Files
OldThink/Content.Server/Guardian/GuardianSystem.cs
withoutcode333 08f0c51ce0 Upstream core (#284)
* [Feature] Holo Update (#948)

* Это база, основа, фундамент.

* update icons

* based2

* zamena headcoder

* протоНовые функции

     Обновлены окна персонажа для отображения статистики и навыков игрока.
     Добавлена система боевой музыки, которая активируется во время боя.
     Реализована функция широковещательной передачи сообщений в чате для нескольких получателей.
     Внедрены изменения на основе навыков и статистики для медицинских систем, включая дефибриллятор и лечение.
     Улучшена система ближнего боя с новыми действиями и сообщениями.
     Введена система предсказуемого рандома для продвинутой генерации случайных значений.
     Навыки и статистика теперь зависят от назначений на работу.

* abilities

* zvuk

* tweaks & fixes

* sprite fix

* govno

* govno2

* fix govna

* GOVNOOOOOOOOOOOO

* finally

* цена

(cherry picked from commit cf4a7d0a7ccb780905e0df7db80d60d2338c02d0)

* Automatic changelog update

(cherry picked from commit 32a1f13849b4593fa03eafff99179814278f5f11)

---------

Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
2025-04-18 08:26:02 +05:00

548 lines
22 KiB
C#

using Content.Server._White.IncorporealSystem;
using Content.Server.Body.Systems;
using Content.Server.Lightning;
using Content.Server.Popups;
using Content.Shared._White.Guardian;
using Content.Shared.Actions;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Guardian;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
using Content.Shared.Popups;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Server.Guardian
{
/// <summary>
/// A guardian has a host it's attached to that it fights for. A fighting spirit.
/// </summary>
public sealed class GuardianSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly DamageableSystem _damageSystem = default!;
[Dependency] private readonly SharedActionsSystem _actionSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] private readonly LightningSystem _lightningSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GuardianCreatorComponent, UseInHandEvent>(OnCreatorUse);
SubscribeLocalEvent<GuardianCreatorComponent, AfterInteractEvent>(OnCreatorInteract);
SubscribeLocalEvent<GuardianCreatorComponent, ExaminedEvent>(OnCreatorExamine);
SubscribeLocalEvent<GuardianCreatorComponent, GuardianCreatorDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<GuardianComponent, ComponentShutdown>(OnGuardianShutdown);
SubscribeLocalEvent<GuardianComponent, MoveEvent>(OnGuardianMove);
SubscribeLocalEvent<GuardianComponent, DamageChangedEvent>(OnGuardianDamaged);
SubscribeLocalEvent<GuardianComponent, PlayerAttachedEvent>(OnGuardianPlayerAttached);
SubscribeLocalEvent<GuardianComponent, PlayerDetachedEvent>(OnGuardianPlayerDetached);
SubscribeLocalEvent<GuardianHostComponent, ComponentInit>(OnHostInit);
SubscribeLocalEvent<GuardianHostComponent, MoveEvent>(OnHostMove);
SubscribeLocalEvent<GuardianHostComponent, MobStateChangedEvent>(OnHostStateChange);
SubscribeLocalEvent<GuardianHostComponent, ComponentShutdown>(OnHostShutdown);
SubscribeLocalEvent<GuardianHostComponent, GuardianToggleActionEvent>(OnPerformAction);
SubscribeLocalEvent<GuardianComponent, AttackAttemptEvent>(OnGuardianAttackAttempt);
// PARSEC EDIT START
SubscribeLocalEvent<GuardianCreatorComponent, GuardianSelectorSelectedBuiMessage>(OnGuardianSelected);
SubscribeLocalEvent<GuardianComponent, ToggleGuardianPowerActionEvent>(OnPerformGuardianPowerAction);
SubscribeLocalEvent<GuardianComponent, ChargerPowerActionEvent>(OnPerformChargerPowerAction);
SubscribeLocalEvent<GuardianComponent, GuardianToggleActionEvent>(OnPerformGuardianAction);
}
// PARSEC EDIT START
private void OnGuardianSelected(EntityUid uid,
GuardianCreatorComponent component,
GuardianSelectorSelectedBuiMessage args)
{
var target = GetEntity(args.Target);
_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.Actor, component.InjectionDelay, new GuardianCreatorDoAfterEvent{SelectedType = args.GuardianType}, uid, target: target, used: uid){BreakOnMove = true});
}
private void OnPerformGuardianPowerAction(EntityUid uid,
GuardianComponent component,
ToggleGuardianPowerActionEvent args)
{
if(args.Handled)
return;
args.Handled = true;
ToggleGuardianPower(uid, component, !component.IsInPowerMode);
}
private void ToggleGuardianPower(EntityUid uid, GuardianComponent component, bool toggleValue)
{
if (component.IsInPowerMode == toggleValue)
return;
if(component.PowerToggleActionEntity == null)
return;
if (component is { IsInPowerMode: false, GuardianLoose: true })
{
_popupSystem.PopupEntity("Вы должны находится в теле, чтобы активировать способность!", uid, uid, PopupType.MediumCaution);
return;
}
component.IsInPowerMode = toggleValue;
_actionSystem.SetToggled(component.PowerToggleActionEntity, component.IsInPowerMode);
SetupPower(uid, component, component.GuardianType);
}
private void SetupPower(EntityUid uid, GuardianComponent component, GuardianSelector type)
{
if (type == GuardianSelector.Assasin)
SetupAssasin(uid, component);
}
private void SetupAssasin(EntityUid uid, GuardianComponent component)
{
if (HasComp<IncorporealComponent>(uid))
{
RemComp<IncorporealComponent>(uid);
_actionSystem.SetToggled(component.PowerToggleActionEntity, !component.IsInPowerMode);
component.IsInPowerMode = false;
component.DistanceAllowed = component.DistanceAllowedDefault;
return;
}
var incorporealComp = EnsureComp<IncorporealComponent>(uid);
incorporealComp.Effect = false;
component.DistanceAllowed = component.DistancePowerAssasin;
}
private void OnPerformChargerPowerAction(EntityUid uid, GuardianComponent component, ChargerPowerActionEvent args)
{
if(args.Handled)
return;
args.Handled = true;
if(component.IsCharged)
return;
component.IsCharged = true;
_audio.PlayPvs(component.ChargerSound, uid);
}
//Parsec edit end
private void OnGuardianShutdown(EntityUid uid, GuardianComponent component, ComponentShutdown args)
{
var host = component.Host;
component.Host = null;
if (!TryComp(host, out GuardianHostComponent? hostComponent))
return;
_container.Remove(uid, hostComponent.GuardianContainer);
hostComponent.HostedGuardian = null;
if(component.PowerToggleActionEntity != null)
_actionSystem.RemoveAction(uid, component.PowerToggleActionEntity); // Parsec
if(component.ChargerPowerActionEntity != null)
_actionSystem.RemoveAction(uid, component.ChargerPowerActionEntity); // parsec
Dirty(host.Value, hostComponent);
QueueDel(hostComponent.ActionEntity);
hostComponent.ActionEntity = null;
}
private void OnPerformAction(EntityUid uid, GuardianHostComponent component, GuardianToggleActionEvent args)
{
if (args.Handled)
return;
if (component.HostedGuardian != null)
ToggleGuardian(uid, component);
args.Handled = true;
}
private void OnPerformGuardianAction(EntityUid uid, GuardianComponent component, GuardianToggleActionEvent args)
{
if (args.Handled)
return;
if(component.Host == null)
return;
var host = (EntityUid) component.Host;
if(!TryComp<GuardianHostComponent>(host, out var guardianHostComponent))
return;
ToggleGuardian(host, guardianHostComponent);
args.Handled = true;
}
private void OnGuardianPlayerDetached(EntityUid uid, GuardianComponent component, PlayerDetachedEvent args)
{
var host = component.Host;
if (!TryComp<GuardianHostComponent>(host, out var hostComponent) || TerminatingOrDeleted(host.Value))
{
QueueDel(uid);
return;
}
RetractGuardian(host.Value, hostComponent, uid, component);
}
private void OnGuardianPlayerAttached(EntityUid uid, GuardianComponent component, PlayerAttachedEvent args)
{
var host = component.Host;
if (!HasComp<GuardianHostComponent>(host))
{
QueueDel(uid);
return;
}
_popupSystem.PopupEntity(Loc.GetString("guardian-available"), host.Value, host.Value);
_actionSystem.AddAction(uid, ref component.ActionEntity, component.Action);
if (component.GuardianType is GuardianSelector.Standart or GuardianSelector.Lighting)
return;
if (component.GuardianType == GuardianSelector.Charger)
{
_actionSystem.AddAction(uid, ref component.ChargerPowerActionEntity, component.ChargerPowerAction);
return;
}
_actionSystem.AddAction(uid, ref component.PowerToggleActionEntity, component.PowerToggleAction);
}
private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args)
{
component.GuardianContainer = _container.EnsureContainer<ContainerSlot>(uid, "GuardianContainer");
_actionSystem.AddAction(uid, ref component.ActionEntity, component.Action);
}
private void OnHostShutdown(EntityUid uid, GuardianHostComponent component, ComponentShutdown args)
{
if (component.HostedGuardian is not {} guardian)
return;
// Ensure held items are dropped before deleting guardian.
if (HasComp<HandsComponent>(guardian))
_bodySystem.GibBody(component.HostedGuardian.Value);
QueueDel(guardian);
QueueDel(component.ActionEntity);
component.ActionEntity = null;
}
private void OnGuardianAttackAttempt(EntityUid uid, GuardianComponent component, AttackAttemptEvent args)
{
if (args.Cancelled)
return;
if (args.Target == null)
return;
if (args.Target == component.Host)
{
_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), uid, PopupType.LargeCaution);
args.Cancel();
return;
}
var target = (EntityUid) args.Target;
if (component.GuardianType == GuardianSelector.Lighting)
{
for (var i = 0; i < component.LightingCount; i++)
{
_lightningSystem.ShootLightning(uid, target);
}
}
if (component.GuardianType == GuardianSelector.Assasin)
{
if (!component.IsInPowerMode)
return;
if (!TryComp<MeleeWeaponComponent>(args.Weapon, out var meleeWeaponComponent))
return;
_damageableSystem.TryChangeDamage(args.Target,
meleeWeaponComponent.Damage * component.AssasinDamageModifier,
true);
SetupAssasin(uid, component);
}
if (component.GuardianType == GuardianSelector.Charger)
{
if(!component.IsCharged)
return;
foreach (var hand in _handsSystem.EnumerateHands(target))
{
_handsSystem.TryDrop(target, hand);
}
component.IsCharged = false;
}
}
public void ToggleGuardian(EntityUid user, GuardianHostComponent hostComponent)
{
if (!TryComp<GuardianComponent>(hostComponent.HostedGuardian, out var guardianComponent))
return;
if (guardianComponent.GuardianLoose)
RetractGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
else
ReleaseGuardian(user, hostComponent, hostComponent.HostedGuardian.Value, guardianComponent);
}
/// <summary>
/// Adds the guardian host component to the user and spawns the guardian inside said component
/// </summary>
private void OnCreatorUse(EntityUid uid, GuardianCreatorComponent component, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = true;
UseCreator(args.User, args.User, uid, component);
}
private void OnCreatorInteract(EntityUid uid, GuardianCreatorComponent component, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = true;
UseCreator(args.User, args.Target.Value, uid, component);
}
private void UseCreator(EntityUid user, EntityUid target, EntityUid injector, GuardianCreatorComponent component)
{
if (component.Used)
{
_popupSystem.PopupEntity(Loc.GetString("guardian-activator-empty-invalid-creation"), user, user);
return;
}
// Can only inject things with the component...
if (!HasComp<CanHostGuardianComponent>(target))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-activator-invalid-target"), user, user);
return;
}
// If user is already a host don't duplicate.
if (HasComp<GuardianHostComponent>(target))
{
_popupSystem.PopupEntity(Loc.GetString("guardian-already-present-invalid-creation"), user, user);
return;
}
_ui.SetUiState(injector, GuardianSelectorUiKey.Key, new GuardianSelectorBUIState(component.GuardiansAvaliable, GetNetEntity(target)));
_ui.OpenUi(injector, GuardianSelectorUiKey.Key, user);
}
private void OnDoAfter(EntityUid uid, GuardianCreatorComponent component, GuardianCreatorDoAfterEvent args)
{
if (args.Handled || args.Args.Target == null)
return;
if (args.Cancelled || component.Deleted || component.Used || !_handsSystem.IsHolding(args.Args.User, uid, out _) || HasComp<GuardianHostComponent>(args.Args.Target))
return;
var hostXform = Transform(args.Args.Target.Value);
var host = EnsureComp<GuardianHostComponent>(args.Args.Target.Value);
var guardianProto = component.GuardianSelectorToProto[args.SelectedType]; // Parsec
// Use map position so it's not inadvertantly parented to the host + if it's in a container it spawns outside I guess.
var guardian = Spawn(guardianProto, _transform.GetMapCoordinates(args.Args.Target.Value, xform: hostXform)); // Parsec edit
_container.Insert(guardian, host.GuardianContainer);
host.HostedGuardian = guardian;
if (TryComp<GuardianComponent>(guardian, out var guardianComp))
{
guardianComp.GuardianType = args.SelectedType;
guardianComp.Host = args.Args.Target.Value;
_audio.PlayPvs("/Audio/Effects/guardian_inject.ogg", args.Args.Target.Value);
_popupSystem.PopupEntity(Loc.GetString("guardian-created"), args.Args.Target.Value, args.Args.Target.Value);
// Exhaust the activator
component.Used = true;
}
else
{
Log.Error($"Tried to spawn a guardian that doesn't have {nameof(GuardianComponent)}");
QueueDel(guardian);
}
args.Handled = true;
}
/// <summary>
/// Triggers when the host receives damage which puts the host in either critical or killed state
/// </summary>
private void OnHostStateChange(EntityUid uid, GuardianHostComponent component, MobStateChangedEvent args)
{
if (component.HostedGuardian == null)
return;
if (args.NewMobState == MobState.Critical)
{
_popupSystem.PopupEntity(Loc.GetString("guardian-host-critical-warn"), component.HostedGuardian.Value, component.HostedGuardian.Value);
_audio.PlayPvs("/Audio/Effects/guardian_warn.ogg", component.HostedGuardian.Value);
}
else if (args.NewMobState == MobState.Dead)
{
//TODO: Replace WithVariation with datafield
_audio.PlayPvs("/Audio/Voice/Human/malescream_guardian.ogg", uid, AudioParams.Default.WithVariation(0.20f));
RemComp<GuardianHostComponent>(uid);
}
}
/// <summary>
/// Handles guardian receiving damage and splitting it with the host according to his defence percent
/// </summary>
private void OnGuardianDamaged(EntityUid uid, GuardianComponent component, DamageChangedEvent args)
{
if (args.DamageDelta == null || component.Host == null || component.DamageShare == 0)
return;
_damageSystem.TryChangeDamage(
component.Host,
args.DamageDelta * component.DamageShare,
origin: args.Origin,
interruptsDoAfters: false);
_popupSystem.PopupEntity(Loc.GetString("guardian-entity-taking-damage"), component.Host.Value, component.Host.Value);
}
/// <summary>
/// Triggers while trying to examine an activator to see if it's used
/// </summary>
private void OnCreatorExamine(EntityUid uid, GuardianCreatorComponent component, ExaminedEvent args)
{
if (component.Used)
args.PushMarkup(Loc.GetString("guardian-activator-empty-examine"));
}
/// <summary>
/// Called every time the host moves, to make sure the distance between the host and the guardian isn't too far
/// </summary>
private void OnHostMove(EntityUid uid, GuardianHostComponent component, ref MoveEvent args)
{
if (!TryComp(component.HostedGuardian, out GuardianComponent? guardianComponent) ||
!guardianComponent.GuardianLoose)
{
return;
}
CheckGuardianMove(uid, component.HostedGuardian.Value, component);
}
/// <summary>
/// Called every time the guardian moves: makes sure it's not out of it's allowed distance
/// </summary>
private void OnGuardianMove(EntityUid uid, GuardianComponent component, ref MoveEvent args)
{
if (!component.GuardianLoose || component.Host == null)
return;
CheckGuardianMove(component.Host.Value, uid, guardianComponent: component);
}
/// <summary>
/// Retract the guardian if either the host or the guardian move away from each other.
/// </summary>
private void CheckGuardianMove(
EntityUid hostUid,
EntityUid guardianUid,
GuardianHostComponent? hostComponent = null,
GuardianComponent? guardianComponent = null,
TransformComponent? hostXform = null,
TransformComponent? guardianXform = null)
{
if (TerminatingOrDeleted(guardianUid) || TerminatingOrDeleted(hostUid))
return;
if (!Resolve(hostUid, ref hostComponent, ref hostXform) ||
!Resolve(guardianUid, ref guardianComponent, ref guardianXform))
{
return;
}
if (!guardianComponent.GuardianLoose)
return;
if (!guardianXform.Coordinates.InRange(EntityManager, _transform, hostXform.Coordinates, guardianComponent.DistanceAllowed))
RetractGuardian(hostUid, hostComponent, guardianUid, guardianComponent);
}
private void ReleaseGuardian(EntityUid host, GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
{
if (guardianComponent.GuardianLoose)
{
DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
return;
}
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
_container.Remove(guardian, hostComponent.GuardianContainer);
DebugTools.Assert(!hostComponent.GuardianContainer.Contains(guardian));
guardianComponent.GuardianLoose = true;
}
private void RetractGuardian(EntityUid host, GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
{
if (!guardianComponent.GuardianLoose)
{
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
return;
}
_container.Insert(guardian, hostComponent.GuardianContainer);
DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
_popupSystem.PopupEntity(Loc.GetString("guardian-entity-recall"), host);
if (guardianComponent.IsInPowerMode)
{
if (guardianComponent.GuardianType == GuardianSelector.Assasin)
{
SetupPower(guardian, guardianComponent, guardianComponent.GuardianType);
return;
}
guardianComponent.IsInPowerMode = false;
if (guardianComponent.PowerToggleActionEntity != null)
{
_actionSystem.SetToggled(guardianComponent.PowerToggleActionEntity, guardianComponent.IsInPowerMode);
}
}
guardianComponent.GuardianLoose = false;
}
}
}