* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests
37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Components;
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namespace Content.Server.Xenoarchaeology.XenoArtifacts.Triggers.Systems;
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/// <summary>
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/// This handles activation upon certain pressure thresholds.
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/// </summary>
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public sealed class ArtifactPressureTriggerSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly ArtifactSystem _artifactSystem = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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List<Entity<ArtifactComponent>> toUpdate = new();
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var query = EntityQueryEnumerator<ArtifactPressureTriggerComponent, ArtifactComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var trigger, out var artifact, out var transform))
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{
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var environment = _atmosphereSystem.GetTileMixture((uid, transform));
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if (environment == null)
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continue;
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var pressure = environment.Pressure;
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if (pressure >= trigger.MaxPressureThreshold || pressure <= trigger.MinPressureThreshold)
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toUpdate.Add((uid, artifact));
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}
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foreach (var a in toUpdate)
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{
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_artifactSystem.TryActivateArtifact(a, null, a);
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}
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}
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}
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