Files
OldThink/Content.Shared/Flash/Components/FlashedComponent.cs
Aviu00 e56340dd39 Cherrypicks 5 (#440)
* Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs

* Flash buff (#25730)

* flash buff

* oops!

* bool

* 3 -> 1.5 seconds

* okay fix

* sluth

* Flash overlay rework and bugfixes (#27369)

* fix mapping door access (#27784)

Co-authored-by: deltanedas <@deltanedas:kde.org>

* - fix: Errors.

* - fix: Incorporeal.

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
2024-07-14 15:26:54 +03:00

10 lines
301 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Flash.Components;
/// <summary>
/// Exists for use as a status effect. Adds a shader to the client that obstructs vision.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class FlashedComponent : Component { }