Files
OldThink/Content.Server/Flash/Components/FlashImmunityComponent.cs
Aviu00 e56340dd39 Cherrypicks 5 (#440)
* Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs

* Flash buff (#25730)

* flash buff

* oops!

* bool

* 3 -> 1.5 seconds

* okay fix

* sluth

* Flash overlay rework and bugfixes (#27369)

* fix mapping door access (#27784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* - fix: Errors.

* - fix: Incorporeal.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-07-14 15:26:54 +03:00

14 lines
443 B
C#

namespace Content.Server.Flash.Components;
/// <summary>
/// Makes the entity immune to being flashed.
/// When given to clothes in the "head", "eyes" or "mask" slot it protects the wearer.
/// </summary>
[RegisterComponent, Access(typeof(FlashSystem))]
public sealed partial class FlashImmunityComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
}