Files
OldThink/Content.Shared/Chemistry/SharedReagentDispenser.cs
Remuchi 467eb84d43 [WIP] [Tweak] Ограничение раздатчиков реагентов и прочих жидкостей. (#498)
* Reapply "Add limited-reagent dispensers (#23907)"

This reverts commit 531becd592.

# Conflicts:
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Shared/Chemistry/SharedReagentDispenser.cs
#	Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs
#	Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
#	Resources/Prototypes/Entities/Objects/Specific/chemical-containers.yml
#	Resources/Prototypes/Entities/Structures/Dispensers/chem.yml

* Reapply "Fix comp.Owner (#24206)"

This reverts commit 2d2405ff93.

* Reapply "Use old reagent dispenser beaker slot ID (#24209)"

This reverts commit 388424e2f3.

* Add a container display to dispenser UI (#25391)

* Implemented contents display for dispenser UI

* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Resolve the netent into a euid first

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Add prediction to hand labeler labels (#25869)

Added prediction to labels

* scoopable ash and foam, solution transfer prediction (#25832)

* move SolutionTransfer to shared and predict as much as possible

* fully move OpenableSystem to shared now that SolutionTransfer is

* fix imports for everything

* doc for solution transfer system

* trolling

* add scoopable system

* make ash and foam scoopable

* untroll

* untroll real

* make clickable it work

* troll

* the scooping room

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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
# Conflicts:
#	Resources/Prototypes/Entities/Effects/chemistry_effects.yml

* Reagent dispenser UI (#27831)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
# Conflicts:
#	Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs

* Reagent dispenser UI (Again) (#27958)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

* delete unused classes

* disable reagent button when container is empty

* Make things a bit bigger

* remove obsolete text color override

* пару фиксов поверх

* переводики хихиххи

* еще переводы

* feat: химические картриджи

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com>
2024-08-04 09:36:11 +03:00

134 lines
4.5 KiB
C#

using Content.Shared.Chemistry.Reagent;
using Content.Shared.FixedPoint;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry
{
/// <summary>
/// This class holds constants that are shared between client and server.
/// </summary>
public sealed class SharedReagentDispenser
{
public const string OutputSlotName = "beakerSlot";
}
[Serializable, NetSerializable]
public sealed class ReagentDispenserSetDispenseAmountMessage : BoundUserInterfaceMessage
{
public readonly ReagentDispenserDispenseAmount ReagentDispenserDispenseAmount;
public ReagentDispenserSetDispenseAmountMessage(ReagentDispenserDispenseAmount amount)
{
ReagentDispenserDispenseAmount = amount;
}
/// <summary>
/// Create a new instance from interpreting a String as an integer,
/// throwing an exception if it is unable to parse.
/// </summary>
public ReagentDispenserSetDispenseAmountMessage(String s)
{
switch (s)
{
case "1":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U1;
break;
case "5":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U5;
break;
case "10":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U10;
break;
case "15":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U15;
break;
case "20":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U20;
break;
case "25":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U25;
break;
case "30":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U30;
break;
case "50":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U50;
break;
case "100":
ReagentDispenserDispenseAmount = ReagentDispenserDispenseAmount.U100;
break;
default:
throw new Exception($"Cannot convert the string `{s}` into a valid ReagentDispenser DispenseAmount");
}
}
}
[Serializable, NetSerializable]
public sealed class ReagentDispenserDispenseReagentMessage : BoundUserInterfaceMessage
{
public readonly string SlotId;
public ReagentDispenserDispenseReagentMessage(string slotId)
{
SlotId = slotId;
}
}
[Serializable, NetSerializable]
public sealed class ReagentDispenserClearContainerSolutionMessage : BoundUserInterfaceMessage
{
}
public enum ReagentDispenserDispenseAmount
{
U1 = 1,
U5 = 5,
U10 = 10,
U15 = 15,
U20 = 20,
U25 = 25,
U30 = 30,
U50 = 50,
U100 = 100,
}
[Serializable, NetSerializable]
public sealed class ReagentInventoryItem(string storageSlotId, string reagentLabel, FixedPoint2 quantity, Color reagentColor)
{
public string StorageSlotId = storageSlotId;
public string ReagentLabel = reagentLabel;
public FixedPoint2 Quantity = quantity;
public Color ReagentColor = reagentColor;
}
[Serializable, NetSerializable]
public sealed class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly ContainerInfo? OutputContainer;
public readonly NetEntity? OutputContainerEntity;
/// <summary>
/// A list of the reagents which this dispenser can dispense.
/// </summary>
public readonly List<ReagentInventoryItem> Inventory;
public readonly ReagentDispenserDispenseAmount SelectedDispenseAmount;
public ReagentDispenserBoundUserInterfaceState(ContainerInfo? outputContainer, NetEntity? outputContainerEntity, List<ReagentInventoryItem> inventory, ReagentDispenserDispenseAmount selectedDispenseAmount)
{
OutputContainer = outputContainer;
OutputContainerEntity = outputContainerEntity;
Inventory = inventory;
SelectedDispenseAmount = selectedDispenseAmount;
}
}
[Serializable, NetSerializable]
public enum ReagentDispenserUiKey
{
Key
}
}