
# Resources/Prototypes/Maps/saltern.yml
# Resources/Prototypes/Reagents/biological.yml
# Resources/Prototypes/Reagents/fun.yml
# Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml
# Resources/Prototypes/Recipes/Construction/weapons.yml
# Resources/Prototypes/Recipes/Crafting/improvised.yml
# Resources/Prototypes/Recipes/Lathes/clothing.yml
# Resources/Prototypes/Recipes/Reactions/fun.yml
# Resources/Prototypes/Research/arsenal.yml
# Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml
# Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml
# Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml
# Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml
# Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml
# Resources/Prototypes/Roles/Jobs/Security/detective.yml
# Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
# Resources/Prototypes/Roles/Jobs/departments.yml
# Resources/Prototypes/Species/human.yml
# Resources/Prototypes/Species/vox.yml
# Resources/Prototypes/Stacks/Materials/materials.yml
# Resources/Prototypes/StatusEffects/health.yml
# Resources/Prototypes/Tiles/plating.yml
# Resources/Prototypes/Voice/speech_emote_sounds.yml
# Resources/Prototypes/Voice/speech_emotes.yml
# Resources/Prototypes/explosion.yml
# Resources/Prototypes/game_presets.yml
# Resources/Prototypes/lobbyscreens.yml
# Resources/Prototypes/secret_weights.yml
# Resources/Prototypes/tags.yml
# Resources/ServerInfo/Guidebook/Jobs.xml
# Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml
# Resources/Textures/Clothing/Belt/emt.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json
# Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json
# Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json
# Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png
# Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png
# Resources/Textures/Interface/Misc/job_icons.rsi/meta.json
# Resources/Textures/Interface/emotions.svg.192dpi.png.yml
# Resources/Textures/LobbyScreens/dead-in-space.png.yml
# Resources/Textures/LobbyScreens/doomed.webp.yml
# Resources/Textures/LobbyScreens/pharmacy.png.yml
# Resources/Textures/LobbyScreens/pharmacy.webp.yml
# Resources/Textures/LobbyScreens/robotics.webp.yml
# Resources/Textures/LobbyScreens/supermatter.png.yml
# Resources/Textures/LobbyScreens/susstation.png.yml
# Resources/Textures/LobbyScreens/warden.png.yml
# Resources/Textures/LobbyScreens/warden.webp.yml
# Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
# Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png
# Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png
# Resources/Textures/Objects/Devices/nuke.rsi/meta.json
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png
# Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png
# Resources/Textures/Objects/Misc/books.rsi/meta.json
# Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png
# Resources/Textures/Objects/Storage/boxes.rsi/meta.json
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png
# Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png
# Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png
# Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png
# Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png
# Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png
# Resources/Textures/Tiles/attributions.yml
# Resources/Textures/Tiles/shuttleblue.png
# Resources/Textures/Tiles/shuttleorange.png
# Resources/Textures/Tiles/shuttlepurple.png
# Resources/Textures/Tiles/shuttlered.png
# Resources/Textures/Tiles/shuttlewhite.png
# Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json
# Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json
# Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json
# Resources/clientCommandPerms.yml
# Resources/migration.yml
2024-03-26 15:52:23 +07:00
Tayrtahn
964c6d54ca
Code cleanup: Purge obsoleted SharedPhysicsSystem methods ( #26287 )
...
Updated calls to SharedPhysicsSystem methods
2024-03-25 17:37:25 +11:00
Tayrtahn
ae3d745430
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
...
* GetGrid
* GridExists
* TryGetGrid
2024-03-22 18:08:40 +11:00
metalgearsloth
574c625d12
Fix shuttle disabling on ftl ( #25859 )
...
Branch moment.
2024-03-05 21:08:44 +11:00
metalgearsloth
bbb78807c4
Fix docking fallback ( #25854 )
...
Only thing that even triggers it atm is escape pods.
2024-03-05 18:07:17 +11:00
metalgearsloth
c23b3d804e
Fix exped FTL ( #25823 )
...
Also fixed some other stuff I noticed.
2024-03-04 17:24:24 +11:00
metalgearsloth
21a95960f0
Fix FTL docks not opening ( #25808 )
2024-03-04 02:00:52 +11:00
metalgearsloth
92872e546a
Fix FTLToDock ( #25803 )
...
* Fix FTLToDock
- Removed Enabled coz unneeded really.
- Fixed SetCoordinates call that got dumped at some point oop.
* Fix this docking check
2024-03-03 21:14:16 +11:00
metalgearsloth
c5486873db
Shuttle console + FTL rework ( #24430 )
...
* Add shuttle interior drawing back
Just do it per-tile she'll be right, at least it's done with 1 draw call.
* Revamp shuttle console
* Bunch of cleanup work
* Lables sortito
* dok
* Pixel alignment and colours
* Fix a bunch of drawing bugs
* Shuttle map drawing
* Drawing fixes
* Map parallax working finally
* weh
* Commit all my stuff
* mic
* deez
* Update everything
* Xamlify everything
* uh
* Rudimentary blocker range
* My enemies have succeeded
* Bunch of changes to FTL
* Heaps of cleanup
* Fix FTL bugs
* FTL
* weewoo
* FTL fallback
* wew
* weh
* Basic FTL working
* FTL working
* FTL destination fixes
* a
* Exclusion zones
* Fix drawing / FTL
* Beacons working
* Coordinates drawing
* Fix unknown map names
* Dorks beginning
* State + docking cleanup start
* Basic dock drawing
* Bunch of drawing fixes
* Batching / color fixes
* Cleanup and beacons support
* weh
* weh
* Begin pings
* First draft at map objects
* Map fixup
* Faster drawing
* Fix perf + FTL
* Cached drawing
* Fix drawing
* Best I got
* strips
* Back to lists but with caching
* Final optimisation
* Fix dock bounds
* Docking work
* stinker
* kobolds
* Btns
* Docking vis working
* Fix docking pre-vis
* canasses
* Helldivers 2
* a
* Array life
* Fix
* Fix TODOs
* liltenhead feature club
* dorking
* Merge artifacts
* Last-minute touchup
2024-03-03 18:39:19 +11:00
metalgearsloth
a9502be29e
Revert "Fix chat bubbles ( #25643 )" ( #25645 )
...
* Revert "Fix chat bubbles (#25643 )"
This reverts commit 23d2c4d924 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256 )"
This reverts commit f284b43ff6 .
2024-02-28 00:51:20 +11:00
TemporalOroboros
f284b43ff6
Fixes obsolete Transform warnings in Content. ( #25256 )
...
* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
2024-02-27 12:06:20 +11:00
Nemanja
ce0a51fc29
Predict doors and airlocks ( #25419 )
...
* predict doors and airlocks
* prying, too
* ack
* eek
2024-02-23 10:01:31 +11:00
Aviu00
d3cd3c430a
Upstream upstream
2024-01-27 09:34:07 +03:00
Aviu00
026c5fce0b
Fix magboots FTL ( #197 )
2024-01-19 12:13:04 +03:00
metalgearsloth
a7388e5c05
Add trade stations ( #23863 )
...
* puters
* Start on fulfillment
* weh
* Smol update
* FTL sound fixes or smth iunno
* Add consoles
* More tweaks
* Make it unanchorable
* final wehs
* weh
* Fix 1 test
* Shrimply bump the distance
* cat
2024-01-19 13:02:28 +11:00
metalgearsloth
7d3fe676dd
Remove obsolete ftl call ( #24187 )
...
Nothing burger
2024-01-17 23:01:40 +11:00
metalgearsloth
3a166e1423
Reduce shuttle smimsh allocations ( #22952 )
2023-12-31 03:12:52 +11:00
Leon Friedrich
9a3342d972
Remove uses of TransformComponent.ChildEntities ( #22442 )
...
* Make output of ChildEnumerator non-nullable
* Remove uses of ChildEntities
* poke tests
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com >
2023-12-17 03:09:50 +11:00
metalgearsloth
342b08418e
Fix planet command being ran on existing maps ( #21775 )
2023-12-11 19:51:02 +11:00
metalgearsloth
b2aefdef37
Set FTL sounds as grid audio ( #21951 )
2023-11-29 10:19:23 +11:00
metalgearsloth
269c93245d
Unrevert audio ( #21330 )
...
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com >
2023-11-27 22:12:34 +11:00
metalgearsloth
ee3e3583bd
Add map names to stuff ( #21760 )
...
- Station map
- FTL map
2023-11-21 21:35:37 -07:00
metalgearsloth
73a33c455a
Fix FTL arrival deleting ghosts ( #21778 )
2023-11-19 14:37:53 -08:00
metalgearsloth
5b8f3c48c4
Revert "Update submodule to 175.0.0 ( #21318 )" ( #21319 )
2023-10-29 15:29:30 +11:00
metalgearsloth
9b1b3e03ed
Content audio ( #20862 )
2023-10-29 14:58:23 +11:00
DrSmugleaf
f560f88eb5
Remove 700 usages of Component.Owner ( #21100 )
2023-10-19 12:34:31 -07:00
metalgearsloth
d99d85500c
Fix shuttle throwing ( #20884 )
...
The original PR had a lot of strange and unperformant code.
2023-10-10 23:07:21 -04:00
Varen
8590d32760
FTL on a spaced tile yeets instead of gibs ( #19883 )
...
* -Changes gibbing on FTL when on a spaced tile to yeeting on FTL if you're not buckled and on a space tile.
* -Throw relative to local shuttle position instead, fine for most cases and more performant
-Use throw code to throw.
* Blanks removal
woops
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com >
2023-09-06 22:13:31 -04:00
deltanedas
9e60e0db88
gib hitchhikers on ftl ( #19793 )
...
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-09-05 00:16:10 +10:00
metalgearsloth
4cfc578011
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Visne
1416942bea
Remove most usages of obsolete TransformComponent methods ( #19571 )
2023-08-30 12:05:19 +10:00
Kevin Zheng
ba589dbf65
Add station anchors ( #18697 )
2023-08-05 19:24:24 +10:00
metalgearsloth
99e6f8f0bc
Add FTL fallback ( #16644 )
2023-07-17 01:41:22 +10:00
metalgearsloth
53a0d1bc83
Center salvage shuttles ( #17906 )
...
It looks slightly offset due to localcenter but don't worry about it.
2023-07-09 15:58:36 -06:00
metalgearsloth
68480af109
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Tom Leys
a196756124
Split Door Bolt functionality out of AirlockDoor ( #16354 )
2023-05-31 10:23:35 -04:00
metalgearsloth
1192a723e6
Shuttle flattening ( #16416 )
2023-05-19 17:26:28 +10:00
metalgearsloth
699b5816a8
Allow early salvage launches ( #16503 )
2023-05-16 23:18:37 +10:00
metalgearsloth
74361f1581
Reduce FTL times ( #16410 )
2023-05-14 01:00:36 -07:00
metalgearsloth
7cd7b5091c
Fix cargo FTL ( #15557 )
2023-04-20 13:28:19 +10:00
metalgearsloth
122350f19c
Salvage expeditions ( #12745 )
2023-04-20 10:43:13 +10:00
metalgearsloth
846274b7b8
Don't re-close closed doors ( #15007 )
...
Fixes them re-closing on shuttle departure. If this is bad can just make shuttle code handle it but this seemed more appropriate?
2023-04-03 13:28:27 -05:00
metalgearsloth
ce34252cd3
Revert "fuckyou ( #14960 )" ( #15006 )
...
* Revert "fuckyou (#14960 )"
This reverts commit e29c54d64e .
* Use volume for it
2023-03-30 22:44:39 -06:00
metalgearsloth
dcbc094f94
Remove bounds check for FTL ( #14787 )
2023-03-24 17:17:08 +11:00
metalgearsloth
448165ffda
Escape pods ( #14809 )
...
* Namespace adjustments for days
* pod
* thanks rider
* Fix the oop launch
* Fixes
* Fix stuff
* eeeeeeeee
* Fix
* access
* map
* forgor
* thing
* Genericise escape pod fill
2023-03-23 19:54:41 -06:00
metalgearsloth
5ad059bf36
Change FTLCompletedEvent raise target ( #14790 )
2023-03-23 18:11:19 +11:00