82 lines
2.9 KiB
C#
82 lines
2.9 KiB
C#
using Content.Server.Cloning;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server._White.AspectsSystem.Aspects.Components;
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using Content.Server._White.AspectsSystem.Base;
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using Content.Server._White.Other.FastAndFuriousSystem;
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using Content.Server.GameTicking.Components;
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using Content.Shared.Cloning;
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using Content.Shared.Movement.Components;
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using Content.Shared.Movement.Systems;
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namespace Content.Server._White.AspectsSystem.Aspects;
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public sealed class FastAndFuriousAspect : AspectSystem<FastAndFuriousAspectComponent>
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{
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[Dependency] private readonly ChatHelper _chatHelper = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PlayerSpawnCompleteEvent>(HandleLateJoin);
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SubscribeLocalEvent<MovementSpeedModifierComponent, CloningEvent>(HandleCloning);
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}
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protected override void Started(EntityUid uid, FastAndFuriousAspectComponent component, GameRuleComponent gameRule,
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GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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var query = EntityQueryEnumerator<MovementSpeedModifierComponent>();
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while (query.MoveNext(out var ent, out _))
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{
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EnsureComp<FastAndFuriousComponent>(ent);
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}
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}
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protected override void Ended(EntityUid uid, FastAndFuriousAspectComponent component, GameRuleComponent gameRule,
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GameRuleEndedEvent args)
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{
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base.Ended(uid, component, gameRule, args);
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var query = EntityQueryEnumerator<MovementSpeedModifierComponent>();
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while (query.MoveNext(out var ent, out _))
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{
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EnsureComp<FastAndFuriousComponent>(ent);
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}
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}
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private void HandleCloning(EntityUid uid, MovementSpeedModifierComponent component, ref CloningEvent ev)
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{
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ModifySpeedIfActive(ev.Target);
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}
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private void HandleLateJoin(PlayerSpawnCompleteEvent ev)
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{
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var query = EntityQueryEnumerator<FastAndFuriousAspectComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleEntity, out _, out var gameRule))
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{
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if (!GameTicker.IsGameRuleAdded(ruleEntity, gameRule))
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continue;
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if (!ev.LateJoin)
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return;
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ModifySpeedIfActive(ev.Mob);
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_chatHelper.SendAspectDescription(ev.Mob, Loc.GetString("fast-and-furious-aspect-desc"));
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}
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}
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private void ModifySpeedIfActive(EntityUid mob)
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{
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var query = EntityQueryEnumerator<FastAndFuriousAspectComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleEntity, out _, out var gameRule))
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{
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if (!GameTicker.IsGameRuleAdded(ruleEntity, gameRule))
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continue;
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if (!HasComp<MovementSpeedModifierComponent>(mob))
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return;
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EnsureComp<FastAndFuriousComponent>(mob);
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}
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}
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}
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