Files
OldThink/Content.Shared/Damage/Components/StaminaDamageOnHitComponent.cs
Aviu00 b7cc49896c Fixes (#576)
* - fix: Defib emag.

* - fix: No instant subfloor prying.

* - fix: Wizard shield interact on use.

* - fix: Uno gift ignore.

* - fix: Fix projectors despawning.

* - fix: Actual wizard dome fix.

* - fix: Rev lightning.
2024-08-07 13:32:34 +03:00

18 lines
466 B
C#

using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState] // WD
public sealed partial class StaminaDamageOnHitComponent : Component
{
[ViewVariables(VVAccess.ReadWrite), DataField("damage")]
[AutoNetworkedField] // WD
public float Damage = 30f;
[DataField("sound")]
[AutoNetworkedField] // WD
public SoundSpecifier? Sound;
}