* Removed useless loc and added inhands for some lamps
* Adds a ton of inhands to the game
* Actually adds the pill inhand
* Update Resources/Textures/Objects/Misc/utensils.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Tools/rcd.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Added rubber ducky
* Adds ducky slippers
* Adds seclite
* Update Resources/Textures/Objects/Tools/seclite.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Update Resources/Textures/Objects/Fun/ducky.rsi/meta.json
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* The duck slippers now quack as you walk
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* Cleans up belt stuff and some sprites
* Tag cleanup and sheathed sword
* Adds plant belt for botany chads and maps it's items
* CE belt, will most likely child it to utility instead
* Merges belt_icon and belt_mob into the same RSI
* Cut out alpha layers for wirecutters
* Added lots of equipped-BELT sprites for various items
* Medical, Janitor, Security, Assault, Chief Engineer, Utility and Botany have mapped storage layers
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Import bird sprites and define basic mob.
* SKREEEEEEEEE
* Move hair styles to new sprite accessory prototypes.
Basic stuff, no multi-species stuff yet.
* Vox hair styles and clothes
* Make HumanoidCharacterProfile.Default() a static default to fix tests.
Usages that wanted the previous random behavior now call Random().
* Remove names from hair style prototypes.
(They're in localization files)
* Update Content.Shared/Actions/ActionType.cs
(sk)reeee github
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Initial
* Mmm
* Adds them to map
* Makes mice grindable
* meta.json looking nice
* Mice go squeak
* Ye
* E
* Review
* Update Content.Server/GameObjects/Components/Mobs/Speech/MouseAccentComponent.cs
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
* RSIs are now banging
* Sheets
* Hotfix
* Last before PR
* Ready
* Quick
* E
* Updates everything to new stack PR
* Finished off ore, set max stack size to 30 from 50.
* Most materials done
* Donezo
* Adds hides and custom sprited a corgi hide
* Should be good
* suffix
* Bugs
* Giff woodplank
* Profit?
* Fixed engineering hardsuit helmet sprites and add flashlight component
* Add better cell for helmets and setup all engi helmets
* Flashlights for rd and medicals
* Mining and secs helmets
* HoS and syndies
* Wiz hardsuit
* Add verb to toggle flashlight
* Playing with hand-held light for hard hat
* ClothingEquippedPrefix will update players sprite when changed
* Make abstract prototype for hardhat and fixed hardhat orange sprites
* Fixed all other hard hats
* Fixed requested changes
* Restore prototype and sprites changes
* Nullables
* That's actually nullable
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
* Backpacks/Belts
* Cleans up Headsets
* Glasses and Gloves (Remind me to make an alpha for those stupid gloves)
* This commit has taken too many of my damn tears please appreciate it
* Holy SHIT that was an ordeal
* NECK and MASKS
* Jumpsuits/skirts
* Goodbye old color.rsi
* Outerclothing
* More Outerclothing
* It builds now
* More ID organization :)
* Gloves up to scratch
* My piss burns
* GLasses
* Added some more glasses
* Mission control we are ready for review
* Hotfix
* Cleanup
* Fix not commenting out whole line in contents
* duffelbag => duffel bag
* Update Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Fixed Breath Mask
* Scrubs
* New line
* Fixed Build
* Ok
* Update engivend.yml
* Fix meson glasses prototype in boxes
* Fix prototype name for sec glasses in boxes
* Fix InventoryHelpersTest janitor jumpsuit prototype
* Fix outdated stationstation prototypes
* Fix vending machines having invalid starting inventories
* Fix chapel vending machine
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>