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BIGZi0348 ce9b8af560 Увы
2025-01-05 18:37:53 +03:00

80 lines
2.4 KiB
C#

using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules.Components;
using Content.Server._White.AspectsSystem.Aspects.Components;
using Content.Server._White.AspectsSystem.Base;
using Content.Server.GameTicking.Components;
using Content.Server.Holiday.Christmas;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Humanoid;
namespace Content.Server._White.AspectsSystem.Aspects;
public sealed class RandomItemAspect : AspectSystem<RandomItemAspectComponent>
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly RandomGiftSystem _giftSystem = default!;
[Dependency] private readonly ChatHelper _chatHelper = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PlayerSpawnCompleteEvent>(HandleLateJoin);
}
protected override void Started(EntityUid uid, RandomItemAspectComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
var query = EntityQueryEnumerator<HumanoidAppearanceComponent>();
while (query.MoveNext(out var ent, out _))
{
GiveItem(ent, component);
}
}
private void HandleLateJoin(PlayerSpawnCompleteEvent ev)
{
var query = EntityQueryEnumerator<RandomItemAspectComponent, GameRuleComponent>();
while (query.MoveNext(out var ruleEntity, out var component, out var gameRule))
{
if (!GameTicker.IsGameRuleAdded(ruleEntity, gameRule))
continue;
if (!ev.LateJoin)
return;
var mob = ev.Mob;
GiveItem(mob, component);
_chatHelper.SendAspectDescription(mob, Loc.GetString("random-item-aspect-desc"));
}
}
#region Helpers
private void GiveItem(EntityUid player, RandomItemAspectComponent component)
{
component.Item ??= _giftSystem.PickRandomItem();
if (component.Item == null)
return;
var transform = CompOrNull<TransformComponent>(player);
if (transform == null)
return;
if (!HasComp<HandsComponent>(player))
return;
var weaponEntity = EntityManager.SpawnEntity(component.Item, transform.Coordinates);
_handsSystem.PickupOrDrop(player, weaponEntity);
}
#endregion
}