43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Server.DeviceLinking.Events;
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using Content.Server.DeviceLinking.Systems;
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using Content.Shared._Amour.Vibrator;
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using Content.Shared.Interaction.Events;
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namespace Content.Server._Amour.Vibrator;
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public sealed class VibratorSystem : SharedVibratorSystem
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{
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[Dependency] private readonly DeviceLinkSystem _signalSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<VibratorComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<VibratorComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<VibratorComponent, SignalReceivedEvent>(OnsignalReceived);
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}
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private void OnsignalReceived(EntityUid uid, VibratorComponent component, ref SignalReceivedEvent args)
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{
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if (args.Port != component.TogglePort)
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return;
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ToggleVibration(uid, component);
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}
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private void OnInit(EntityUid uid, VibratorComponent component, ComponentInit args)
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{
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_signalSystem.EnsureSinkPorts(uid, component.TogglePort);
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}
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private void OnUseInHand(EntityUid uid, VibratorComponent component, UseInHandEvent args)
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{
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if (args.Handled)
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return;
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ToggleVibration(uid, component);
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args.Handled = true;
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}
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}
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