Files
OldThink/Content.Server/_White/Trail/TrailSystem.cs

22 lines
574 B
C#

using Content.Shared._White.Trail;
using Robust.Shared.GameStates;
namespace Content.Server._White.Trail;
public sealed class TrailSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TrailComponent, ComponentGetState>(OnGetState);
}
private void OnGetState(EntityUid uid, TrailComponent component, ref ComponentGetState args)
{
var settings = new TrailSettings();
TrailSettings.Inject(settings, component);
args.State = new TrailComponentState(settings);
}
}