Files
OldThink/Content.Client/_White/Cult/UI/StructureRadial/StructureCraftBoundUserInterface.cs
withoutcode333 0e4e5b7805 Upstream core (#282)
* yes

(cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca)

* Is real, navernoe (#944)

* its real

* fix shield

* remove comments game preset

* maximum predicted

* fixes

* АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ

* govnoedit

* secret

(cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48)

* [Feature/Tweaks] Raznoe (#934)

* make thruster great again

* make hardsuit hos great again

* new ficha for medical hud

* fix

* vrode da

* GOOOVNO REMIX REVERB EXTRA

* fix

* правки

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Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60)

* Automatic changelog update

(cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db)

* [Feature] Executions (#932)

* based

* cleanup

* cleanup + fixes

* fix

* fix

* fix ftl

* Update Resources/Locale/ru-RU/_white/executions/execution.ftl

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update execution.ftl

* правки

* vrode norm

* da

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Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad)

* Automatic changelog update

(cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c)

* hotfix (#946)

(cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5)

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Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
2025-04-13 19:03:49 +05:00

111 lines
2.9 KiB
C#

using Content.Client._White.UserInterface.Radial;
using Content.Client.Construction;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Popups;
using Content.Shared._White.Cult.Structures;
using Robust.Client.Placement;
using Robust.Client.Player;
using Robust.Shared.Enums;
using Robust.Shared.Prototypes;
namespace Content.Client._White.Cult.UI.StructureRadial;
public sealed class StructureCraftBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IPlacementManager _placement = default!;
[Dependency] private readonly IEntitySystemManager _systemManager = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
private RadialContainer? _radialContainer;
public StructureCraftBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
}
private void CreateUI()
{
if (_radialContainer != null)
ResetUI();
_radialContainer = new RadialContainer();
_radialContainer.Closed += Close;
foreach (var prototype in _prototypeManager.EnumeratePrototypes<CultStructurePrototype>())
{
var radialButton = _radialContainer.AddButton(prototype.StructureName, prototype.Icon);
radialButton.Controller.OnPressed += _ =>
{
Select(prototype.StructureId);
};
}
_radialContainer.OpenAttachedLocalPlayer();
}
private void ResetUI()
{
_radialContainer?.Close();
_radialContainer = null;
}
protected override void Open()
{
base.Open();
CreateUI();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
ResetUI();
}
private void Select(string id)
{
CreateBlueprint(id);
ResetUI();
Close();
}
private void CreateBlueprint(string id)
{
var newObj = new PlacementInformation
{
Range = 2,
IsTile = false,
EntityType = id,
PlacementOption = "SnapgridCenter"
};
_prototypeManager.TryIndex<ConstructionPrototype>(id, out var construct);
if (construct == null)
return;
var player = _player.LocalEntity;
if (player == null)
return;
PlacementHijack hijack;
if (construct.ID == "CultPylon")
{
hijack = new CultPylonPlacementHijack(construct, _entMan, player.Value);
}
else
{
var constructSystem = _systemManager.GetEntitySystem<ConstructionSystem>();
hijack = new ConstructionPlacementHijack(constructSystem, construct);
}
_placement.BeginPlacing(newObj, hijack);
}
}