* yes (cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca) * Is real, navernoe (#944) * its real * fix shield * remove comments game preset * maximum predicted * fixes * АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ * govnoedit * secret (cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48) * [Feature/Tweaks] Raznoe (#934) * make thruster great again * make hardsuit hos great again * new ficha for medical hud * fix * vrode da * GOOOVNO REMIX REVERB EXTRA * fix * правки --------- Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60) * Automatic changelog update (cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db) * [Feature] Executions (#932) * based * cleanup * cleanup + fixes * fix * fix * fix ftl * Update Resources/Locale/ru-RU/_white/executions/execution.ftl Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Update execution.ftl * правки * vrode norm * da --------- Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: BIGZi0348 <svalker0348@gmail.com> (cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad) * Automatic changelog update (cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c) * hotfix (#946) (cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5) --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
111 lines
2.9 KiB
C#
111 lines
2.9 KiB
C#
using Content.Client._White.UserInterface.Radial;
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using Content.Client.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Popups;
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using Content.Shared._White.Cult.Structures;
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using Robust.Client.Placement;
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using Robust.Client.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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namespace Content.Client._White.Cult.UI.StructureRadial;
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public sealed class StructureCraftBoundUserInterface : BoundUserInterface
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IPlacementManager _placement = default!;
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[Dependency] private readonly IEntitySystemManager _systemManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IEntityManager _entMan = default!;
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private RadialContainer? _radialContainer;
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public StructureCraftBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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}
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private void CreateUI()
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{
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if (_radialContainer != null)
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ResetUI();
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_radialContainer = new RadialContainer();
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_radialContainer.Closed += Close;
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foreach (var prototype in _prototypeManager.EnumeratePrototypes<CultStructurePrototype>())
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{
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var radialButton = _radialContainer.AddButton(prototype.StructureName, prototype.Icon);
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radialButton.Controller.OnPressed += _ =>
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{
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Select(prototype.StructureId);
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};
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}
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_radialContainer.OpenAttachedLocalPlayer();
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}
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private void ResetUI()
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{
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_radialContainer?.Close();
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_radialContainer = null;
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}
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protected override void Open()
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{
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base.Open();
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CreateUI();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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ResetUI();
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}
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private void Select(string id)
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{
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CreateBlueprint(id);
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ResetUI();
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Close();
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}
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private void CreateBlueprint(string id)
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{
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var newObj = new PlacementInformation
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{
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Range = 2,
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IsTile = false,
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EntityType = id,
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PlacementOption = "SnapgridCenter"
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};
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_prototypeManager.TryIndex<ConstructionPrototype>(id, out var construct);
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if (construct == null)
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return;
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var player = _player.LocalEntity;
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if (player == null)
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return;
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PlacementHijack hijack;
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if (construct.ID == "CultPylon")
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{
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hijack = new CultPylonPlacementHijack(construct, _entMan, player.Value);
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}
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else
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{
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var constructSystem = _systemManager.GetEntitySystem<ConstructionSystem>();
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hijack = new ConstructionPlacementHijack(constructSystem, construct);
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}
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_placement.BeginPlacing(newObj, hijack);
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}
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}
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