Files
OldThink/Content.Server/_White/Cult/TimedProduction/CultistFactorySystem.cs
withoutcode333 0e4e5b7805 Upstream core (#282)
* yes

(cherry picked from commit a6b5e1c66dfe4241977bcde753af594392164eca)

* Is real, navernoe (#944)

* its real

* fix shield

* remove comments game preset

* maximum predicted

* fixes

* АААААААААААААААААААААААААААА ПОМОГИТЕ Я ЕБНУЛСЯ ПОКА ФИКСИЛ ЭТУ ЗАЛУПУ

* govnoedit

* secret

(cherry picked from commit 22c7b68048590b5098efbfff0d0f5205d3a64c48)

* [Feature/Tweaks] Raznoe (#934)

* make thruster great again

* make hardsuit hos great again

* new ficha for medical hud

* fix

* vrode da

* GOOOVNO REMIX REVERB EXTRA

* fix

* правки

---------

Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 141e61a0449873842f46d83eff9e9ce857147d60)

* Automatic changelog update

(cherry picked from commit d14fe5fb6c934ed522df0b5bc453e4c04707a6db)

* [Feature] Executions (#932)

* based

* cleanup

* cleanup + fixes

* fix

* fix

* fix ftl

* Update Resources/Locale/ru-RU/_white/executions/execution.ftl

Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>

* Update execution.ftl

* правки

* vrode norm

* da

---------

Co-authored-by: BIGZi0348 <118811750+BIGZi0348@users.noreply.github.com>
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
Co-authored-by: BIGZi0348 <svalker0348@gmail.com>
(cherry picked from commit 83e164172f8e290acee7634f14ac51281be020ad)

* Automatic changelog update

(cherry picked from commit 71f907c563a30a1fc7ef5751a4d6f2c780a14f4c)

* hotfix (#946)

(cherry picked from commit f577caec41ab277ee8fc1c18fe64f7e26a6e50f5)

---------

Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
2025-04-13 19:03:49 +05:00

210 lines
7.4 KiB
C#

using Content.Shared.DoAfter;
using Content.Shared.Examine;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Structures;
using Content.Shared._White.Cult.Systems;
using Content.Shared._White.Cult.UI;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
namespace Content.Server._White.Cult.TimedProduction;
public sealed class CultistFactorySystem : EntitySystem
{
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly EntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly PhysicsSystem _physics = default!;
private const string RitualDaggerPrototypeId = "RitualDagger";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CultistFactoryComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<CultistFactoryComponent, CultistFactoryItemSelectedMessage>(OnSelected);
SubscribeLocalEvent<CultistFactoryComponent, InteractUsingEvent>(TryToggleAnchor);
SubscribeLocalEvent<CultistFactoryComponent, BeforeActivatableUIOpenEvent>((u, c, args) => UpdateUserInterfaceState(u, args, c));
SubscribeLocalEvent<CultistFactoryComponent, ActivatableUIOpenAttemptEvent>((u, c, args) => OnActivatableUI(u, args, c));
SubscribeLocalEvent<CultistFactoryComponent, CultAnchorDoAfterEvent>(OnAnchorDoAfter);
SubscribeLocalEvent<CultistFactoryComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<CultistFactoryComponent, ConcealEvent>(OnConceal);
}
private void OnConceal(Entity<CultistFactoryComponent> ent, ref ConcealEvent args)
{
_physics.SetCanCollide(ent, !args.Conceal);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var structures = EntityQuery<CultistFactoryComponent>();
foreach (var structure in structures)
{
if (structure.Active)
continue;
if (_gameTiming.CurTime > structure.NextTimeUse)
{
structure.Active = true;
UpdateAppearance(structure.Owner, structure);
}
}
}
public void UpdateUserInterfaceState(EntityUid uid, BeforeActivatableUIOpenEvent args, CultistFactoryComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_ui.SetUiState(uid, CultistAltarUiKey.Key, new CultistFactoryBUIState(component.Products));
Dirty(uid, component);
}
private void OnActivatableUI(EntityUid uid, ActivatableUIOpenAttemptEvent args, CultistFactoryComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
var user = args.User;
if (!HasComp<CultistComponent>(user))
args.Cancel();
Dirty(uid, component);
}
private void OnInit(EntityUid uid, CultistFactoryComponent component, ComponentInit args)
{
UpdateAppearance(uid, component);
}
private void OnSelected(EntityUid uid, CultistFactoryComponent component, CultistFactoryItemSelectedMessage args)
{
var user = args.Actor;
if (!CanCraft(uid, component, user))
return;
if (!_prototypeManager.TryIndex<CultistFactoryProductionPrototype>(args.Item, out var prototype))
return;
foreach (var item in prototype.Item)
{
var entity = Spawn(item, Transform(user).Coordinates);
_handsSystem.TryPickupAnyHand(user, entity);
}
component.NextTimeUse = _gameTiming.CurTime + TimeSpan.FromSeconds(component.Cooldown);
component.Active = false;
UpdateAppearance(uid, component);
}
private void TryToggleAnchor(EntityUid uid, CultistFactoryComponent component, InteractUsingEvent args)
{
var entityPrototype = _entityManager.GetComponent<MetaDataComponent>(args.Used).EntityPrototype;
if (entityPrototype == null)
return;
var used = entityPrototype.ID;
var user = args.User;
const int time = 2;
if (used != RitualDaggerPrototypeId)
return;
if (!HasComp<CultistComponent>(user))
return;
var xform = Transform(uid);
var ev = new CultAnchorDoAfterEvent(xform.Anchored);
var doArgs = new DoAfterArgs(_entityManager, user, time, ev, uid, uid);
_doAfterSystem.TryStartDoAfter(doArgs);
}
private void OnAnchorDoAfter(EntityUid uid, CultistFactoryComponent component, CultAnchorDoAfterEvent args)
{
if (!args.Target.HasValue)
return;
var target = args.Target.Value;
var xform = Transform(target);
if (args.IsAnchored)
{
_transform.Unanchor(target, xform);
_popup.PopupEntity(Loc.GetString("anchorable-unanchored"), uid, args.User);
}
else
{
_transform.AnchorEntity(target, xform);
_popup.PopupEntity(Loc.GetString("anchorable-anchored"), uid, args.User);
}
_audio.PlayPvs("/Audio/Items/ratchet.ogg", uid);
}
private void OnExamine(EntityUid uid, CultistFactoryComponent component, ExaminedEvent args)
{
if (!HasComp<CultistComponent>(args.Examiner))
return;
var isAnchored = Comp<TransformComponent>(uid).Anchored;
var messageId = isAnchored ? "examinable-anchored" : "examinable-unanchored";
args.PushMarkup(Loc.GetString(messageId, ("target", uid)));
}
private bool CanCraft(EntityUid uid, CultistFactoryComponent component, EntityUid user)
{
if (component.NextTimeUse == null || _gameTiming.CurTime > component.NextTimeUse)
{
component.Active = true;
UpdateAppearance(uid, component);
return true;
}
var name = MetaData(uid).EntityName;
var totalSeconds = (component.NextTimeUse - _gameTiming.CurTime).Value.TotalSeconds;
var seconds = Convert.ToInt32(totalSeconds);
_popupSystem.PopupEntity(Loc.GetString("cultist-factory-charging", ("name", name),
("seconds", seconds)), uid, user);
UpdateAppearance(uid, component);
return false;
}
private void UpdateAppearance(EntityUid uid, CultistFactoryComponent component)
{
AppearanceComponent? appearance = null;
if (!Resolve(uid, ref appearance, false))
return;
_appearance.SetData(uid, CultCraftStructureVisuals.Activated, component.Active);
}
}