Files
OldThink/Content.Server/_White/HopSpeaker/HopSpeakerSystem.cs
2024-12-29 16:00:55 +03:00

40 lines
1.3 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Server.Chat.Systems;
using Content.Server.Power.Components;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server._White.HopSpeaker;
public sealed partial class HopSpeakerSystem : EntitySystem
{
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HopSpeakerComponent, TriggerEvent>(HandleChatOnTrigger);
}
private void HandleChatOnTrigger(EntityUid uid, HopSpeakerComponent component, TriggerEvent args)
{
if (component.DelayEnd > _gameTiming.CurTime)
return;
if (!TryComp<ApcPowerReceiverComponent>(uid, out var receiverComponent) || !receiverComponent.Powered)
return;
_chat.TrySendInGameICMessage(uid, Loc.GetString("hopspeaker-next"), InGameICChatType.Speak,
ChatTransmitRange.Normal);
_audio.PlayEntity(component.Sound, Filter.Local(), uid, false, AudioParams.Default.WithVolume(-2f));
component.DelayEnd = _gameTiming.CurTime + component.Delay;
}
}