Files
OldThink/Content.Server/NPC/Systems/NPCImprintingOnSpawnBehaviourSystem.cs
ThereDrD0 d8ffea1ee8 Апстрим некоторого из ботаники (#415)
* Rainbow Weed (#25759)

* rainbow weed

* Lipolicide

* psicodine + mannitol

* happiness

* ground + dried + smokables

* damn you notepad++

* fix

WHY NOT TELL ME ALL THE PROBLEMS AT THE SAME TIME!!!

* work

* work i beg you

* recipe good

* possibly fix merge conflict

* remove reagents

* Psicodine, Mannitol, Lipolicide and Happiness (#27134)

* reagents

* Update Resources/Locale/en-US/reagents/meta/narcotics.ftl

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Co-authored-by: Kara <lunarautomaton6@gmail.com>

* fix cannabis

* Killer tomatoes (#26053)

* make tomatoes

* many friends! many mommies

* finish

* renaming system

* fix

* Update miscellaneous.yml

* Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>

* N

* deleete exception?

* merge conflict fix

* fix?

* fuck you

* sloth fixes

* fixess?

* fix

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Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Small tomato killer tweak (#27265)

* Update miscellaneous.yml

* Update mobspawn.yml

* Update miscellaneous.yml

* Update miscellaneous.yml

* Spaceman's Trumpet and Lily (#25090)

* trumpet + lily +polypy

* trumbet

* Change plant clipping mechanics (#25326)

Make seeds from clipped plants inherit the decreased health from parents.
Also require one growth stage before clipping.

* fixes

* Resprite & hand position correction of Nettle & Death Nettle (#25421)

Resprite of Nettle & Death Nettle. Corrected R & L hand locations for all orientations of both plants.

* Remake hairflowers (#25475)

* Add more lily usage (orange hairflower and flowercrown)

* comit 2

* ee

* more fixes

* w

* im stupid

* bring poppy in authodrobe

* weh

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Revert "Remake hairflowers (#25475)"

This reverts commit 6b2a9b96b18a6c854c3aea149611d7dd496518c0.

* Make Holy Water more like Water (#27068)

holy water can now be used to satiate thirst, water plants, and extinguish fires.

* New plant mutation: Pyrotton (#27200)

* WIP

* sprites n stuff

* flavour

* maybe fix

* add stack

* fix parent

* Rewords plant/effect descriptions for clarity (#28156) (#28169)

* Rewords plant/effect descriptions for clarity (#28156)

* Forgot Robust Harvest.

* Update Resources/Locale/en-US/guidebook/chemistry/effects.ftl

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

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Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: Flesh <62557990+PolterTzi@users.noreply.github.com>
Co-authored-by: MjrLandWhale <brandonemitch@gmail.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Ghagliiarghii <68826635+Ghagliiarghii@users.noreply.github.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: alex-georgeff <54858069+taurie@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-07-02 23:23:12 +03:00

50 lines
1.8 KiB
C#

using System.Numerics;
using Content.Shared.NPC.Components;
using Content.Shared.NPC.Systems;
using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Random;
using NPCImprintingOnSpawnBehaviourComponent = Content.Server.NPC.Components.NPCImprintingOnSpawnBehaviourComponent;
namespace Content.Server.NPC.Systems;
public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImprintingOnSpawnBehaviourSystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly NPCSystem _npc = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NPCImprintingOnSpawnBehaviourComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(Entity<NPCImprintingOnSpawnBehaviourComponent> imprinting, ref MapInitEvent args)
{
HashSet<EntityUid> friends = new();
_lookup.GetEntitiesInRange(imprinting, imprinting.Comp.SpawnFriendsSearchRadius, friends);
foreach (var friend in friends)
{
if (imprinting.Comp.Whitelist?.IsValid(friend) != false)
{
AddImprintingTarget(imprinting, friend, imprinting.Comp);
}
}
if (imprinting.Comp.Follow && imprinting.Comp.Friends.Count > 0)
{
var mommy = _random.Pick(imprinting.Comp.Friends);
_npc.SetBlackboard(imprinting, NPCBlackboard.FollowTarget, new EntityCoordinates(mommy, Vector2.Zero));
}
}
public void AddImprintingTarget(EntityUid entity, EntityUid friend, NPCImprintingOnSpawnBehaviourComponent component)
{
component.Friends.Add(friend);
var exception = EnsureComp<FactionExceptionComponent>(entity);
exception.Ignored.Add(friend);
}
}