* Add art assets for cloning
* Added a 'Scan DNA' button to the medical scanner
* Made the UI update unconditional for the medical scanner until checks for power changes are in place
* Update Medical scanner to reflect powered status and fix#1774
* added a 'scan dna' button the the medical scanner that will add the contained bodies Uid to a list in CloningSystem, fixed an issue with the menu not populating if the scanner starts in an unpowered state
* Add disabling logic to 'Scan DNA' button on medical scanner
* Removed un-used libraries
* Added playing parameter to radiatingLightComponent, changed it's animation key to radiatingLight
* refactored RadiatingLight into a visualizer
* Added different light animations for differnt power states of a flashlight
* split out the radiating light visualizer into two seperate visualizers
* further refactored and tweaked handheldlight animations
* further lantern light tweaks
* removed un-used attributes in flashlight and lantern prototypes
* fix null check in handheldlightcomponent
* Started new Lobby
* -Proper styling
-Use a scrollcontainer :smilethink:
* Too lazy to add a stylerule, too young to optimize css
* Fix typo
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Add test that puts all components on an entity and checks for no exceptions
Also fix all the exceptions that happened because of this
* Add comments to the test
* Fix nullable errors
* Fix more nullable errors
* More nullable error fixes
* Unignore basic actor component
* Fix more nullable errors
* NULLABLE ERROR
* Add string interpolation
* Merge if checks
* Remove redundant pragma warning disable 649
* Address reviews
* Remove null wrappers around TryGetComponent
* Merge conflict fixes
* APC battery component error fix
* Fix power test
* Fix atmos mapgrid usages
* As discussed on the Discord, xenos are not humans
* Add living component for living beings without a defined body
* Merge LivingDamageable and Damageable components
* Fix ruinable and state manager inconsistencies
* Fix ruinable exposedata
* Fix new destructibles yamls
* Fix healing not healing
* Fix alive not being a valid state
* Fix valid state checking
* AI pickup changes
Eating and drinking isn't spammed anymore.
AI can do InRangeUnobstructed checks for item pickups.
AI can open drink cans.
AI littering to be coded.
* #nullable enable
* github's nullable fails are actively shortening my lifespan
* Use a const instead
So it's easier to find given the performance implications.
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>