* refactor CheZaHuetaMagicSystem * эщкере * alt-spells system. lmb, rmb, alt-click * fix * ChargeSpellsIndicator + Visual(CheZaHueta) * Custom charge effect for spell * Custom MaxChargeLevel * Finally. Alt spells seems to work!! Need to start do spells and gamerule * fuckkk * fix crash, actually burn scroll.. * some fixes blyat * ArcSpell * очередная CheZaHuetaSystem, ForceSpell * ONI'SOMA! * mraow * prepare this LMAO * Yebanyy rot etogo kazino blyat! - CardsSpell * forcewall * nig * blink * Ethereal Jaunt * игра говно * Блядина * ну на еще спеллов * blyadina * да иди ты нахуй БЛЯДЬ * кто прочитал, тот сдохнет. сделай 5 репостов чтобы выжить.... * icons * та ваще поебать * одежда
16 lines
397 B
C#
16 lines
397 B
C#
namespace Content.Server.EnergyDome;
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/// <summary>
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/// marker component that allows linking the dome generator with the dome itself
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/// </summary>
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[RegisterComponent, Access(typeof(EnergyDomeSystem))]
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public sealed partial class EnergyDomeComponent : Component
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{
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/// <summary>
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/// A linked generator that uses energy
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/// </summary>
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[DataField]
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public EntityUid? Generator;
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}
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