Files
OldThink/Content.Client/Drowsiness/DrowsinessSystem.cs
ThereDrD0 bc57436166 Новые растения в ботанику (#416)
* add haloperidol, potassium iodide

* review fixes

* review and tuning

* add: translation

* new mutations

* translation string fix

* holymelons are holy now

* add: translation

* rename holymelon

* Tomato killers don't kill the server anymore. (#28173)

* tomato killer auto death

* fix

* Update miscellaneous.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-03 01:03:39 +03:00

54 lines
1.7 KiB
C#

using Content.Shared.Drowsiness;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Drowsiness;
public sealed class DrowsinessSystem : SharedDrowsinessSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private DrowsinessOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DrowsinessComponent, ComponentInit>(OnDrowsinessInit);
SubscribeLocalEvent<DrowsinessComponent, ComponentShutdown>(OnDrowsinessShutdown);
SubscribeLocalEvent<DrowsinessComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<DrowsinessComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, DrowsinessComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, DrowsinessComponent component, LocalPlayerDetachedEvent args)
{
_overlay.CurrentPower = 0;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnDrowsinessInit(EntityUid uid, DrowsinessComponent component, ComponentInit args)
{
if (_player.LocalEntity == uid)
_overlayMan.AddOverlay(_overlay);
}
private void OnDrowsinessShutdown(EntityUid uid, DrowsinessComponent component, ComponentShutdown args)
{
if (_player.LocalEntity == uid)
{
_overlay.CurrentPower = 0;
_overlayMan.RemoveOverlay(_overlay);
}
}
}