decd47769beb8a59302425b74daa643ba6f5e4bc
44 Commits
| Author | SHA1 | Message | Date | |
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0b2238b57a |
Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts: # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Bed/Sleep/SleepingSystem.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Components/RespiratorComponent.cs # Content.Server/Body/Systems/InternalsSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/IChatManager.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs # Content.Server/Electrocution/ElectrocutionSystem.cs # Content.Server/Holosign/HolosignProjectorComponent.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/VoiceMask/VoiceMaskerComponent.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Maps/bagel.yml # Resources/Maps/box.yml # Resources/Maps/centcomm.yml # Resources/Maps/cluster.yml # Resources/Maps/europa.yml # Resources/Maps/marathon.yml # Resources/Maps/meta.yml # Resources/Maps/omega.yml # Resources/Maps/origin.yml # Resources/Maps/packed.yml # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Neck/mantles.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml # Resources/Prototypes/Entities/Objects/Misc/land_mine.yml # Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml # Resources/Prototypes/Entities/Structures/Holographic/projections.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Recipes/Lathes/security.yml # Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json # Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json |
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766192f4b5 |
Use nav beacon locations for announcements (#26437)
* use nav beacon locations for announcements * :thumbs_up: |
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5e74f6ae53 |
Merge branch 'master' of https://github.com/space-wizards/space-station-14 into upstream
# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png # Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml |
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ae3d745430 |
Code Cleanup: Purge obsolete MapManager methods (#26279)
* GetGrid * GridExists * TryGetGrid |
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eeaea6c25b |
Unify Content's EntitySystem logging (#26216)
Use Log with generated sawmill name rather than explicitly named one for all non rule-based Content EntitySystems. |
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02cc9c05dd |
Fix rounds restarting in the next round (#25856)
* Fix rounds restarting in the next round Doesn't fix them restarting in lobby I think but should fix most of it. * delta india sierra charlie oscar romeo delta |
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c5486873db |
Shuttle console + FTL rework (#24430)
* Add shuttle interior drawing back Just do it per-tile she'll be right, at least it's done with 1 draw call. * Revamp shuttle console * Bunch of cleanup work * Lables sortito * dok * Pixel alignment and colours * Fix a bunch of drawing bugs * Shuttle map drawing * Drawing fixes * Map parallax working finally * weh * Commit all my stuff * mic * deez * Update everything * Xamlify everything * uh * Rudimentary blocker range * My enemies have succeeded * Bunch of changes to FTL * Heaps of cleanup * Fix FTL bugs * FTL * weewoo * FTL fallback * wew * weh * Basic FTL working * FTL working * FTL destination fixes * a * Exclusion zones * Fix drawing / FTL * Beacons working * Coordinates drawing * Fix unknown map names * Dorks beginning * State + docking cleanup start * Basic dock drawing * Bunch of drawing fixes * Batching / color fixes * Cleanup and beacons support * weh * weh * Begin pings * First draft at map objects * Map fixup * Faster drawing * Fix perf + FTL * Cached drawing * Fix drawing * Best I got * strips * Back to lists but with caching * Final optimisation * Fix dock bounds * Docking work * stinker * kobolds * Btns * Docking vis working * Fix docking pre-vis * canasses * Helldivers 2 * a * Array life * Fix * Fix TODOs * liltenhead feature club * dorking * Merge artifacts * Last-minute touchup |
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e00f74505c |
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components. |
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34d4c529fa |
[Upstream] Upstream (#109)
* Automatic changelog update * atlas update (#25071) * atlas update * untroll --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * box update (#25074) * fland update (#25075) * marathon update (#25076) * meta update (#25077) * Syndicate key grammar fix (#25085) * Syndicate encryption key grammar fix An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip? * Syndicate key grammar fix An encryption key used by... wait... Who is owner of this chip? > An encryption key used by... wait... Who is the owner of this chip? * Fix hybridization seedless probability (#25084) Fix comparison Hybrids (different plants being crossed) are supposed to have a high chance of becoming seedless to balance overpowered plants. However, a logic error in the comparison gave seedless to plants when they were from the same seed (not hybrids) rather than the other way around. Reported by: @genderGeometries * Added Tourniquets to stop bleeds (#23198) * Fixed Error with RobustToolbox Edits. Removed the addition of secbelt tag from assault belt. * Resprite of the monstrosity * Resprite of the tourniquet NO LONGER PHALLUS SHAPED * too bright, now darker and edgier * Tourniquet resprite * metajson yay * Update Skelly Vs The Rev lobby art (#25088) Someone said the original was a bit low res and I agreed. This is a 1440p (from an 8k base image) rendition of the same scene, with a new dramatic forced perspective look, and generally cleaner art throughout. Also now there's two mothroaches. * Automatic changelog update * Minor airlock assembly clean up (#25073) 1 * Update README.md (#25067) * Update README.md * emo review Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * prevent opening debug menus without perms (#25091) prevent people without permissions from opening the tile, entityspawn, or decal menus * Remove battery from crew observation kit, fix description (#25000) -Remove battery from crew observation kit, fix description * Laughin' Peas (#25089) * laughter * make clownmobs bleed laughter * laughin syrup and laughter recipe * add laughin peas * Automatic changelog update * QM drip DLC (#24477) * New Drip for the QM QM beret and QM formal uniform * Asd Asd * Adds the new clothing to the uniform printer what it says on the tin * I always forget to update the copyright RAAAAAH yup * EMT Belt Part 2 (#24289) * add * fix * aaaa * Flipped caps real (#24961) * Flipped caps real * oops * whoops * flip not fold * fix formatting * cargosoft formatting * Automatic changelog update * Nerf Beanbags (#24653) Lowers beanbag damage from 55 stam to 30 stam * Automatic changelog update * Fix screenspace popups (#24987) * Fix screenspace popups Never got around to it earlier but need to draw it above UI controls. * Minor null change * Automatic changelog update * Fix crew manifest department bugs (#24975) * Automatic changelog update * Changed door remote to trigger based on vision occlusion(#25093) Changed door remote to trigger based on vision occlusion rather than opaque collision targeting check. Ian's butt will no longer absorb your 5G signals. Co-authored-by: Plykiya <plykiya@protonmail.com> * GPS In Paramed Locker (#25096) GPS in paramed locker * Remove 'travis scott day' from the game (#25106) * remove travis scott from the game * KILL TRAVIS EVEN MORE * Automatic changelog update * Remove erroneous changelog (#25107) * fixed fland cargo shuttle not having tiny fans (sorry) (#25095) * Glass box for antique laser pistol (#25104) * glassbox * fix * Gibbing refactor (Per-part gibbing and giblet throwing!) (#24989) * Moving Gibbing rework out from medrefactor into it's own PR * Re-enabled warning for missing gibbable on TryGibEntity * Implemented better logic for gibbing failover and better logging * Allowing audio params and drop scattering customization per component. Created UnGibbable organ base types and made brains ungibbable. Removed delete brain from gibBody function. Artifact crusher does not destroy brains anymore. It only destroyed brains before not other organs which was wierd. * Update Content.Shared/Body/Systems/SharedBodySystem.Body.cs Fixing space for multiplication Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Added event raised when attempting to gib contained entities to allow modification of allowed and excluded container ids * removing audioParams var from component (sound specifier includes it) * Fixing signature --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Automatic changelog update * Gibbing contents hotfix (#25114) Fixing gibbing contents not respecting Include/Exclude container lists. This is currently unused * Predict two-way levers (#25043) * Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a * Replace Romerol with Ambuzol in chemist guidebook (#25108) replace romerol with ambuzol * Fix borgs being able to emag themselves (#24748) * Fix self emagging borgs * Add popup on self emag failure. * Ectoplasm is grindable into Necrosol (#25053) add * Automatic changelog update * Automatic changelog update * Roundstart Food Service research (#25046) add * Automatic changelog update * Add option for character name colors in chat & move coloration to clientside (#24625) * Adds option to disable character names in chat/speechbubbles * Moved the coloring of names to clientside * Move string functions to SharedChatSystem to avoid duplicate code in SpeechBubble.cs * Changed to be put under Accessibility section * Cache CVar * Automatic changelog update * Update Credits (#25115) Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> * Replace fixed drink glasses with metamorphic versions (#25134) * Replaced fixed drink glasses with metamorphic versions * Fine, no milkshake then * ambuzol beef (#25119) * Automatic changelog update * Shuttle floor resprite (#25127) * resprites shuttle tiles * resprites shuttle floor tiles & adds grey/black shuttle tiles * attributions.yml update * Adding a period to an object description (#25138) Added a period to an object description. Adds a period to silk's description. This is my first and last pull request. * Door Remote Changelog Entry (#25144) I'm so dumb. Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * Lowered Ion Storm Reoccurence Delay to 20 (#25135) * Lowered reoccurencedelay to 45 * Lowered Further down to 20 * Re-added shivs to crafting menus (#25094) Added a recipe for crafting menu * Automatic changelog update * Color Tipped Ammo (#25103) * Tipped .35 ammo * used layers instead of new sprites * remove the useless old sprites * changed the green slightly * Automatic changelog update * Add overlay decals for mini tiles and bricks (#24949) Add minitile and brick decals overlay * Update Core (#24862) * add * Update Resources/Textures/Parallaxes/attributions.yml * sprite change * address review --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Buyable Jani Trolley (#25139) Trolley * Added display for amount of hits left in stun batons/stun prods. (#25141) Added display for amount of hits left in stun batons/stunprods. Co-authored-by: Plykiya <plykiya@protonmail.com> * Automatic changelog update * autolatheable air tanks (#25130) * gastankening * fix price * Automatic changelog update * Fix pointing arrow trajectory (#25061) Initial commit * make linking logic gates 1000% better (#25041) * make door status use SendSignal * LastSignals and logic, add ClearSignal api too * make everything outputting a logic signal default to false * refactor ops * :trollface: * :trollface: * protoid for LastSignals * oop --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Buff emergency toolbox fill (#24225) Resolves issue #23059, for which the submitter wrote: Emergency toolboxes contain a crowbar, two flashlights (sometimes one), two breath masks, and two chocolate. With the addition of water bottles to survival boxes and emergency nitrogen tanks, I think emergency toolboxes should be updated to include said water bottles and emergency tanks. Would make these just a little bit more useful. It feels weird they don't have oxygen tanks when they have two breath masks, and since water bottles are now commonplace it would be a good idea to put them in a place where emergency food is stored as well. * Void jetpack resprite (#25150) add * Automatic changelog update * Allow configuring gen_build_info.py through environment variables (#25162) This makes the life of forks slightly easier by letting you pass an environment variable instead of having to maintain this file yourself. * Significantly nerf Deathnettles (#25068) * Balancing my beloved Significantly nerfs deathnettles so botanists can't just take down jug's like it's no issue, we have guns, we should be using them * Additional Balancing Changes. * Losing my mind * Automatic changelog update * Fix spelling errors in mechs.yml (#25168) * fix showhealthbars perms (#25157) * Allow inspecting ID's and Health of people behind glass (#25163) Hops will love me * Automatic changelog update * Fix decal error spam (#25172) * Restore MonoOverlay (#25170) https://github.com/space-wizards/space-station-14/pull/24949 nuked it. * Automatic changelog update * Added "wink" and "tearfully smiles" emotes + more cry emote variations (#25129) Added wink and tearfully smiles emote + more cries variations * Automatic changelog update * Update submodule to 210.0.0 (#25175) * Update submodule to 210.0.0 * 210.0.1 instead, the previous one was broken * 210.0.3 instead, the previous one was ALSO broken --------- Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> * The medical beret is real (#25176) * 1 * 2 * button is real. * Automatic changelog update * Fixed Tipped ammo not being Spent (#25167) Fix Tipped Ammo not being Spent * Automatic changelog update * Hoods and some chaplain's hats now hides hair (#25142) * Hoods now hide hair * additional plague hat and witch hat now hide hair * fixing some tags in hats * hoods tag fix * Glassbox shatter resprite (#25136) * Automatic changelog update * Random spontaneous cleanup PR (#25131) * Use new Subs.CVar helper Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe. This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown. * Fix a bunch of warnings * More warning fixes * Use new DateTime serializer to get rid of ISerializationHooks in changelog code. * Get rid of some more ISerializationHooks for enums * And a little more * Apply suggestions from code review Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: 0x6273 <0x40@keemail.me> * Decrease the chemical cost of regen mesh and sutures and move them to their own file (#24948) * WHYWEREMEDSINMEALRECIPES * 20chem * didiforgettosavethis * Split slime marking leg gradient (#24928) * Split slime marking leg gradient * up markings to 4 * Automatic changelog update * Require plants to be harvestable before sampling (#24851) * Add verbs to Open/Close Openable containers, and add optional seals (#24780) * Implement closing; add open/close verbs * Add breakable seals * Allow custom verb names; make condiment bottles closeable * Remove pointless VV annotations and false defaults * Split Sealable off into a new component * Should have a Closed event too * Oh hey, there are icons I could use * Ternary operator * Add support for seal visualizers * Moved Sealable to Shared, added networking * Replaced bottle_close1.ogg * Automatic changelog update * Shadow anomaly returns (#24629) * content * add cat * ambient * I FORGOT HEARTS! * fix ambient * some fixes * canCollide: false * connect to damageable * pi * remove fx * some fixes * *sad bruh* * hazed * Update base_shadow.yml * Automatic changelog update * Microwave UX enhancements (#24547) * Facelift Microwave UI Includes new background light in UI, Uses predictive input, UI now properly disables buttons when microwave is active * Microwave now shows Elapsed time * Fixed bad formatting * Added new term for "BottomMargin" * Change yellow color * Update StyleNano.cs just spacing fixed * Cook time countdown now detached from server Instead of the server constantly sending out messages for the cook countdown, it is now predicted client side using TimeSpan * Update MicrowaveMenu.xaml forgot to re-add item space * Automatic changelog update * Additional damage visualisers (#24618) * brute * add * Anomaly Synchronizer + Signallers tweaks (#24461) * content * nerf * fix rsi * Automatic changelog update * saltern update (#25182) Co-authored-by: deltanedas <@deltanedas:kde.org> * Allow players to run saveconfig command. (#25200) Benign client-side command. * Revert "Allow configuring gen_build_info.py through environment variables" (#25201) Revert "Allow configuring gen_build_info.py through environment variables (#2…" This reverts commit |
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68ce53ae17 |
Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe. This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown. * Fix a bunch of warnings * More warning fixes * Use new DateTime serializer to get rid of ISerializationHooks in changelog code. * Get rid of some more ISerializationHooks for enums * And a little more * Apply suggestions from code review Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: 0x6273 <0x40@keemail.me> |
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05a2ddff1c |
Predict two-way levers (#25043)
* Predict two-way levers Annoys me the rare occasions I touch cargo. Doesn't predict the signal but at least the lever responds immediately. * space * a |
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22db173b81 | Merge branch 'final-version' into upupup | ||
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1e4ad59270 |
перенос файлов сервера из папки White в _White
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7e16ee0b55 |
Hallway textscreens (#24189)
* hallway screen refactor pending comms console support * comms console broadcasts * screen and timer localization |
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9de8ef540a |
[Tweak] Panda web server POST upgrade (#628)
* [Feat] Panda web server POST upgrade * Move token in comms |
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97a9c04d4e |
[Feat] Panda socket (#616)
* base server side * token check & base command response * panda base command response addition & some commands * web event, rest of commands & events * fix empty api * [DRAFT] Panda HTTP server (#570) * [Sponsor] Nairsark ghost (#492) * [Sponsor] Trora ghost (#493) * [Sponsor] Trora ghost * ckey * Vtergot fluff (#494) * Твики (#491) * Economy additions * Tweak implant cooldowns * Cult stuff * Random appearance aspect nuke ops fix * Auto shuttle enable on round end * Holy water threshold * Automatic changelog update * [Sponsor] Geraldiy fluff (#496) * [Fix] Reputation respawn hotfix (#497) * Automatic changelog update * Новые аспекты (#495) * Add ReflectAspect * Add SlipperyAspect * Add TraitorRichAspect * Add WhisperAspect * Add DarknessAspect & StolenFloorAspect * Add WindowLeakAspect * Add CatEarsAspect * Add NothingAspect * Fix fast and furious clone * Add SkeletonAspect * Add cvar ceanup * Automatic changelog update * [Sponsor] Fluff knife cappy (#498) * [Sponsor] Fluff KnifeCappy * loadout * Всякое (#501) * eftpos form jurist * ebal parameda * Automatic changelog update * [Sponsor] Zilendorie ghost upgrade (#502) * Апдейт карт, станция прибытия (#503) * Automatic changelog update * Fix aspects (#500) * Automatic changelog update * Rules popup fix (#504) * Defib fix (#499) * Automatic changelog update * Фикс флаффа (#507) * Фикс прибытия (#509) * Automatic changelog update * Фиксы (#508) * Fix cult blindfold * Add stamina resistances * Energy bolt is energy * Laser shield is anti-laser * Cult blindfold welding protection * Eject id cards on deconstruct * Wires panel power fix * Add markings for species * Ebow gaming * feat: настенные консольки (#505) * Automatic changelog update * [Sponsor] Fluff Medicgaming (#510) * Привязка банковского аккаунта (#506) * Sustenance vend price fix * Account link * Automatic changelog update * antag ban fix (#511) * antag ban fix * rename some shit * Bugfixes (#512) * Bullets go through open crates * Bullets don't hit pulled dead bodies * No glued cuffs * Missed reflect aspect mark * vehicles cannot be shot (#18910) Co-authored-by: deltanedas <@deltanedas:kde.org> * Cleanup --------- Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> * Automatic changelog update * атмос гейминг indeed (#513) * fix hypernob + plasma and trit fire * add 11 new gas types * actually fix hypernob --------- Co-authored-by: halicopter <kirillhalic@gmail.com> * Automatic changelog update * [Sponsor] thechaotic fluff * Revert "[Sponsor] thechaotic fluff" This reverts commit d19c807751258f9cfb205db01b0e4617b638fe98. * [Sponsor] Fluff updates (#518) * warete update * renosan & warete size * [Sponsor] thechaotic fluff (#519) (cherry picked from commit d19c807751258f9cfb205db01b0e4617b638fe98) * fix tts sanitize (#517) * Automatic changelog update * [Fluff] ghost regari * Buffs (#515) * FIRE axe * Bow pro * Bang * Meleeeee * Disarm two-handed hard * Automatic changelog update * Игнор вайтлист требования ролей если стоит флаг TOOLS (#514) * forAmins be like * >вайтлист в девелопменте * а описание кто напишет а * Размеры попапов в чате (#525) * попытка деконить магнит пока он активен гибает интернет приколистов (#524) * Интернет прикол * попап * Prevent using cultist items & halberd (#523) * Fix skeleton aspect (#522) * Fix cult door (#521) * Fix cult door * Prevent emagging * Walls and griders * Fix * Drone fix (#520) * Drone fix * RCD * Automatic changelog update * Смешное в конце раунда с аспектом (#516) * Cats * Fix * Automatic changelog update * Fix cult win conditions (#527) * Runes stuff (#526) * Blood boil 2.0 * Attach to grid * No * Automatic changelog update * [Sponsor] thefrendlypsychopath ghost (#529) * knifeCappy (#528) Co-authored-by: Mona Hmiza <you@example.com> * [Feat] TTS 8 new voices * borg fix * Automatic changelog update * мапперы тестили * fix void prototype * [Fix] Cult chat fix (#536) * ERT tweak (#530) * tweak values * tweak spawn logic * Invisible rune (#531) * Automatic changelog update * [Sponsor] Oleg_Tinkoff fluff (#534) * [Sponsor] Oleg_Tinkoff fluff * name fix * Small fixes (#537) * No sleeping emotes * Beakers & jugs in fridge * Drone fix * Fix teleport pulling * Fix loc * More fixes * Fix ghost role * Stuff * Automatic changelog update * Nerf grilles (#541) * Nerf grilles * tweak * Bola fix (#540) * Automatic changelog update * Куча говна (#539) * No Emp resistance (#538) * No EMP resistance * Cleanup * Automatic changelog update * mappews mapped some mowe~ * anothew update UwU * [Sponsor] Geraldiy fluff 2 (#542) * fix drydock * Objective changes (#543) * Automatic changelog update * UwU spawnews are now fixed, hopefully~ * UwU tired of it alweady * Automatic changelog update * Респрайт капитанского лазера (#546) * antique lasergun resprite lol * лицуха * Automatic changelog update * Апдейт арахнидов (#544) * Web underwear * Fix layers * Change melee sound * Arachnid 2: Episode 2 (#19984) * Shield * minor sprite changes and buffs * structure buff * Crafting stuff * tweaks * 88-88 * Better web pocket sprites. * yeah it's fine now. * Fix * Sprite tweaks * This I guess * Eye sprite --------- Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com> * [Sponsor] Zilendorie fluff (#545) * Automatic changelog update * Fire buff (#549) * EntityStorage deletion fix? (#548) * strip fix (#21552) (#547) Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com> * Automatic changelog update * [Fluff] SSAO Ghost * [Fluff] svinka ghost tweak * [Fluff] Svinka Coat * Meaty-Ore Idea (#550) * qwe * yeah * Vtergot fluff fix (#552) * наяриваем на лишние пиксели * Чтобы мапперы не втыкали * fix atmos (#551) * fix atmos * fixie * Automatic changelog update * Meow hotfix (#553) * Many stuff (#555) * Drone bucket * Weird insuls * Not too strong * No cult door bolts * Emergency shuttle after round end fix * Fix spiders * Automatic changelog update * [FEAT] Всякие прикольные разности и вкусности (#554) * feat: трикодер * feat: принтер документов * fix: текст фелинидов * feat: возможность менять голос эмоутов * feat: мяукаем при аспекте мяуканья * feat: ПНВ * fix: забирай свои метадаты * fix: oopsies * fix: линтер снова * fix: пожалуйста линтер отстань * Automatic changelog update * Гарпии (#533) * harpy initial * fix and some locale * ru locale * actions refactor shit * пофиксив гавпий~~~ пойду тестить~~ * hawpies are ready UwU * cweanup OwO * hawpies fixed a bit, still cant seawch them nya~ * hawpies can be stwipped now, fixie-dixie awwived~ * emotes fixie-dixied nya~ * говно * говно говна линтер соси * Automatic changelog update * Revert "Гарпии (#533)" (#557) This reverts commit e3f2166bf7cbd775278a396a3f8d8215a2d5c506. * Doom fluff (#556) * DOOMMAX fluff * Detective meow * Сеньёр помидор офицер * RSI validator su4ka * [Fluff] MR_Regari ghost tweak * [Fluff] svinka ghost tweak * [Fluff] Antohag gasmask fluff * ГАРПИИ (#559) * harpy initial * fix and some locale * ru locale * actions refactor shit * пофиксив гавпий~~~ пойду тестить~~ * hawpies are ready UwU * cweanup OwO * hawpies fixed a bit, still cant seawch them nya~ * hawpies can be stwipped now, fixie-dixie awwived~ * emotes fixie-dixied nya~ * говно * говно говна линтер соси * Automatic changelog update * [Tweak] Бумажная работа и фикс крафта пнв. (#560) * fix: персонал станции вспомнил как делать пнв * tweak: блюспейс технологии убраны у принтера документов * feat: заказ бумаги в карго * feat: бумажная дверь * Automatic changelog update * doommaxx-fluff nothing interesting * fluff skufa (#562) * [Sponsor] Fluff Forg (#567) * [Sponsor] Fluff Forg * fix size * sound * [Feat] TTS 15 new voices (#568) * Automatic changelog update * base server side * token check & base command response * panda base command response addition & some commands * web event, rest of commands & events * fix empty api --------- Co-authored-by: Cinkafox <70429757+Cinkafox@users.noreply.github.com> Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com> Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> Co-authored-by: Kotovskiy <77529717+wCATw@users.noreply.github.com> Co-authored-by: ThereDrD0 <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Remuchi <72476615+Remuchi@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: KurokoTurbo <92106367+melanoTurbo@users.noreply.github.com> Co-authored-by: halicopter <kirillhalic@gmail.com> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com> Co-authored-by: Subversionary <109166122+Subversionary@users.noreply.github.com> Co-authored-by: RavMorgan <48182970+RavMorgan@users.noreply.github.com> Co-authored-by: Mona Hmiza <you@example.com> Co-authored-by: Valtos <valtos@spaces.ru> Co-authored-by: REBOLUTION228-a11 <128076300+REBOLUTION228-a11@users.noreply.github.com> Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com> * newtonsoft version change * remove semaphore * remove double dooc * fix admin stealth * cleanup * remove utka sockets --------- Co-authored-by: Cinkafox <70429757+Cinkafox@users.noreply.github.com> Co-authored-by: Aviu00 <93730715+Aviu00@users.noreply.github.com> Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru> Co-authored-by: Kotovskiy <77529717+wCATw@users.noreply.github.com> Co-authored-by: ThereDrD0 <88589686+ThereDrD0@users.noreply.github.com> Co-authored-by: Remuchi <72476615+Remuchi@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: KurokoTurbo <92106367+melanoTurbo@users.noreply.github.com> Co-authored-by: halicopter <kirillhalic@gmail.com> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com> Co-authored-by: Subversionary <109166122+Subversionary@users.noreply.github.com> Co-authored-by: RavMorgan <48182970+RavMorgan@users.noreply.github.com> Co-authored-by: Mona Hmiza <you@example.com> Co-authored-by: Valtos <valtos@spaces.ru> Co-authored-by: REBOLUTION228-a11 <128076300+REBOLUTION228-a11@users.noreply.github.com> Co-authored-by: PixelTK <85175107+PixelTheKermit@users.noreply.github.com> |
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90792c52ce |
Many stuff (#555)
* Drone bucket * Weird insuls * Not too strong * No cult door bolts * Emergency shuttle after round end fix * Fix spiders |
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aca6843c0a |
[feat] Sockets, i guess mm hmm
# Conflicts: # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/RoundEnd/RoundEndSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Shared/CCVar/CCVars.cs |
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20595813b6 | Fix shuttle loading error (#22767) | ||
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1679ef1004 |
Shuttle timers (#19471)
* sync * sync * no more squiggles.. * last build error * updated maps for testing * some issue with receiving arrivals setup * networkpayload refactor. TODO: accurate timings * timings accurate. TODO: backport old bugfix * all set? * cleaned up source. TODO: diff arrivals methods * cleaned component. TODO: escape polish, docs * first documentation pass * escape timers work * no more magic numbers * removed dead code leads * sync sync * Automatic changelog update * shuttle timer groundwork no more squiggles.. last build error updated maps for testing some issue with receiving arrivals setup networkpayload refactor. TODO: accurate timings timings accurate. TODO: backport old bugfix all set? cleaned up source. TODO: diff arrivals methods cleaned component. TODO: escape polish, docs first documentation pass escape timers work no more magic numbers * BBQ rib sandwich (#21180) * Fix missing toggle fullscreen loc string (#21264) * Cave Decoration pack (#21265) * add chromite chasm * add desert chasm * snow chasm * finish * fixes and tweaks (#21172) * Automatic changelog update * Fix ItemPlacer (#21160) This is going to lead to many entities being ticked unnecessarily and performance problems. * headrev spawn music (#21119) * headrev spawn music * :trollface: * skill issue * double skill issue * :trollface: * :trollface: * :trollface: * Automatic changelog update * Techfab resprite + department fab sprites (#21136) * Fix popup messages appearing when someone tries to open a door without a tool. (#21099) * The fixTM * typo fix * addressing review * Show "departed and moved on" for when a ghost role is taken (#21092) * fix ghost role not counting for "departed and moved on" * I don't think that bit was needed so away it goes * hopefully finish the upsream merge * Automatic changelog update * Implant whitelist/blacklisting (#20678) * add whitelist and blacklist to implant and implanter components * handle whitelist and blacklist in systems * move hardcoded whitelist/blacklist to base implanter + add admeme implanter * give implants sensible whitelists * cleaner CheckTarget and fix * remove unused imports * network lists --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Ion storm event (#20277) * ion storm event prototype + locale * add lawsets * use lawsets, make borgs ion storm targets * ion storm rule and ion storm target * lawset prototype * use lawsets * update silicon law system to use lawsets and support ion storm event * new toys * fix * more fix * fixy * ion storm admin logging * assigning laws makes borg provide its own laws, other stuff * 1h reoccurence * 50% chance * better call saul * emagLaws is required * add announcment audio * fixy * family friendly gaming * fixy * address reviews * fixy * more fixy and no erp * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * A return to foam (foam rework) (#20831) * Automatic changelog update * ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230) * "assist with medical efforts" * CentComm official description change * give cburn ert mask * Ert medic hardsuit uses blood-red medic values * description changes, they all used to use the blood-red description * ert engineer hardsuit uses cburn values, good for handling all possible engineering problems. * janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant. * spawn suffix changes * shorten suffix * drop armor from ert jumpsuits * drop armor from DS jumpsuit * add more armor to death squad to make up for removed armor in the uniform. * give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values * add nanotrasen * removed duplicate * give centcom IDs their hud icon * replace all ert bulletproof armor with basic universal armor * replace all oxygen tanks with air tanks; species is random. * remove gun and meds from ert engineer kit * give ert engineer materials * remove weapons and meds from janitor ert * give ert janitor light replacer * remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably. * Give ert sec the security pistol kit * typo * give eva ert sec pistol * give eva janitor ert gas mask * give jani purple gloves * medical gloves for medical ert * replicate security loadout to leader * quick ert lecter spawns for lazy admins * better suffixes to find them easier * add cburn to ertspawn * Replace "Spawn" with "role" * Add death squad. Give ert engineer gas analyzer. * death squad using wrong equipment * typo * missing ghost roles on lecter loadouts * add freedom implanter to deathsquad * deathsquad ghost role text * Operative sounds better * give Ds flashbang box (why isn't it entirely filled?) * fix typo. add energy shield to DS * fix typos * all centcomm roles are now mindshielded. These cannot be removed. * Rider didnt include some of the changes ? * give zipties instead of cuffs for mass arrests! * upgrade ERT survival boxes to extended capacity * give cburn extended oxygen too * Automatic changelog update * Restore Leviathan's 80 pop cap (#21281) * Un-revert IPlayerManager refactor (#21244) * Update engine to v172.0.0 (#21288) * Bandaid tests (#21292) * rename the rocks (#21275) * Make crystals noRot (#21279) IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm. * Fix nukies sound not played (#21268) * Play sound and sending greeting message works for nukies now!!!!! * oops * silly change * Automatic changelog update * Fix hijack objective (#21241) * Fix hijack * Max difficulty * Remove GridModifiedEvent (#21291) * Update submodule to 173.0.0 (#21296) * Fix namespace error (#21298) * Update yaml sequence option in editorconfig (#21297) * Fix namespace (#21299) * fix cburn bag issue, make new bag entity for them and filled bag entity (#21295) * Health analyzer UI improve (#17280) * Automatic changelog update * User accessible playtime (#21242) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Moves cloning comp & cloning event to shared (#21253) * Generalizes solution overflow & slightly increases space lube yield (#21094) * generalize SolutionSpikeOverflowEvent * let reactions overflow * spacelube: 3 -> 5 * restore TryMixAndOverflow threshold cap * Automatic changelog update * Move ActorComponent to shared (#21293) * Update engine to v174.0.0 (#21311) * Fix planet command help message (#21312) * Wearable bee plush (#20623) * add * fix * temporary change, needs fixing * mayb fix * actually fix FR * yes * Automatic changelog update * remove pulse rifle from ert medic (#21310) * Content audio (#20862) * Automatic changelog update * Update submodule to 175.0.0 (#21318) * Revert "Update submodule to 175.0.0 (#21318)" (#21319) * Atomic bomb add uranium (#21143) * fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor. * Atomic bomb * Action bugfixes (#21321) * Disable OOC during round (#21323) * Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320) * Automatic changelog update * Update belt.yml (#21317) changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited) * New foam sprites (edge sprites) (#21308) * New foam sprites (icon smoothing) * changed to edge sprites for foam * fix * edges for metal foams * fix * Fix bola stam damage, bring back old construction requirements (#21340) * Automatic changelog update * Added thermal insulation to flannel jackets (#21273) * Automatic changelog update * Space Asshole Gear (#21243) * Add Space Asshole Coat * Add sledgehammer * Adjust sledgehammer damage values * Add copyright string to sledgehammer * Fix broken slot highlight in midnight theme. (#21331) * removed dead code leads removed redundant ensurecomps * textscreen documentation * remove redundant ensurecomps * Add hint for the examine trigger effect (#21166) * examine locale * examine trigger desc Automatic changelog update cornmeal is actually obtainable now (#21162) * do the thing * lets find out * Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> --------- Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Automatic changelog update Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231) * mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water * added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it * fixed indent error, made a dumb mistake Automatic changelog update Fix anomaly locators frantically beeping when entering detection range. (#21178) * reset beep timer when out of range * prevent deficit from impacting beep timing Automatic changelog update Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177) Automatic changelog update Adds AttemptEntity(Uns|S)tickEvent. (#20728) * try-stick * convert spider charge to attempt-stick-events Change ListContainer to send null when selected is removed from the data (#20595) fix feeding unremovable items (#21234) Automatic changelog update Power switchable refactor (#20419) Co-authored-by: deltanedas <@deltanedas:kde.org> simple space mobs cant be flashed (#20784) Co-authored-by: deltanedas <@deltanedas:kde.org> give roundstart borgs names (#20081) Co-authored-by: deltanedas <@deltanedas:kde.org> fix searching on vending machines (#21233) syndicate snack box (#21024) Co-authored-by: deltanedas <@deltanedas:kde.org> Fix DockingControl (#21238) Shadow Dimension visual pack (#21237) Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Potato battery update + potato AI (#21142) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> [TEST MERGE] Slot-based Storage (#21212) Automatic changelog update Some mild item size balancing + fixes (#21250) Automatic changelog update Revert "Storage TEST MERGE" (#21258) Add missing changelog for storage refactor revert (#21259) * sync sync * Automatic changelog update shuttle timer groundwork no more squiggles.. last build error updated maps for testing some issue with receiving arrivals setup networkpayload refactor. TODO: accurate timings timings accurate. TODO: backport old bugfix all set? cleaned up source. TODO: diff arrivals methods cleaned component. TODO: escape polish, docs first documentation pass escape timers work no more magic numbers BBQ rib sandwich (#21180) Fix missing toggle fullscreen loc string (#21264) Cave Decoration pack (#21265) * add chromite chasm * add desert chasm * snow chasm * finish fixes and tweaks (#21172) Automatic changelog update Fix ItemPlacer (#21160) This is going to lead to many entities being ticked unnecessarily and performance problems. headrev spawn music (#21119) * headrev spawn music * :trollface: * skill issue * double skill issue * :trollface: * :trollface: * :trollface: Automatic changelog update Techfab resprite + department fab sprites (#21136) Fix popup messages appearing when someone tries to open a door without a tool. (#21099) * The fixTM * typo fix * addressing review Show "departed and moved on" for when a ghost role is taken (#21092) * fix ghost role not counting for "departed and moved on" * I don't think that bit was needed so away it goes * hopefully finish the upsream merge Automatic changelog update Implant whitelist/blacklisting (#20678) * add whitelist and blacklist to implant and implanter components * handle whitelist and blacklist in systems * move hardcoded whitelist/blacklist to base implanter + add admeme implanter * give implants sensible whitelists * cleaner CheckTarget and fix * remove unused imports * network lists --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Automatic changelog update Ion storm event (#20277) * ion storm event prototype + locale * add lawsets * use lawsets, make borgs ion storm targets * ion storm rule and ion storm target * lawset prototype * use lawsets * update silicon law system to use lawsets and support ion storm event * new toys * fix * more fix * fixy * ion storm admin logging * assigning laws makes borg provide its own laws, other stuff * 1h reoccurence * 50% chance * better call saul * emagLaws is required * add announcment audio * fixy * family friendly gaming * fixy * address reviews * fixy * more fixy and no erp * pro --------- Co-authored-by: deltanedas <@deltanedas:kde.org> Automatic changelog update A return to foam (foam rework) (#20831) Automatic changelog update ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230) * "assist with medical efforts" * CentComm official description change * give cburn ert mask * Ert medic hardsuit uses blood-red medic values * description changes, they all used to use the blood-red description * ert engineer hardsuit uses cburn values, good for handling all possible engineering problems. * janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant. * spawn suffix changes * shorten suffix * drop armor from ert jumpsuits * drop armor from DS jumpsuit * add more armor to death squad to make up for removed armor in the uniform. * give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values * add nanotrasen * removed duplicate * give centcom IDs their hud icon * replace all ert bulletproof armor with basic universal armor * replace all oxygen tanks with air tanks; species is random. * remove gun and meds from ert engineer kit * give ert engineer materials * remove weapons and meds from janitor ert * give ert janitor light replacer * remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably. * Give ert sec the security pistol kit * typo * give eva ert sec pistol * give eva janitor ert gas mask * give jani purple gloves * medical gloves for medical ert * replicate security loadout to leader * quick ert lecter spawns for lazy admins * better suffixes to find them easier * add cburn to ertspawn * Replace "Spawn" with "role" * Add death squad. Give ert engineer gas analyzer. * death squad using wrong equipment * typo * missing ghost roles on lecter loadouts * add freedom implanter to deathsquad * deathsquad ghost role text * Operative sounds better * give Ds flashbang box (why isn't it entirely filled?) * fix typo. add energy shield to DS * fix typos * all centcomm roles are now mindshielded. These cannot be removed. * Rider didnt include some of the changes ? * give zipties instead of cuffs for mass arrests! * upgrade ERT survival boxes to extended capacity * give cburn extended oxygen too Automatic changelog update Restore Leviathan's 80 pop cap (#21281) Un-revert IPlayerManager refactor (#21244) Update engine to v172.0.0 (#21288) Bandaid tests (#21292) rename the rocks (#21275) Make crystals noRot (#21279) IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm. Fix nukies sound not played (#21268) * Play sound and sending greeting message works for nukies now!!!!! * oops * silly change Automatic changelog update Fix hijack objective (#21241) * Fix hijack * Max difficulty Remove GridModifiedEvent (#21291) Update submodule to 173.0.0 (#21296) Fix namespace error (#21298) Update yaml sequence option in editorconfig (#21297) Fix namespace (#21299) fix cburn bag issue, make new bag entity for them and filled bag entity (#21295) Health analyzer UI improve (#17280) Automatic changelog update User accessible playtime (#21242) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Automatic changelog update Moves cloning comp & cloning event to shared (#21253) Generalizes solution overflow & slightly increases space lube yield (#21094) * generalize SolutionSpikeOverflowEvent * let reactions overflow * spacelube: 3 -> 5 * restore TryMixAndOverflow threshold cap Automatic changelog update Move ActorComponent to shared (#21293) Update engine to v174.0.0 (#21311) Fix planet command help message (#21312) Wearable bee plush (#20623) * add * fix * temporary change, needs fixing * mayb fix * actually fix FR * yes Automatic changelog update remove pulse rifle from ert medic (#21310) Content audio (#20862) Automatic changelog update Update submodule to 175.0.0 (#21318) Revert "Update submodule to 175.0.0 (#21318)" (#21319) Atomic bomb add uranium (#21143) * fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor. * Atomic bomb Action bugfixes (#21321) Disable OOC during round (#21323) Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320) Automatic changelog update Update belt.yml (#21317) changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited) New foam sprites (edge sprites) (#21308) * New foam sprites (icon smoothing) * changed to edge sprites for foam * fix * edges for metal foams * fix Fix bola stam damage, bring back old construction requirements (#21340) Automatic changelog update Added thermal insulation to flannel jackets (#21273) Automatic changelog update Space Asshole Gear (#21243) * Add Space Asshole Coat * Add sledgehammer * Adjust sledgehammer damage values * Add copyright string to sledgehammer Fix broken slot highlight in midnight theme. (#21331) * removed old ensurecomps, stubs removed dead code leads removed redundant ensurecomps sync sync no more squiggles.. last build error updated maps for testing some issue with receiving arrivals setup networkpayload refactor. TODO: accurate timings timings accurate. TODO: backport old bugfix all set? cleaned up source. TODO: diff arrivals methods cleaned component. TODO: escape polish, docs first documentation pass escape timers work no more magic numbers removed dead code leads textscreen documentation remove redundant ensurecomps * sync * new shuttletimer sprite/offset * sync * sync * sync * sync * sync * builds * sync * sync * sync * offset adjustments * timer pattern implemented * arrivals timer system seems to work * sync * sync * sync * sync * sync * sync * sync * sync * sync * sync * implements shuttletimers * centcomm timers * set color to tg 1097fb * textscreen -> signalscreen, shuttletimer -> screen * move screens out of timer.yml * pruned unused properties/imports * license+copyright for screen.rsi * forgor change signaltimer event handler doc * roundstart arrivals ftl logic * block signaltimer screentext updates during timing * merged robust 185 * centcomm carpet uid collision PLEASE MERGE MY PR * remove arrivalssystem entitymanager dependency * refactored magic strings, added roundend getters * specific vgstation sprite commit licensing --------- |
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ca90a2819f | Add more centcomm spawning logs (#22726) | ||
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269c93245d |
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> |
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5b8f3c48c4 | Revert "Update submodule to 175.0.0 (#21318)" (#21319) | ||
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9b1b3e03ed | Content audio (#20862) | ||
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e685cb626b | Un-revert IPlayerManager refactor (#21244) | ||
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a2bbda43cc | Revert "Update submodule to 172.0.0 (#21222)" (#21225) | ||
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7ba0ea2926 | IPlayerManager refactor (#21215) | ||
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5a0fc68be2 | Content update for NetEntities (#18935) | ||
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4cfc578011 | Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) | ||
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1416942bea | Remove most usages of obsolete TransformComponent methods (#19571) | ||
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7582474f1a | Lint more const string prototypes (#18922) | ||
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c346640ade |
escape + kill objective changes (#17890)
* 3 space indent at start of line jumpscare * _leftShuttles -> ShuttlesLeft * stuff * RequireDead override for the future * fix 50% logic * rouge * pod 1984 * technically more "difficult" --------- Co-authored-by: deltanedas <@deltanedas:kde.org> |
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68480af109 | Update content vectors to numerics (#17759) | ||
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7d178555e1 | Cargo shuttle fixes (#17118) | ||
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6793cb7f49 | Nukie berf (#16777) | ||
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f9df5f761c | Add PreventPilot to a shuttle (#17014) | ||
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d09026c89c | Fix some docking configs (#17012) | ||
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56371c3acb |
Docking config changes (#16945)
* Docking config changes - Should be more flexible with tight bounds. - Arrivals should always go for the 4-way dock. - Don't think it fixes Omega. * weh * Basic test |
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af5eaec932 | Fix Centcomm (#16772) | ||
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aaef57d32e | Ensure CentCom fields are cleared before round start. (#16733) | ||
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e92a8fedab |
Refactor stations to properly use entity prototypes. (stationsv3) (#16570)
* Update StationSpawningSystem.cs Web-edit to allow feeding in an existing entity. * Update StationSpawningSystem.cs value type moment * Update StationSpawningSystem.cs * Oh goddamnit this is a refactor now. * awawawa * aaaaaaaaaaa * ee * forgot records. * no records? no records. * What's in a name? * Sloth forcing me to do the refactor properly smh. * e * optional evac in test. * tests pls work * awa --------- Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com> |
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9b60d7b263 | Fix emergency docking config (#15346) | ||
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f6b5fbca6a | Add protectedgrid to emergency shuttles (#14946) | ||
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448165ffda |
Escape pods (#14809)
* Namespace adjustments for days * pod * thanks rider * Fix the oop launch * Fixes * Fix stuff * eeeeeeeee * Fix * access * map * forgor * thing * Genericise escape pod fill |