Files
OldThink/Content.Client/Flash/FlashSystem.cs
Aviu00 e56340dd39 Cherrypicks 5 (#440)
* Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs

* Flash buff (#25730)

* flash buff

* oops!

* bool

* 3 -> 1.5 seconds

* okay fix

* sluth

* Flash overlay rework and bugfixes (#27369)

* fix mapping door access (#27784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* - fix: Errors.

* - fix: Incorporeal.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-07-14 15:26:54 +03:00

68 lines
2.1 KiB
C#

using Content.Shared.Flash;
using Content.Shared.Flash.Components;
using Content.Shared.StatusEffect;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
namespace Content.Client.Flash;
public sealed class FlashSystem : SharedFlashSystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
private FlashOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlashedComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<FlashedComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<FlashedComponent, LocalPlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<FlashedComponent, LocalPlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<FlashedComponent, StatusEffectAddedEvent>(OnStatusAdded);
_overlay = new();
}
private void OnPlayerAttached(EntityUid uid, FlashedComponent component, LocalPlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, FlashedComponent component, LocalPlayerDetachedEvent args)
{
_overlay.PercentComplete = 1.0f;
_overlay.ScreenshotTexture = null;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnInit(EntityUid uid, FlashedComponent component, ComponentInit args)
{
if (_player.LocalEntity == uid)
{
_overlayMan.AddOverlay(_overlay);
}
}
private void OnShutdown(EntityUid uid, FlashedComponent component, ComponentShutdown args)
{
if (_player.LocalEntity == uid)
{
_overlay.PercentComplete = 1.0f;
_overlay.ScreenshotTexture = null;
_overlayMan.RemoveOverlay(_overlay);
}
}
private void OnStatusAdded(EntityUid uid, FlashedComponent component, StatusEffectAddedEvent args)
{
if (_player.LocalEntity == uid && args.Key == FlashedKey)
{
_overlay.ReceiveFlash();
}
}
}